Also, yeah it's a fun deck that can carry up to Rank 15 for good and up to Rank 10 if you play well with good decisions. I always believe that every good-refined home-brew deck can carry you up to Rank 10.
As for your last statement, or your understatement (another recruit hunter with a bad hand, really?), I believe you need to play more Wild games -especially Control ones- to see which ones you can beat up because there are lots of Control decks in Wild and it's impossible for me to write all of them.
Even if there will be a Pandaren themed expansion/Tavern Brawl, which I really look forward to because I like Chen Stormstout from WC3 and Lorewalker Cho, they shouldn't give Pandaren cardback outright to everyone. That would be a disgrace to everyone who started Hearthstone since the beginning of it.
I believe they didn't forget changing them. It's better to have a variety of thief cards. You can find the reason on patch notes or within official forums I think.
I'm considering overloads OoC might face, should there be more threads and ofc I don't wish to delete a thread while a conversation is going on. It's like silencing someone by shooting the head, I'm not like that. I simply suggested that if a thread isn't active for a long time, like a year, I thought it would be erased to speed up OoC. Since Chimera mentioned threads have little impact, I'm not concerned like I used to.
Umm... Reason is just explained under "OPTIONS" section but I will repeat it anyway. With recent patch, Pilfer will fetch any card from any class, rather than your opponent's class. Thus, it's a plus when you face Rogues.
I kindly advise to read all points for this deck carefully. Whenever you have any questions, just shoot.
Even that's the case, it's not the combo I cared for. Don't focus solely on this combo, there are other strategies you need to consider. I look forward to something better than Whirlwind/Revenge.
My heart is always with AOE2. However, after a long year passed, we can finally play this game on Steam next month. Are you hyped for AOE1? Feel free to share your thoughts.
You mean Whirlwind? If so, extra AOE can be a game-changing. However, considering new Plague cards for new expansion, which are AOE cards given to EVIL classes, I might swap it with new AOE card if it turns out to be good.
I know we can delete our personal posts whenever we want but can we have access to delete threads we opened? If we can't for security purposes, it's alright. The reason why I wanted is that I should delete some of my threads I opened (mostly bugs/feature threads that are resolved) to reduce the overload of this site. Heck, we should have a stick thread for this to feel OoC fresh. Also, if a thread isn't visited/commented for a year, it should be deleted automatically. I know my idea might be against some rules but in the long run, more threads/decks mean more power for server and more slowdown.
If you played multiple Dire Frenzy on same Beast, only one buff should be remained. You definitely should report it to official Hearthstone forums or Reddit, in addition to a replay.
OMG! If the datamined content is to be true, I will be very happy because one of the things I regret while playing Hearthstone was starting late. I mean, my friends introduced to me this game when Hearthstone was released on mobile. It was around the beginning of May 2015 and when I heard old cardbacks, I wished to only get Ragnaros cardback because it looked SO HOT. Looks like my dream will come true.
I'd be surprised if anyone got dust for HOF-ed basic cards since you get them for free.
You are right about that. However, I'm curious as to the "equivalent amount of dust" patch notes mentioned. Is it based on goldens or normals for those who didn't have?
I am quite puzzled. Before HoF rotations, if you kept rotating cards, only max crafting value of them would be refunded. Say, if you kept 2 golden Black Cat and 2 normal Black Cat, you would get 800 dust. With recent patch, however, I didn't earn 1600 dust since I had golden copies of Mind Blast and Vanish. I know patch notes regarding HoF cards btw:
If you have Wild unlocked, you’ll keep Vanish and Mind Blast as Hall of Fame Commons. If not, you’ll receive an equivalent amount of dust.
So, I will ask to all of you: People who didn't have these cards will receive dust whereas people who had these cards didn't earn dust. Is that fair or am I missing the picture here? Also, what is the "equivalent amount of dust"? How is it calculated? Like, crafting value (HoF standards) or disenchanting values? Based on only golden cards or only normal cards or both?
You are right. However, I use him because of his Taunt and late-game potential after Krul besides Elysiana. Maybe I should remove him in favor of good Demon such as Imp Gang Boss and Nightmare Amalgam.
