duppie
LV.7HearthStationeer
Comments
236 totalPowerful card but i'm not sure it has synergies right now. It can do some super powerful things in quest druid but very much a win more card. We'll have to see what else they drop for duird.
hey guys we hall of famed spellbreaker so we could print this bootleg version and make it a legendary.
but really, I assume a dormant minion keeps all it's buffs/debuffs after going dormant? this is a decent …
This is a cool card and seems well designed honestly. At 4 mana it only pushes 3 damage on its own, so you have to have lethal -3 already on board/in hand burst. It adds more board tension for whoever …
This card is insane. Like, is this just auto include in everything?
It helps you dig for outs, dig for a better play, dig for whatever you need really. Mage spells are so versatile you're going to be able …
This card is insane. It might not see play immediately (emphasis on might) but surely it will eventually. It has some interesting synergies already.
It's no [card]Kathrena Winterwisp[/card] but it can come close with the right beasts …
not too sure about this guy. he's got the potential to be powerful or shitty depending on the board state. like if your opponent has two 4/4s this is a terrible play, but if they have a board of 3/3s …
this card is really cool. I don't know if it's playable, maybe not unless there is some synergy we haven't seen/thought of. it is a great turn 3 play though, this thing eats almost any 2 or 3 drop and …
cool card. very powerful if shaman gets some more early dudes. sludge slurper unnerf already helps
this is the n u t s
it's also not broken at all. it's cost means you have to play proactively and have a board leading into the turn you play it, instead of just coin+hair+evolve on …
I think quest druid is super well placed in the meta right now. VS has it as one of the only two tier 1 decks at legend rank. Aggro Hunter matchup is the only bad one but it's far from …
I'm happy it was a shaman card. Shaman got nerfed into the ground to fix their mistake of not being able to release the gala deck in a balanced way. The nerf on this card was actually big, the different …
With Luna's pocket galaxy also leaving this is reasonable but I still don't think it will b e Conj.
extra arms at 2 wasn't as game breaking in wild as the standard metagame where combo priest was very close to the best deck without extra arms even in it.
These look pretty good. I'm not crazy about them in arena, feel like they'd look much better in paper. I like the special land cards a lot in general though, especially the nyx. 2500 gems is a decent amount, i …
I think it's just well placed in the meta. Meta is either highlander, galakrond, or aggro and they don't have good answers to a nutty mech paladin opening and their wide or tall board building. I also think it has …
He isn't in every deck. He's just more common in the meta right now because this is a very aggro/midrange board/tempo meta and having the finisher to close out the game is strong but there are metas where only rogue …
This is super cool and incredibly well done thread. I love the concept and I especially would like to see some previous years of standards play mode. I miss some of the decks from the first year I started playing.
I actually like Rush a lot. though i do understand why some people don't.
It helps offset the the advantage of attackers initiative. In board based matchups it allows you to fight back on the board instead of just …
It's gonna be on youtube. not sure what channel but it should be easy to find.