Leeroy is a great long term investment especially if you like aggressive decks but it isn't core in highlander hunter and less decks are running leeroy right now than you'd usually see. If there is something better you can craft then craft that but Leeroy will always find its way back into play.
I wonder if the portraits are from ranked wins only. I would assume so and they just didn't mention it. I have a lot of wins from when i first started and didn't play ranked as much.
The wild cards in standard should be fun. I wonder how long it will be. If it's for a decent length of time then thats really interesting because it'll really shake up the meta and even grandmasters i guess.
I don't think it's that big of a problem. It's a big power spike but most decks have big if not bigger power strikes right now. Priests are having 12/12+ on early turns, Edwin is still a card, druids are rushing two 5/5s for 5 (not even a combo), aggro warrior can do some nutty stuff with the merc. It's pretty far off from the value and power of conjurer's calling. Mogu + mutate isn't even super strong in several matchups and 8 drops has plenty of rolls that aren't too insane to deal with.
I think it's pretty important for the deck to get some raw tempo and it makes games interesting. Sometimes you get blown out but that just happens in hearthstone. you would have to change a lot of cards before it made sense to nerf that.
we'Re talking about a 2-card combo that punishes decks that are just playing their gameplan and have no other option to beat you.
We're talking about a 7-mana Sea Giant that also deals 3 damage.
Certain combos are strong against certain decks, that is just how the game and matchups work. If your deck has a lineal path of going wide and having no single target removal than it is what it is. It isn't any more powerful than the same deck going wide against a deck that lacks aoe like rogue or hunter. Most of the best decks punish certain kinds of decks. Druid punishes slow decks, warrior punishes aggressive decks, priest punishes almost any deck that wants to do anything.
It's a powerful combo for sure but I just don't think the deck or combo is strong enough to need a nerf when the things i previously described are still out there.
I don't think it's that big of a problem. It's a big power spike but most decks have big if not bigger power strikes right now. Priests are having 12/12+ on early turns, Edwin is still a card, druids are rushing two 5/5s for 5 (not even a combo), aggro warrior can do some nutty stuff with the merc. It's pretty far off from the value and power of conjurer's calling. Mogu + mutate isn't even super strong in several matchups and 8 drops has plenty of rolls that aren't too insane to deal with.
I think it's pretty important for the deck to get some raw tempo and it makes games interesting. Sometimes you get blown out but that just happens in hearthstone. you would have to change a lot of cards before it made sense to nerf that.
This is a gigantic nerf to warrior, honestly it's a larger nerf than moving boom to 9 mana. You play flunky almost exclusively to discover the three taunts in the warrior class. Omega assembly and delivery drone discover less omegaLULs and tomb wardens now, which is pretty big.
Not really that salty, just disappointed. I don't mind losing to tier 1 decks in casual, play what you want but do you really have to emote multiple times when you win with a tier one deck against a tier 4 deck. I'm not even thin skinned against "BM", a little is fine it's just a game its just a little lame.
Brann is strong and very to the point. It does what all the other cards in hunter want to do, reduce the opponents life to 0. Pally and Druid's HL cards are a lot more roundabout and not as easy to extract game winning value from even though they're very strong in a vacuum. Whereas Brann is just drop on 7 and smash.
Hunter highlander works because of their cardpool. Hunter has a lot of generically powerful cards that generally want to do the same thing, win on board and hit the face. The secret package even as singleton is pretty large and takes a lot of deckspace, and Subject 9 is a powerful power spike with the Hyena being super strong too. They have Zuljin and it's spell package full of removal and proactive board cards that get replayed along with all the secrets. Zuljin is often a 10 mana win the game card that other highlander decks don't have access to. The mech package is just strong. Throw Siamat and some class/neutral beasts with synergy and you have yourself a deck.
Druid and Pally just don't have the cardpool or direction to support a strong highlander deck. Mage even after the Luna nerf is still much better than them because Reno has similar power to Brann. It just does a powerful thing that is consistent and you want to do in pretty much any game.
Generally, yeah, but it depends what you're playing against and the context of your hand. Say you're against zoo/combo priest and your opponent flame imp/cleric on turn one and you have a wrath in your hand. You probably coin the wrath and get that out of your way.
Sometimes you hold it if you want to play a crystal merchant on turn two for more card draw or tempo.
You'd never hold the coin if you have an innervate.
this isn't every deck in the meta but i think i named most if not all of the main decks. I'd say the tier one decks are combo priest, quest shaman, quest druid, and control war.
I think the meta is so much better and more fun personally.