I tested out your deck and I must say I'm in love with your deck. You should consider adding Prince Liam since half of your deck consists of 1-Mana cards and you can prevent Skulking Geist from destroying your deck.
Your thoughts are well written, I salute you. First of all, if you consider surviving against Aggro, your Rush cards will trade off as soon as you summon/play them. Your Taunts will block them. Armor cards (Plated Beetle/Weapons Project) and Heal cards (Zilliax/Vicious Scalehide/Reno Jackson) are here to make sure you will stay alive. AOE cards (Warpath/Revenge/Brawl) will keep Aggro players at bay. Thus, this deck can be considered as Anti-Aggro deck and you will survive against them. So, on to your questions...
-Why are you not using Town Crier (one of the best card draws in the game)? This mechanic lets you draw specific cards you need to survive your opponent's aggresion.
Aside from his tutor ability, Town Crier isn't good because drawing one card isn't satisfactory. I would use Battle Rage or Harrison Jones to draw more than one card. Next...
-Untamed Beastmaster seems to only be worth the pick when played in combination with Countess Ashmore. Is that worth it? How many beast that profit from being buffed are still in your deck by turn 10 (using the combo)?
First of all, you can play the combo as early as possible via Emperor Thaurissan. Secondly, this combo is worth executing, here's why: Countess Ashmore draws every keyword minion individually. If you didn't draw these minions or shuffled back via Dead Man's Hand, playing Countess Ashmore will buff these Beasts as example:
-How quickly are you running out of steam? You seem to only be using card draw cards of 7 and 8 mana, with a maximum draw of 4 cards.
I might consider adding more card-draw options such as Battle Rage or Harrison Jones. Maybe I can pull out Weapons Project because it's here to destroy your opponent's weapon. As for your last question...
-You are running quite some deathrattle minions and you could use a good board swing as win condition. As you are playing WIld mode anyway, every considered running N'Zoth, The Corrupter?
I'm running three Deathrattle minions and they aren't strong. So, N'Zoth isn't viable in this deck.
When you are ahead, your statement is correct. Otherwise, when you are behind, trading off minions and playing her afterwards makes sense. I believe I should cut out Whitemane for something good because conditional resurrections aren't that good when you think about it. Thanks for the feedback.
Nah. It's just a fashion style of deckbuilder 😁
Quick Shot and Marked Shot can kill aggresive minions. Explosive Sheep followed by Nine Lives is like two AOE at once.
Also, yeah it's a fun deck that can carry up to Rank 15 for good and up to Rank 10 if you play well with good decisions. I always believe that every good-refined home-brew deck can carry you up to Rank 10.
As for your last statement, or your understatement (another recruit hunter with a bad hand, really?), I believe you need to play more Wild games -especially Control ones- to see which ones you can beat up because there are lots of Control decks in Wild and it's impossible for me to write all of them.
Even if there will be a Pandaren themed expansion/Tavern Brawl, which I really look forward to because I like Chen Stormstout from WC3 and Lorewalker Cho, they shouldn't give Pandaren cardback outright to everyone. That would be a disgrace to everyone who started Hearthstone since the beginning of it.
I believe they didn't forget changing them. It's better to have a variety of thief cards. You can find the reason on patch notes or within official forums I think.
I'm considering overloads OoC might face, should there be more threads and ofc I don't wish to delete a thread while a conversation is going on. It's like silencing someone by shooting the head, I'm not like that. I simply suggested that if a thread isn't active for a long time, like a year, I thought it would be erased to speed up OoC. Since Chimera mentioned threads have little impact, I'm not concerned like I used to.
Umm... Reason is just explained under "OPTIONS" section but I will repeat it anyway. With recent patch, Pilfer will fetch any card from any class, rather than your opponent's class. Thus, it's a plus when you face Rogues.
I kindly advise to read all points for this deck carefully. Whenever you have any questions, just shoot.
Even that's the case, it's not the combo I cared for. Don't focus solely on this combo, there are other strategies you need to consider. I look forward to something better than Whirlwind/Revenge.
