I think the AH would be more of a spend your gold and dust. It would make any real-money related stuff much harder to do since it then involves account trading. Also, if it isn't direct player to player trading and done through an AH with anonymous purchases, you just pay the lowest price for a card that is currently on the market, its not like someone could sell you a card in real life by putting it up for an absurd amount of gold, letting that player buy the card out and then returning their gold by doing the same thing with a crappy common. World of Warcraft switched to a commodities auction house which was such an incredible change when buying goods, it would work well for a card game.
One thing that I thought would always be a good idea, though it would be way too complicated for players and the interface would be to have it so cards you get for free through gameplay are trade restricted but ones you get with real money packs would be freely tradeable. Or free ones require equivalent trades.
Some form of obtaining cards from your draft would be an amazing addition to the mode. It would be very tricky to figure out the economy of it, but damn, it would be so much more thrilling to play it if you didn't have much of a collection.
She'll still end up getting vacation, its just that some folks take an extended vacation instead.
I know it can be very rewarding to get to work on something out of passion, so much so that it can in itself feel like a vacation. I try to carve out some time every week to work one something passion related instead of necessity for this very reason.
Of course, I'd also like her to not feel like she must go and work on it and to take that time off if its needed.
I have like 18 tickets on the US server atm, lol. I spent one the other day to check out a thing in Heroic duels and I'm glad I can do that from a content perspective whenever I want.
I'd love to see more use cases for them though. Maybe improvements to Arena will get me interested in the mode again.
Yeah that was such a great use of the tech when the entire Ashes of Outland expansion launch felt like such a bad experience with the crazy strength Demon Hunters had. I know they've said they learned a lot from that new class launch so whenever we get Death Knights or Monks it'll hopefully go a bit smoother.
I completely forgot that packs were originally listed as a launch celebration, damn, why time gotta full Sonic and go so fast?
Thanks for sharing the story about Greenskin, I can only imagine how awesome it must feel to complete the original classic set since I sure haven't been able to yet =D. Its always great to hear when people have good experiences!
Yeah its insane to me that people will complain about absolutely everything. Don't get me wrong, I've done my fair share of complaining in gaming over the years, and still do grumble about World of Warcraft at times, but it is so important that people realize you aren't the target audience for everything that goes into a game.
I think the most laughable is thinking that every player would enjoy every class. If you don't like the way Druid plays, don't play it, there are NINE other options out there with different playstyles. Like look at Duels, that was not meant to be a mode for every single player, yet, complaint city! We know there are still a ton of Duels players out there though with how much traffic some of our articles get for the mode so its great that Blizzard provided some players an avenue to continue to enjoy Hearthstone.
Mercenaries, and even Battlegrounds, is exactly that. A way to keep enjoying our favourite characters in a card game format.
Yeah I'm always a huge fan of the constructed brawls, though that definitely doesn't mean random can be fun, I'd just love to not see it back-to-back-to-back lol. It would be cool to do a set of balance changes inside of brawl. I bet they'd have enough people messing around in it to get some really good data. I also know that they can buff or nerf cards server-side (the numbers show up green on the cards) so if they can also push out tech to only due that in Tavern Brawl, they wouldn't even need to patch the client to do a test like that.
I really liked the AMA where Dean talked about class bans on ladder. It would be really neat to see a Hearthstone-wide systems change for a couple of weeks just to see what improvements could potentially come to the game.
Really though, I think Hearthstone needs to get a Public Test Realm going. There are certainly potential issues with a PTR, depending on how they would handle it, but it would be a less disruptive way of testing stuff out. I too felt like Tavern Brawl was a great testing bed for stuff, its a shame they stopped using it that way and resorting more to just RANDOM ALL THE THINGS. Like we needed more random in Hearthstone, right?
Did you miss the part about the different teams thing?
Wow.
Most of the folks creating Art for Hearthstone are contracted to do so, they aren't even a part of the development team. There's a lead Artist type person that deals with all of them and makes sure stuff has that "Hearthstone" look and what they overall expected out of some art.
Yeah, a company is going to make money. Its actually embarrassing at how long it took Blizzard to step up the hero skin game when you look at how players for all those years were literally asking them to make more skins so they could buy them.
Now, I'm hungry and I've got finishing touches to put on everything I've been working on after Tuesday's huge patch and information drop. Can people behave like 30 minutes?
Also, generally speaking, Out of Cards is a much more positive place than other spots that Hearthstone gets discussed, though if you follow the right folks on Twitter and never look at mentions, there's much positivity to see there too. I'm damn serious about kicking people off our site if the only thing they want to do is be negative about the game. If you just want to spew non-constructive bullshit, reddit has a new discussion button that largely goes unmoderated.