Reno mage being gone is super healthy. There shouldn't be a "LUL i drew pocket if you haven't killed me already i win". type of card as early as turn 5 (4 with coin/wild growth from zeph). Really it's more like early pocket being gone being healthy. Reno mage is still playable even though nobody plays it.
Combo priest is still the complete nuts but extra arms nerf at least gives you a chance to not get locked out of the game on turn 2.
Control warrior is still top tier strong but it's a lot more balanced now with boom coming on later and being harder to set up. Boom being 9 matters in a lot of matchups.
Lots of new decks have entered the top of the meta. Quest decks are actually viable now that pocket and Dr7 are gone because they have time to get rolling. Mainly druid and shaman but some of the others are more playable too. These decks are generally fun but not super busted, and they have weaknesses and counterplay.
Lots of other decks to chose from now, matchups don't feel as polarized. Feels pretty good man.
side not: i looked at hsreplay to get some reference of what other decks are floating around right now and the tier list is so jacked up when you're on all rank winrate. So many bad decks are higher winrates than actual good decks. lol at murloc pally and shaman being the only tier one decks.
yea the high quantity of mages definitely put their winrate closer to 50%. they said the winrate of mages against other classes during the cast and it wasn't much higher than 50% but I can't find that number right now. Every deck can have bad hands that just lose. Combo priest wasn't that polarized actually, maybe with its draw but not its matchup spread.
I'm not even super adamant that priest was the best deck or anything, just going by winrates at legend and other things mentioned. The meta hadn't had time to turn against priest yet, and that may have happened, but at the time of the nerfs it had a really strong matchup spread and winrate and even if it isn't "the deck" it was still very close. I think the nerf made sense.
Duppie says that priest was the best deck in tournaments, yet only one priest made the top 8 at the recent Masters tournament, and didn't even end up in the top 4. The top 4 were two mages, a warrior, and a hunter. Hmmm ....
Priest had the highest overall winrate as a class at the whole event by far (59%) to mage (50%) and warrior (46%). Basing the power level of the decks off the few games in the finals doesn't make sense, being the best deck doesn't mean its 100% winrate and never loses. The quantity of mages and warriors was greatly in their favor. Dog's freeze mage wasn't the best deck in the game even though he won the vegas tour with it.
I think it was just the timing. It would be weird to nerf the #2 and #3 classes/decks but not the #1, albeit Pocket and Boom are a lot more "toxic" than extra arms was on the meta.
This is extremely short-sighted to say that combo priest was the #1 deck. One or two weeks does not indicate long term performance. Mage and Warrior were in the top two spots for a LONG time. To say that they were #2 and #3 is just not true. Combo priest was far too new to say anything definitive about it; and definitely WAY too soon to say it was going to be better than Mage and Warrior
Priest was the best deck so far, that could have changed from meta warping around it but that doesn't mean the deck wouldn't need a nerf. Priest was the best performer on ladder and tournament play and it had a better matchup spread than warrior and mage.
The new combo priest wasn't around any longer than reno mage was. Luna's pocket galaxy might have dodged a nerf if cyclone mage was still the only mage deck, highlander mage is what made it broken to the point of no return.
*puts tinfoil hat on* Is it possible that Team 5 decided to nerf Extra Arms instead of Nortshire or Divine Spirit or something else because they want to show that the buffs were not successful (along with Pocket Galaxy) so that they don't have to do them again, at least not any time soon? I'm just paranoid, right?
Yeah, I think that is just paranoia. They don't want to nerf Divine Spirit because it's one of if not priests only viable win condition competitively and Northshire is a card that carries most priest archetypes on its back. If they were to nerf/HOF these basic set cards they would be killing priest without providing adequate replacements and those replacements are going to take time to test. I don't think they even expected combo priest to be as good as it was so the easiest and quickest way to fix it was to revert the snowbally card they just buffed.
It's a good cheap deck for players on a budget, but there aren't any legendaries or epics you'd want to put in this deck that aren't already in it. So it's only a budget deck in the sense that it's cheap, it's quite optimal.
I climbed to top 500 from 2kish pretty quickly with few losses. I put a second overflow over a mecharoo because I think you always want to draw it if the game goes that long. You fight for board in the early game and overwhelm them in the late game.
Depends how much you value a golden card. If they mean nothing to you then you and you don't plan to use Sir Finley then that is an easy dust. I wouldn't dust it until you have a legendary you want at that moment in case you were to open it again, but I wouldn't sit on it for no reason if there is something new you could craft and have fun with but don't have the dust for.
