Although I love this expansion, I'm really disappointed that there is not a single Dragon printed out for Uldum. I hope last expansion will bring out cool Dragons because last expansion might be related to Catacylsm if I recall.
But Zilliax is magnetic? If you dont want it resummoned, just buff something. I even added 4 mana 2/4 with divine shield, same reason, really. It also makes Kangor's more proactive, which is good.
So, your approach is Magnetic based. I like that. For me, I want to summon Mechs without any buffs attached, which is enough.
And since I dropped all murlocs besides Finley, because even best case Anyfin is underwhelming, it makes space for both Zilliax and Rotten Applebaum anyway. Some other additions: Tirion (surprised he wasnt in a deck to begin with), Loatheb, Mecahno-egg, Deathlord - in short, full deathrattle.
No no, don't say it like that. I'm open to any critism -be it good or bad or harsh- as long as we respect to each other. As for Subject 9, Flare would be a good substition. As always, if there's anything you wish to know, ask me anytime 😃
Indeed, you are correct. One can play Reno Spell Hunter without new expansion but I don't understand why you want new Brann like Aurin. As for what I wrote for introduction, I intentionally specified for Highlander decks and not new Brann. Uldum expansion, in general, is meant to revive Highlander archetypes. Thus, the introduction makes sense.
I'm sorry that my introduction wasn't clear enough. Thanks for the feedback though, I will be more clear next time. I hope you will test this deck like me and enjoy every single bits of it.
Reducing damage output is done far better with Eadric than Tarim. If needed, swap Tarim with any card you don't have. As for Zilliax, resurrecting 3/2 is worse than other Mechs in this deck via Kangor's Endless Army. Also, Rotten Applebaum is far better than Zilliax thanks to N'Zoth.
As for the other stuff you are not sure of, only testing will reveal all. Thanks for the feedback, I hope you will have a blast playing with this deck.
That's sweet to define all Reno decks that aren't Priest/Mage/Warlock as Highlander within archetype selection. Although the main reason was to divide singleton decks -to define whether it's Wild or Standard- it's better than nothing. Thanks a lot, Sinti 😀
Thanks for the compliment, that means a lot to me 😀 This is the best Reno Paladin I came up with and results are quite good. For the time being, you can swap new Finley with old one until new expansion arrives.
I'm aware, but you are running all of two cards that require spells (the weapon and to my side). You are running Subject Nine and Reno, so you're already more likely than not going to get clogged up until the late game where you've drawn more of your deck.
Rather than running terrible cards like Lock and Load...
Hmm... You've no idea, really: In Spell Hunter, it's the best card due to potential of cycling your spells into something more useful, just like Mana Cyclone.
I guess what I'm saying is spell hunter in reno fashion isn't a strong concept, so you should just shift this to more of a proper reno.
That's your decision for Reno Spell Hunter, I respect that. For me, it's worth testing, and I will when new expansion launches. As for proper Reno Hunter decks, I made this deck and this deck, so I know the basics.
Title says it all. I build a deck, yet I feel constrained that I have to choose one that's not befitting. I want to add more.
I will explain with an example: The deck I made consists of both Yogg Mage and Reno Mage archetypes. Is it possible to add two sub-archetype slots before saving a deck? That will help finding or expressing a deck better.
Note the archetype: It's Spell Hunter. Sure, Spell Hunters don't put any minions in their decks but this is different: It's based on singleton decks, so Reno is a-must for heal. As for Subject 9, it's a supreme card-draw. In short, any minions other than them seem irrelevant to me. Adding more minions will prevent from Rhokdelar activating as early as possible. However, that doesn't mean you aren't welcomed to add these minions, only to fail in the long run.
No problem. If all works well with you, that's good to hear.
Although I love this expansion, I'm really disappointed that there is not a single Dragon printed out for Uldum. I hope last expansion will bring out cool Dragons because last expansion might be related to Catacylsm if I recall.
Wish you shared a link, but it's alright. I feel very sad to hear it.
So, your approach is Magnetic based. I like that. For me, I want to summon Mechs without any buffs attached, which is enough.
I understand your style. Have a look at this, which may be of good use for you.
No no, don't say it like that. I'm open to any critism -be it good or bad or harsh- as long as we respect to each other. As for Subject 9, Flare would be a good substition. As always, if there's anything you wish to know, ask me anytime 😃
Glad you like it. If you find a better version of it, let me know.
Indeed, you are correct. One can play Reno Spell Hunter without new expansion but I don't understand why you want new Brann like Aurin. As for what I wrote for introduction, I intentionally specified for Highlander decks and not new Brann. Uldum expansion, in general, is meant to revive Highlander archetypes. Thus, the introduction makes sense.
I'm sorry that my introduction wasn't clear enough. Thanks for the feedback though, I will be more clear next time. I hope you will test this deck like me and enjoy every single bits of it.
Reducing damage output is done far better with Eadric than Tarim. If needed, swap Tarim with any card you don't have. As for Zilliax, resurrecting 3/2 is worse than other Mechs in this deck via Kangor's Endless Army. Also, Rotten Applebaum is far better than Zilliax thanks to N'Zoth.
As for the other stuff you are not sure of, only testing will reveal all. Thanks for the feedback, I hope you will have a blast playing with this deck.
More like, "have fun" 😋 Having three main archetypes as strategies is sth you will rarely see. I hope you will like it while testing.
That's sweet to define all Reno decks that aren't Priest/Mage/Warlock as Highlander within archetype selection. Although the main reason was to divide singleton decks -to define whether it's Wild or Standard- it's better than nothing. Thanks a lot, Sinti 😀
Hello, Obsidian Destroyer. Good to see you 😂
Thanks for the compliment, that means a lot to me 😀 This is the best Reno Paladin I came up with and results are quite good. For the time being, you can swap new Finley with old one until new expansion arrives.
Of course because you can choose.
I can come up with something that's unorthodox. Say, I made an Elemental Paladin. Who could have thought that 😁
Until it's tested, we can't be so sure of it.
Hmm... You've no idea, really: In Spell Hunter, it's the best card due to potential of cycling your spells into something more useful, just like Mana Cyclone.
In this deck, no need to, really. Just test this out and you will see.
That's your decision for Reno Spell Hunter, I respect that. For me, it's worth testing, and I will when new expansion launches. As for proper Reno Hunter decks, I made this deck and this deck, so I know the basics.
Title says it all. I build a deck, yet I feel constrained that I have to choose one that's not befitting. I want to add more.
I will explain with an example: The deck I made consists of both Yogg Mage and Reno Mage archetypes. Is it possible to add two sub-archetype slots before saving a deck? That will help finding or expressing a deck better.
Play what you like. That's what Wild is about.
Wish it was the case.
Far better than Fel Reaver in Mech Hunter in Wild format, I guess.
Note the archetype: It's Spell Hunter. Sure, Spell Hunters don't put any minions in their decks but this is different: It's based on singleton decks, so Reno is a-must for heal. As for Subject 9, it's a supreme card-draw. In short, any minions other than them seem irrelevant to me. Adding more minions will prevent from Rhokdelar activating as early as possible. However, that doesn't mean you aren't welcomed to add these minions, only to fail in the long run.