Another good libram support card. Not as good as the small guy, but the cost reduction is bigger and it has a taunt. I guess they stopped going in the secret/aggro pala direction and decided to go 180 and try controlly pala. I can't say I am not happy.
A very solid card. If you have even 1 libram in your deck, it's kinda a must. But even if you don't (I don't see a reason why you shouldn't) - it's a strong body for t2 play.
I doubt it will keep it's reduced cost, because it doesn't say "add a copy of it to your hand", but "add Libram of Wisdom" to your hand - so, it's like a whole new card - without any procs, buffs, nerfs, etc.
I like it, but I am not sure about it's viability, since you always need to spend those 2 mana in order to play it.
Interesting addition to Equality now that Shrink ray is rotating out. And the fact you get a weapon is huge - you can start clearing right away. If you have access to some sort of healing ofc. That's the big question about this card - now that Kangor and Shirvallah are rotating out. But looking at the other revealed cards - I think that some sort of control pala might get a chance on the ladder.
I am not exactly sure which kind of deck will fit this card. I like the theme and the artwork of the card, but the effect and the cost are what worries me.
Copying some specific minions like the Prime predecessor (the small shroom guy) or the neutral deathrattle legendary that spits out your minions buffed or your combo enabler will be really nice for a variety of druid decks in my opinion. It is nice to have that option now, when Floop rotates out for example.
Those type of cards are making sure that deckbrewers have some fun as well. The potential of this one is not that obvious, but never underestimate mana cheating in any way possible - someone will make something work with this card. Not sure what exactly right now - or it may have to even wait 1-2 expansions to get there.
It can enable pretty sich deathrattle combos. It has rush and enough attack to serve also as a remover.
But the artwork is a bit confusing. It doesn't look like the typical, cartoonish, artwork of HS. It looks a lot like Lion king, Disney, even Mtg style. I don't know, maybe they are just testing the waters...
A solid card with not that difficult to activate bc-condition. I don't like the fact that it will damage/kill your minions as well, but I guess you can't have all.
We will see if this finds a place in some deck/archetype.
Dormant minions are kinda getting out of hand already in my opinion. The mana cost is going down and the stats are going up. Kinda frightening already...
I really don't know how I feel about this dormant mechanic. It will require a lot of planning from you (while building your deck with dormant stuff) and from your opponent (when deciding how to deal with your dormant minions, once they pop out).
I believe it will make for some nice plays and strategies and I am happy that so many dormant minions are neutral ones and not stick to a certain class (DH, for example).
This one has sick stats for t2 and it will make immediate impact on the board... on turn 4. And it's a demon. So far so good. But is it good for aggro? Or for tempo decks? I don't think so. Maybe control decks? Just play it and let it rest for a bit? Or is the whole dormant cards some sort of niche shenanigans? The more I think about it, the more I get confused, so I guess I will just stop thinking about it :)
Another good libram support card. Not as good as the small guy, but the cost reduction is bigger and it has a taunt. I guess they stopped going in the secret/aggro pala direction and decided to go 180 and try controlly pala. I can't say I am not happy.
A very solid card. If you have even 1 libram in your deck, it's kinda a must. But even if you don't (I don't see a reason why you shouldn't) - it's a strong body for t2 play.
Very good card. Pricey, but worth it, in my opinion. If you make it to t9 with all those "Kayn-touch-this" DH that will run around.
I doubt it will keep it's reduced cost, because it doesn't say "add a copy of it to your hand", but "add Libram of Wisdom" to your hand - so, it's like a whole new card - without any procs, buffs, nerfs, etc.
I like it, but I am not sure about it's viability, since you always need to spend those 2 mana in order to play it.
Interesting addition to Equality now that Shrink ray is rotating out. And the fact you get a weapon is huge - you can start clearing right away. If you have access to some sort of healing ofc. That's the big question about this card - now that Kangor and Shirvallah are rotating out. But looking at the other revealed cards - I think that some sort of control pala might get a chance on the ladder.
I am not exactly sure which kind of deck will fit this card. I like the theme and the artwork of the card, but the effect and the cost are what worries me.
Copying some specific minions like the Prime predecessor (the small shroom guy) or the neutral deathrattle legendary that spits out your minions buffed or your combo enabler will be really nice for a variety of druid decks in my opinion. It is nice to have that option now, when Floop rotates out for example.
Those type of cards are making sure that deckbrewers have some fun as well. The potential of this one is not that obvious, but never underestimate mana cheating in any way possible - someone will make something work with this card. Not sure what exactly right now - or it may have to even wait 1-2 expansions to get there.
I like it. I've liked Aviana too in the past.
It can enable pretty sich deathrattle combos. It has rush and enough attack to serve also as a remover.
But the artwork is a bit confusing. It doesn't look like the typical, cartoonish, artwork of HS. It looks a lot like Lion king, Disney, even Mtg style. I don't know, maybe they are just testing the waters...
A solid card with not that difficult to activate bc-condition. I don't like the fact that it will damage/kill your minions as well, but I guess you can't have all.
We will see if this finds a place in some deck/archetype.
Lyra 2.0. Let the fiesta turns begin and if you don't succeed the first time, there is a second one in your deck.
Dormant minions are kinda getting out of hand already in my opinion. The mana cost is going down and the stats are going up. Kinda frightening already...
Is this the new pre-nerf Barnes? Have it on curve means opponent has almost no chance of winning against it.
Blizzard, as a company, and HS, as a game, came a long way since 2013. Thanks for reminding me, when did the whole journey start.
I really don't know how I feel about this dormant mechanic. It will require a lot of planning from you (while building your deck with dormant stuff) and from your opponent (when deciding how to deal with your dormant minions, once they pop out).
I believe it will make for some nice plays and strategies and I am happy that so many dormant minions are neutral ones and not stick to a certain class (DH, for example).
This one has sick stats for t2 and it will make immediate impact on the board... on turn 4. And it's a demon. So far so good. But is it good for aggro? Or for tempo decks? I don't think so. Maybe control decks? Just play it and let it rest for a bit? Or is the whole dormant cards some sort of niche shenanigans? The more I think about it, the more I get confused, so I guess I will just stop thinking about it :)
No minion deck? Interesting, but competitive? Not so sure.
Nice tempo play and curves nice in to 3mana secret play. Too bad splitting image is rotating out. But maybe they will print something even nicer.
When we will get the dust from the HoFed cards - on 26th of March or on 7th of April?
Yet another tool for aggro decks (and yes, I am looking at you demon hunters) to get past a big taunt. I am not sure, how I feel about it.
To be honest, I would like a spell or battlecry minion, that activates all dormant minions immediately.
Too much RNG on a class with so much RNG already. I really don't see the point.