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duppie

HearthStationeer
Joined 04/02/2019 Achieve Points 320 Posts 240

duppie's Comments

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago

    Super strong card.  7 mana 14/12 is pretty playable.  

     

    The only 6 drop that curves into it is Arcanosaur which seems iffy in a deck that wants to build a board despite it's own strong effect.  

     

    Mage does have a random assortment of good elementals, it would be cool to see them do something with it.  Between coin and Elemental Evocation, maybe you could make something happen.

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago

    This is pretty solid.  Plated Beetle was played a bit in a higher power level meta than this, and this gives 2 more health.  It does have a condition but it's one that any druid deck that wants lifegain will likely always be meeting.  

     

    Not sure it sees play right now but it should if druid gets some good cards.

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago

    This is probably an include in the dragon highlander hunter list.  That deck runs big ol' whelp and I think deadly shot on a stick is better.  Seems like a strong card.  Deadly shot isn't great in the meta right now but the body might make it playable.  The condition probably isn't great for hunter, though.  Even the dragon hunter list doesn't run a ton of dragons. 

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago
    Quote From dapperdog
    Quote From duppie
    • A bit of synergy with paladin but it's something (you can have essentially 3 rush 4/2s with the hero power reborn)

     

    Don't really quite understand this. Emperor wraps (the hero power for quest paladin) creates a 2/2 of any friendly minion. It does not gain reborn.

    As far as I can see, this will be included into quest paladin in the same manner Truesilver Champion is in there: to act as removal.

    yea you're right, i incorrectly remembered what the hp did.

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago

    This card is super good and a big push for quest decks.  It's a 4 or a 5 out of 5 easy.  It's a ton of stats/tempo for 4 mana and it impacts the board offensively and defensively.  Hiding a 4/2 behind a 3 hp taunt is strong when you're on the front foot.  4/2 rush and 2/3 taunt is also really strong when you're behind.

     

    It also has synergy with the quest/quest reward of several of the quests.

    • Battlecry for shaman completion and after completion
    • 2 bodies in one card for quest hunter
    •  

    It also has synergy with the hunter and paladin side quests.  

    not to mention the wild decks that also will love this.

     

    None of the quest decks are in a top tier spot right now but they have strong potential to be later on, and this will be core in almost any of them.  Druid and priest might be the only ones not to play it because anti-synergy (druid wants to float mana on 4 / priest doesn't want to dilute res pool)

     

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago
    Quote From JackJimson

     

    I wonder if Dark Pharaoh Tekahn buffs this, since it's technically a lackey lol. (likely not though)

     

    That's a good point.  I would think that it could get the buff but would not be surprised  and expect it doesn't.  

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago

    Seems ok.  It's stats are so poor it can only be used as a combo card and it's medium cost means you aren't going to get a lot of value till late game.  It's a solid value card and might see play if that matters again but right now the meta is very tempo oriented so this probably isn't enough.  It could be with Tekahn as the above poster said, but I don't think thats a deck.

     

    Neat design though.  

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 3 months ago

    did you even read my post.  I said the first nerf was super needed and the second nerf was also very logical, just that it was overdone.  70% of the players wouldn't be playing it if it was appropriately balanced.  people are going to netdeck no matter what the best deck is, thinking otherwise is silly and unrelated to this discussion.  Almost all hearthstone archetypes are cookie cutter.  they don't have a big enough card pool to brew that much uniqueness in standard.  

     

    If you hate Galakrond that is fair, but they didn't nerf Gala Rogue and now it's in basically the same spot as shaman before the second nerfs.

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    I'm super salty they deleted shaman from standard.  Gala shaman was so fun, was it so hard to balance it at a normal power level that they had to just kill it?

     

    but Rogue is fine I guess? fucking KEKW.  whatever,  switched to highlander rogue and im 13-3

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    They still completely overnerfed shaman.  The first round of nerfs were obviously super necessary, and the second nerf to the deck was needed too but they completely over did it.  They basically killed the archetype and the class.  I'm super bummed about it because there was finally a deck that could play all the cool spell based shaman legendaries they printed with zero support (Elektra, Zentimo, Krag'wa), and they instantly nuke it. Very frustrating.  

     

    meanwhile Rogue only gets one nerf.  Amazing.  

     

    I actually don't like frequent nerfing unless the power level of a deck is out of hand (first wave of Shaman nerfs, Rise of shadows Tempo Rogue).  All they did with these nerfs is shift the power around.  Now Rogue is going to end up on top, are they going to just nerf that too?

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago
    Quote From dapperdog
    Quote From duppie
    Quote From dapperdog
    Quote From duppie

    1. Add Shudderwock to the classic set

    Why, just why? Its a broken card that should consider itself lucky it doesn't get nuked to oblivion.

    it's the best card ever printed, in every category.   The bullet point was a joke but I sure wouldn't complain.

    And for that reason it should not be in classic. Its way more powerful than most other legendaries in hearthstone history, let alone in classic. Its already creating problems for team5 in terms of card design. Its not getting calls for nerfs now because its rotating this April, but its not very far from the chopping block mind you.

    as I said, it was a joke

    but shudderwock has never needed a nerf.  It's only been in two tier 1 decks and the one that needed a nerf had little to do with shudderwock (gala shaman). 