I think it was just the timing. It would be weird to nerf the #2 and #3 classes/decks but not the #1, albeit Pocket and Boom are a lot more "toxic" than extra arms was on the meta. They would risk having priest be super broken and/or have to turn around and nerf it anyway. I'm not sure this would have been the case because even though Priest was super strong on it's own, reno mage was super popular and it preyed on that matchup.
I think it was the easy way out. They didn't want to address the complete lack of win condition for priest by addressing divine spirit / inner fire. I have kind of mixed feelings on the nerf. Think they could have done it in a better way but the deck did need to be nerfed in one way or another, imo.
Leeroy is a great long term investment especially if you like aggressive decks but it isn't core in highlander hunter and less decks are running leeroy right now than you'd usually see. If there is something better you can craft then craft that but Leeroy will always find its way back into play.
I wonder if the portraits are from ranked wins only. I would assume so and they just didn't mention it. I have a lot of wins from when i first started and didn't play ranked as much.
The wild cards in standard should be fun. I wonder how long it will be. If it's for a decent length of time then thats really interesting because it'll really shake up the meta and even grandmasters i guess.
blazeit
i want to sit on this rank for memes.
Certain combos are strong against certain decks, that is just how the game and matchups work. If your deck has a lineal path of going wide and having no single target removal than it is what it is. It isn't any more powerful than the same deck going wide against a deck that lacks aoe like rogue or hunter. Most of the best decks punish certain kinds of decks. Druid punishes slow decks, warrior punishes aggressive decks, priest punishes almost any deck that wants to do anything.
It's a powerful combo for sure but I just don't think the deck or combo is strong enough to need a nerf when the things i previously described are still out there.
I don't think it's that big of a problem. It's a big power spike but most decks have big if not bigger power strikes right now. Priests are having 12/12+ on early turns, Edwin is still a card, druids are rushing two 5/5s for 5 (not even a combo), aggro warrior can do some nutty stuff with the merc. It's pretty far off from the value and power of conjurer's calling. Mogu + mutate isn't even super strong in several matchups and 8 drops has plenty of rolls that aren't too insane to deal with.
I think it's pretty important for the deck to get some raw tempo and it makes games interesting. Sometimes you get blown out but that just happens in hearthstone. you would have to change a lot of cards before it made sense to nerf that.
I watched most of EU and NA. Apac comes on too early for me on weekends lol.
That's when playoffs comes back, playoffs is still several weeks away. This weekend will be random like last weekend.
This is a gigantic nerf to warrior, honestly it's a larger nerf than moving boom to 9 mana. You play flunky almost exclusively to discover the three taunts in the warrior class. Omega assembly and delivery drone discover less omegaLULs and tomb wardens now, which is pretty big.
Not really that salty, just disappointed. I don't mind losing to tier 1 decks in casual, play what you want but do you really have to emote multiple times when you win with a tier one deck against a tier 4 deck. I'm not even thin skinned against "BM", a little is fine it's just a game its just a little lame.
Brann is strong and very to the point. It does what all the other cards in hunter want to do, reduce the opponents life to 0. Pally and Druid's HL cards are a lot more roundabout and not as easy to extract game winning value from even though they're very strong in a vacuum. Whereas Brann is just drop on 7 and smash.
Hunter highlander works because of their cardpool. Hunter has a lot of generically powerful cards that generally want to do the same thing, win on board and hit the face. The secret package even as singleton is pretty large and takes a lot of deckspace, and Subject 9 is a powerful power spike with the Hyena being super strong too. They have Zuljin and it's spell package full of removal and proactive board cards that get replayed along with all the secrets. Zuljin is often a 10 mana win the game card that other highlander decks don't have access to. The mech package is just strong. Throw Siamat and some class/neutral beasts with synergy and you have yourself a deck.
Druid and Pally just don't have the cardpool or direction to support a strong highlander deck. Mage even after the Luna nerf is still much better than them because Reno has similar power to Brann. It just does a powerful thing that is consistent and you want to do in pretty much any game.
Generally, yeah, but it depends what you're playing against and the context of your hand. Say you're against zoo/combo priest and your opponent flame imp/cleric on turn one and you have a wrath in your hand. You probably coin the wrath and get that out of your way.
Sometimes you hold it if you want to play a crystal merchant on turn two for more card draw or tempo.
You'd never hold the coin if you have an innervate.
