You really don't need Overgrowth. Although it is incredibly strong, this is not the right deck for it with only 2x cards that cost (7) or more. As recommended, you should add copies of Nature Studies instead.
Other suggestions would be removing 1x copy of Mo'arg Artificer in favour of Faire Arborist for extra draw and board presence and potentially even taking out [Hearthstone Card (Bog Beam) Not Found] or a copy of Swipe to include [Hearthstone Card (BEEEES!) Not Found] (the extra one-drops help) and at least one copy of Umbral Owl.
DO NOT remove your copies of Wrath or Moontouched Amulet. Draw and armour is what this deck is about.
I know it's early days; "let the dust settle", "let the meta form" - I know.
Although, it's quite a shame to see such little impact on the meta from such a large set like DMF. It really shows how OP some of the SA agro decks are that little to no modification is needed. The amout of immediate variance added to the meta after launch has been minimal, and with all the shiny new tools (cards) geared towards control, they should stand the chance against a balanced agro meta- which they do not.
I'm sitting this one out until some serious balance changes come because all the fun NEW stuff I want to toy around with just does not compare to the old boring things we've already spent half a year playing against. Blizzard needs to get back to doing lightning nerfs to help the meta form into a healthy direction, not leave it to rot.
A good anti-secret tech card will be necessary in standard next expansion. There are so many secrets and tutorsfloating around and nothing good to clear them .
Sadly, I don’t think this will work. Lucentbark will not keep Greybough’s buff when he dies and goes dormant nor will Greybough be able to interact with a dormant character. You will see evidence of this when you cast Brawl when a dormant minion is in play as it is immune to all interactions
For everyone saying this is a “tempo loss”, it is, but compare it to casting Overgrowth ; at least you have 2/2 on the board and generate two Eclipse cards to help your comeback or swing turn following.
The Eclipse cards combo great with Druid’s current removal options to give them a better edge
A bit of a disappointment for an epic card, really boring in terms of effect. Probably best when situationally discovered by cards like Nature Studies and cast for 1-mana otherwise pretty average use of a deck slot
If your Malygos is already discounted then You don’t really need to bother Germinating Forest Warden Omu to set off the combo... just play Malygos and spam..
You really don't need Overgrowth. Although it is incredibly strong, this is not the right deck for it with only 2x cards that cost (7) or more.
As recommended, you should add copies of Nature Studies instead.
I also recommend dropping Kiri, Chosen of Elune in favour of Solar Eclipse, as Kiri on turn 4 is a bad play against many agro decks and you already have 2xcopies of Lunar Eclipse. Playing Solar Eclipse followed by Moontouched Amulet is a lifesaver against agro decks.
Other suggestions would be removing 1x copy of Mo'arg Artificer in favour of Faire Arborist for extra draw and board presence and potentially even taking out [Hearthstone Card (Bog Beam) Not Found] or a copy of Swipe to include [Hearthstone Card (BEEEES!) Not Found] (the extra one-drops help) and at least one copy of Umbral Owl.
DO NOT remove your copies of Wrath or Moontouched Amulet. Draw and armour is what this deck is about.
[Hearthstone Card (Skull of Gul’dan) Not Found] - reduce cost of cards drawn by 2
Soulshard Lapidary - gain +4 attack
Blade Dance - after your hero attacks a minion, deal the same damage to it’s neighbours.
Twin Slice - +1 attack, add second slice (no change to second slice, or vice-versa)
Libram of Hope - restore health + summon a 6/6 with divine shield. (No taunt)
Lightforged Zealot - 2/2 equip the 4/2 weapon.
Voracious Reader - cost changed to 3- mana
I know it's early days; "let the dust settle", "let the meta form" - I know.
Although, it's quite a shame to see such little impact on the meta from such a large set like DMF. It really shows how OP some of the SA agro decks are that little to no modification is needed. The amout of immediate variance added to the meta after launch has been minimal, and with all the shiny new tools (cards) geared towards control, they should stand the chance against a balanced agro meta- which they do not.
I'm sitting this one out until some serious balance changes come because all the fun NEW stuff I want to toy around with just does not compare to the old boring things we've already spent half a year playing against. Blizzard needs to get back to doing lightning nerfs to help the meta form into a healthy direction, not leave it to rot.
This has a very different usage to the Owl, and can even be used in the likes of a Silence Priest deck to great effect.
It would have been great with “Corrupt: Repeat until you guess wrong”
A good anti-secret tech card will be necessary in standard next expansion. There are so many secrets and tutorsfloating around and nothing good to clear them .
Good with Imprisoned Satyr or Survival of the Fittest.
Sadly, I don’t think this will work. Lucentbark will not keep Greybough’s buff when he dies and goes dormant nor will Greybough be able to interact with a dormant character. You will see evidence of this when you cast Brawl when a dormant minion is in play as it is immune to all interactions
An attempt to make Secure the Deck valid. Not bad.
-2x Overgrowth, +2x Wrath (it is Quest Druid afterall, ramp+2 is not necessary if you can use Nourish to ramp AND draw)
I recommend cutting Winged Guardian x2 and adding Anubisath Defender x2. Forest Warden Omu is unnecessary, and should be replaced with Rising Winds.
IWould like to see a solid Pure Highlander Paladin come to life. This would be great in it along with the Naaru weapon.
Does the corrupt effect work while he is in play or only in hand?
I like it! it's a fun mechanic that adds a slightly different element to tempo decks other than board swarm. Kind of like a build-your-own Giant!
The real power of this will come through if lots of low cost support cards with high attack are printed.
like the original quest Druid, it’s not about having lots of high cost minions, just some 3 or 4 cost 5/1’s with sticky or strong deathrattles.
It has good synergy with the likes of [Hearthstone Card (Teacher’s Pet) Not Found]
So nice to see new cards for Hunter that are not hyper agro
For everyone saying this is a “tempo loss”, it is, but compare it to casting Overgrowth ; at least you have 2/2 on the board and generate two Eclipse cards to help your comeback or swing turn following.
The Eclipse cards combo great with Druid’s current removal options to give them a better edge
A bit of a disappointment for an epic card, really boring in terms of effect. Probably best when situationally discovered by cards like Nature Studies and cast for 1-mana otherwise pretty average use of a deck slot
Combo decks are very much part of Druid’s play style.
If your Malygos is already discounted then You don’t really need to bother Germinating Forest Warden Omu to set off the combo... just play Malygos and spam..
Not bad of it pulls Tundra Rhino.
hopefully more Beast cards to be announced