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Fedrion

Zombie
Joined 05/28/2019 Achieve Points 1675 Posts 733

Fedrion's Comments

  • Handbuff. The good thing is that since it doesn't even have rush, it is not likely that it would be run in wild.

  • A shame this doesn't affect Handbuff Paladin in wild... It would be nerfed if it did. Not the card, the archetype.

  • If you play the 3 cards on turn 3 you just start turn 4 with a 5/4 which, given, is good but not a "WOW!" play.

  • The weakest of the SI:7 cards.

  • Even if it could go face... Is it really worth the space in the deck?

  • Insane card. Full of flavor, and actually is kind of controlish...

  • Ew... 4 mana 2/2 with 5/5 as a deathrattle in tokens... no...

  • They are insane for printing this card... Even Dean said that he played Handbuff Paladin in Wild... So... I guess there are no favorites..?

  • Oh boy... Tutoring for Deathlord. F*ck yeah.

  • Nice tool for Ank'zoth Rogue.

    I like it.

  • A shame that it's so costly. But the effect is basically a better [Hearthstone Card (Spikeridge Steed) Not Found] for 1 more mana.

  • Awesome Evolve shaman tool. And... that's it.

  • So in a dream world this would be 2 mana deal 4 face. Nice effect for Jace.

  • Whoa... just whoa... Not in a good way tho...

  • Commanding Shout plus this on a decent attack minion, board clear.

  • Arena card. If the walls where some kind of Mech, then this would be worthy of a Warrior Boom deck.

  • Flavor. Nothing more... As every deathrattle which has some negative effect... Silence exists.

  • Solid 1 mana 2/2 but it really shines as a 1 mana board buff for aggro decks.

  • So, they also printed Prestor's Pyromancer... which given is 2 less mana, but without tradeable... IDK, I feel this card is good, but not something worth a space in any deck.

  • Interesting tutor for a Jace OTK.