     

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    saw him playing it on stream.  he called it "freeze warlock" because it kind of plays like old freeze mage.  Everything goes face, plague token dudes when you lose the board, send everything face, etc.

     

     

    In reply to Monsanto's Handlock
  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago
    Quote From dapperdog
    Quote From duppie

    1. Add Shudderwock to the classic set

    Why, just why? Its a broken card that should consider itself lucky it doesn't get nuked to oblivion.

    it's the best card ever printed, in every category.   The bullet point was a joke but I sure wouldn't complain.

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    I love some galakrond shaman but even I just feel disgusting when I summon 16/16 with rush, an arcanite reaper, and a shield block all for 7 mana.  I do hope they don't nuke the class though because having a deck than finally plays all the cool shaman cards like Electra, Zentimo, Krag'wa is my dream come true.

    Warrior in general is too strong as well.  

    Deathrattle rogue is just toxic.  Feels like all I see on the ladder are rogues.  Won't be surprised if their Galakrond gets touched as well.

    Not sure if warlock gets hit or not.  It's pretty strong but definitely not like the other two.  

    Priest doesn't have anything to worry about LUL

    They might just nerf some of the invoke neutrals to hit all the decks but I actually feel like they're pretty appropriately costed, so I don't like that idea much.  Raising Galakrond's cost to 8 would be decent.

     

     

     

     

     

     

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago
    Quote From KANSAS
     

    1. Please don't make shudderwock classic. That is a horrible idea and he would be HoFed very quickly.

    3. I don't want more cosmetics or more currencies in Hearthstone. The lack of such things is what makes Hearthstone stand out from other games. Things like pets, guildes, gems, an endless amount of cosmetics seem like staples in any online game, and frankly I don't like a lot of them for that exact reason. It just feels like copying what other popular games have, or simply a way to make more money.

     

    I should say that when I mentioned another currency I didn't mean in the "gem" format where it's just a cash sink thing.  I meant more like something you can earn in game that's only used to buy in game stuff.  That way you don't feel split between buying packs or the cosmetics with your gold if you don't have a full playset, but it could give more incentive to play some more ranked.  I also agree that the whole plethora of cosmetics is too much, I was just thinking some new/old cardbacks and card arts.  

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    1. Add Shudderwock to the classic set

    2. More game modes, even if they aren't for ranked.  I would like a best of 3 mode with a sideboard like magic.  I think a real sideboard (not that specialist shit) could be fun.  I don't think you would even want it ranked because a lot of tech cards are way too swingy in hearthstone as apposed to magic but it would still be cool.  You could steal other stuff like pauper.  In fact, i'd love to see a hearthstone version of commander, lol.  

    3. More cosmetic rewards perhaps through a new currency.  Seeing the new currency things they're adding to the chinese version of the game to bypass gambling laws made me think what if there was like a token you got from reaching legend each month (or perhaps two tokens for legend, one for rank 5, something like that) and you can use them to buy some old and new cosmetic stuff like cardbacks.  You could add some new cardbacks and have the old ones cost like 2-3 tokens so you really have to grind to get them.  Maybe some new emotes.  Stuff like that which you can monetize but also hopefully get just from playing the game.  I would also love some alternate card art.  Maybe not for every card but for a lot of the iconic cards like Leeroy, Edwin, Shudderwock, etc.

    4. Balance and support for wild.  I think as long as hearthstone sticks around, wild has a real chance of becoming a lot more played than it is now.  If you make it a good playing experience while also allow people to play all the stuff from different eras of hearthstone, there is a lot of potential there.  Every time a new group of sets rotate, a lot of memories of decks and synergies rotate with it and people will want to nostalgia it.  

     

     

     

    A lot of people say brawliseumm but I don't think that's a good idea.  It would just split the playerbase from ladder and make ladder completely irrelevant unless they made the gold return so low you can't go infinite, which defeats a lot of the fun of a permanent brawliseum.  

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    I don't think it's something they should ever push with powerful cards but keeping it at memey/tier 4 level with the occasional card that can be used for it directly or indirectly is fine.  Unique archetypes are one of the things that make card games fun, even though i've never played mill myself I appreciate that some people like it.

     

    I've been playing a TON of magic:arena for like four months now and i've honestly never lost a single game to a mill deck.  Even when i'm playing generally slow decks they still get beat down, i even beat one with one of the basic decks you start with which are terrible.  I don't understand how it actually wins any games in standard.  Closest i've been is like 6 cards left in deck lol.

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    Shows how busted Gala Shaman was.  It just cut 3 of the 4 cards and it's still tier 1 / 2.  

     

    RIP quest shaman, you were my favorite deck from year of the dragon.  

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 4 months ago

    Happy Holiday! I love snow-covered plains!

  • duppie's Avatar
    HearthStationeer 320 240 Posts Joined 04/02/2019
    Posted 4 years, 5 months ago

    It's the most broken and clearly in need of a nerf deck i've ever seen personally since i've started playing in witchwood.  I'm curious if any other deck thats been nerfed in hearthstones history is more clearly erroneous out the gate than this.  I seriously question their playtesting team that thought this was fine.  

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