Quest Shaman
Quest Druid
Control Warrior
HL Hunter
Holy Wrath Paladin
Combo Priest
Zoolock
Aggro Warrior
this isn't every deck in the meta but i think i named most if not all of the main decks. I'd say the tier one decks are combo priest, quest shaman, quest druid, and control war.
at least he's not playing quest paladin with a spellbreaker and ironbeak owl.
Favorite moments probably playing quest shaman post nerfs. Thanks for the giveaway.
I think the meta is so much better and more fun personally.
Reno mage being gone is super healthy. There shouldn't be a "LUL i drew pocket if you haven't killed me already i win". type of card as early as turn 5 (4 with coin/wild growth from zeph). Really it's more like early pocket being gone being healthy. Reno mage is still playable even though nobody plays it.
Combo priest is still the complete nuts but extra arms nerf at least gives you a chance to not get locked out of the game on turn 2.
Control warrior is still top tier strong but it's a lot more balanced now with boom coming on later and being harder to set up. Boom being 9 matters in a lot of matchups.
Lots of new decks have entered the top of the meta. Quest decks are actually viable now that pocket and Dr7 are gone because they have time to get rolling. Mainly druid and shaman but some of the others are more playable too. These decks are generally fun but not super busted, and they have weaknesses and counterplay.
Lots of other decks to chose from now, matchups don't feel as polarized. Feels pretty good man.
side not: i looked at hsreplay to get some reference of what other decks are floating around right now and the tier list is so jacked up when you're on all rank winrate. So many bad decks are higher winrates than actual good decks. lol at murloc pally and shaman being the only tier one decks.
yea the high quantity of mages definitely put their winrate closer to 50%. they said the winrate of mages against other classes during the cast and it wasn't much higher than 50% but I can't find that number right now. Every deck can have bad hands that just lose. Combo priest wasn't that polarized actually, maybe with its draw but not its matchup spread.
I'm not even super adamant that priest was the best deck or anything, just going by winrates at legend and other things mentioned. The meta hadn't had time to turn against priest yet, and that may have happened, but at the time of the nerfs it had a really strong matchup spread and winrate and even if it isn't "the deck" it was still very close. I think the nerf made sense.
Priest had the highest overall winrate as a class at the whole event by far (59%) to mage (50%) and warrior (46%). Basing the power level of the decks off the few games in the finals doesn't make sense, being the best deck doesn't mean its 100% winrate and never loses. The quantity of mages and warriors was greatly in their favor. Dog's freeze mage wasn't the best deck in the game even though he won the vegas tour with it.
It was looking quite strong in open cups too.
Priest was the best deck so far, that could have changed from meta warping around it but that doesn't mean the deck wouldn't need a nerf. Priest was the best performer on ladder and tournament play and it had a better matchup spread than warrior and mage.
The new combo priest wasn't around any longer than reno mage was. Luna's pocket galaxy might have dodged a nerf if cyclone mage was still the only mage deck, highlander mage is what made it broken to the point of no return.
Yeah, I think that is just paranoia. They don't want to nerf Divine Spirit because it's one of if not priests only viable win condition competitively and Northshire is a card that carries most priest archetypes on its back. If they were to nerf/HOF these basic set cards they would be killing priest without providing adequate replacements and those replacements are going to take time to test. I don't think they even expected combo priest to be as good as it was so the easiest and quickest way to fix it was to revert the snowbally card they just buffed.
It's a good cheap deck for players on a budget, but there aren't any legendaries or epics you'd want to put in this deck that aren't already in it. So it's only a budget deck in the sense that it's cheap, it's quite optimal.
I climbed to top 500 from 2kish pretty quickly with few losses. I put a second overflow over a mecharoo because I think you always want to draw it if the game goes that long. You fight for board in the early game and overwhelm them in the late game.
Depends how much you value a golden card. If they mean nothing to you then you and you don't plan to use Sir Finley then that is an easy dust. I wouldn't dust it until you have a legendary you want at that moment in case you were to open it again, but I wouldn't sit on it for no reason if there is something new you could craft and have fun with but don't have the dust for.
I think it was just the timing. It would be weird to nerf the #2 and #3 classes/decks but not the #1, albeit Pocket and Boom are a lot more "toxic" than extra arms was on the meta. They would risk having priest be super broken and/or have to turn around and nerf it anyway. I'm not sure this would have been the case because even though Priest was super strong on it's own, reno mage was super popular and it preyed on that matchup.
I think it was the easy way out. They didn't want to address the complete lack of win condition for priest by addressing divine spirit / inner fire. I have kind of mixed feelings on the nerf. Think they could have done it in a better way but the deck did need to be nerfed in one way or another, imo.