My heart is always with AOE2. However, after a long year passed, we can finally play this game on Steam next month. Are you hyped for AOE1? Feel free to share your thoughts.
You mean Whirlwind? If so, extra AOE can be a game-changing. However, considering new Plague cards for new expansion, which are AOE cards given to EVIL classes, I might swap it with new AOE card if it turns out to be good.
Is there any source I can have a look at? Because I couldn't find within official forums/news or sth.
Does anyone know when this brawl will start? Tomorrow or next week?
I know we can delete our personal posts whenever we want but can we have access to delete threads we opened? If we can't for security purposes, it's alright. The reason why I wanted is that I should delete some of my threads I opened (mostly bugs/feature threads that are resolved) to reduce the overload of this site. Heck, we should have a stick thread for this to feel OoC fresh. Also, if a thread isn't visited/commented for a year, it should be deleted automatically. I know my idea might be against some rules but in the long run, more threads/decks mean more power for server and more slowdown.
If you played multiple Dire Frenzy on same Beast, only one buff should be remained. You definitely should report it to official Hearthstone forums or Reddit, in addition to a replay.
OMG! If the datamined content is to be true, I will be very happy because one of the things I regret while playing Hearthstone was starting late. I mean, my friends introduced to me this game when Hearthstone was released on mobile. It was around the beginning of May 2015 and when I heard old cardbacks, I wished to only get Ragnaros cardback because it looked SO HOT. Looks like my dream will come true.
You are right about that. However, I'm curious as to the "equivalent amount of dust" patch notes mentioned. Is it based on goldens or normals for those who didn't have?
I am quite puzzled. Before HoF rotations, if you kept rotating cards, only max crafting value of them would be refunded. Say, if you kept 2 golden Black Cat and 2 normal Black Cat, you would get 800 dust. With recent patch, however, I didn't earn 1600 dust since I had golden copies of Mind Blast and Vanish. I know patch notes regarding HoF cards btw:
So, I will ask to all of you: People who didn't have these cards will receive dust whereas people who had these cards didn't earn dust. Is that fair or am I missing the picture here? Also, what is the "equivalent amount of dust"? How is it calculated? Like, crafting value (HoF standards) or disenchanting values? Based on only golden cards or only normal cards or both?
Oh yeaaaaaaaaaaaaaaaaaaaah
You are right. However, I use him because of his Taunt and late-game potential after Krul besides Elysiana. Maybe I should remove him in favor of good Demon such as Imp Gang Boss and Nightmare Amalgam.
I tested out your deck and I must say I'm in love with your deck. You should consider adding Prince Liam since half of your deck consists of 1-Mana cards and you can prevent Skulking Geist from destroying your deck.
Your thoughts are well written, I salute you. First of all, if you consider surviving against Aggro, your Rush cards will trade off as soon as you summon/play them. Your Taunts will block them. Armor cards (Plated Beetle/Weapons Project) and Heal cards (Zilliax/Vicious Scalehide/Reno Jackson) are here to make sure you will stay alive. AOE cards (Warpath/Revenge/Brawl) will keep Aggro players at bay. Thus, this deck can be considered as Anti-Aggro deck and you will survive against them. So, on to your questions...
Aside from his tutor ability, Town Crier isn't good because drawing one card isn't satisfactory. I would use Battle Rage or Harrison Jones to draw more than one card. Next...
First of all, you can play the combo as early as possible via Emperor Thaurissan. Secondly, this combo is worth executing, here's why: Countess Ashmore draws every keyword minion individually. If you didn't draw these minions or shuffled back via Dead Man's Hand, playing Countess Ashmore will buff these Beasts as example:
Next question is...
I might consider adding more card-draw options such as Battle Rage or Harrison Jones. Maybe I can pull out Weapons Project because it's here to destroy your opponent's weapon. As for your last question...
I'm running three Deathrattle minions and they aren't strong. So, N'Zoth isn't viable in this deck.
You are welcomed here anytime :D
When you are ahead, your statement is correct. Otherwise, when you are behind, trading off minions and playing her afterwards makes sense. I believe I should cut out Whitemane for something good because conditional resurrections aren't that good when you think about it. Thanks for the feedback.