Would it be better if it said "at least a little"?
This ain't being out of tune with Wild, this is setting expectations. I don't know why folks think that Wild is going to get this massive balance overhaul. Blizzard has repeatedly stated that the format is not meant to be balanced except in the most exceptional of circumstances. One can desire more, but there's no reason to throw an attack at Avalon for bringing us the news.
I agree with Avalon, we can be confident that Questline will receive a little bit of a tone down and that we should not expect massive changes.
I super messed this post up, my apologies! Things have been going a bit too fast and I'm a bit disappointed no one on staff figured out I screwed up and then alerted me to that fact. More care will be taken in the future!
Its so rare to make a mistake this big. I can't even recall the last time it happened.
The article has been updated with accurate information. You are all right,
The mount in WoW is actually a part of a Mercenaries cross-game promotion.
The Hearthstone rewards are a part of a 6-month WoW subscription.
My previous comment still holds true though, this is a great deal for players of WoW and players of Hearthstone. If you only play Hearthstone and want to experience all that content, buying the 6-month subscription makes a ton of sense since you'll be getting a discount.
I highly recommend giving World of Warcraft a shot though - you could even try out Classic instead if you don't want to give Shadowlands (up to level 50) a go (bonus points since Classic is 100% part of your subscription, Shadowlands end-game is not). You might meet some familiar characters in Hearthstone and learn a thing or two about their stories!
It sounds like you aren't have fun with the game anymore. If you don't want to be a part of Hearthstone anymore, why continue to talk about it? I've found so much freedom in completing cutting off games that I no longer care about with little to no regret - bound to dailies just in case I care in the future I will not.
I think another big thing to point out about potential tributes is how it sounds like Overwatch just doesn't want a main character to be an exact real-life reference to someone anymore. Having some random character in a story is much less risky. I fully expect we'll continue to see players in World of Warcraft get items and characters as a tribute and Hearthstone we will certainly still see flavor text and cards that relate to players, especially if one could feign ignorance about it.
Just, no game-defining characters. Having to rewrite a major character that gets used in promotions and out-of-game content is too much of a risk if you want to keep things clean.
I think the AH would be more of a spend your gold and dust. It would make any real-money related stuff much harder to do since it then involves account trading. Also, if it isn't direct player to player trading and done through an AH with anonymous purchases, you just pay the lowest price for a card that is currently on the market, its not like someone could sell you a card in real life by putting it up for an absurd amount of gold, letting that player buy the card out and then returning their gold by doing the same thing with a crappy common. World of Warcraft switched to a commodities auction house which was such an incredible change when buying goods, it would work well for a card game.
One thing that I thought would always be a good idea, though it would be way too complicated for players and the interface would be to have it so cards you get for free through gameplay are trade restricted but ones you get with real money packs would be freely tradeable. Or free ones require equivalent trades.
Some form of obtaining cards from your draft would be an amazing addition to the mode. It would be very tricky to figure out the economy of it, but damn, it would be so much more thrilling to play it if you didn't have much of a collection.
She'll still end up getting vacation, its just that some folks take an extended vacation instead.
I know it can be very rewarding to get to work on something out of passion, so much so that it can in itself feel like a vacation. I try to carve out some time every week to work one something passion related instead of necessity for this very reason.
Of course, I'd also like her to not feel like she must go and work on it and to take that time off if its needed.
I have like 18 tickets on the US server atm, lol. I spent one the other day to check out a thing in Heroic duels and I'm glad I can do that from a content perspective whenever I want.
I'd love to see more use cases for them though. Maybe improvements to Arena will get me interested in the mode again.
Mayyyyyyybe.
Yeah that was such a great use of the tech when the entire Ashes of Outland expansion launch felt like such a bad experience with the crazy strength Demon Hunters had. I know they've said they learned a lot from that new class launch so whenever we get Death Knights or Monks it'll hopefully go a bit smoother.
I completely forgot that packs were originally listed as a launch celebration, damn, why time gotta full Sonic and go so fast?
Thanks for sharing the story about Greenskin, I can only imagine how awesome it must feel to complete the original classic set since I sure haven't been able to yet =D. Its always great to hear when people have good experiences!
Preach!
Yeah its insane to me that people will complain about absolutely everything. Don't get me wrong, I've done my fair share of complaining in gaming over the years, and still do grumble about World of Warcraft at times, but it is so important that people realize you aren't the target audience for everything that goes into a game.
I think the most laughable is thinking that every player would enjoy every class. If you don't like the way Druid plays, don't play it, there are NINE other options out there with different playstyles. Like look at Duels, that was not meant to be a mode for every single player, yet, complaint city! We know there are still a ton of Duels players out there though with how much traffic some of our articles get for the mode so its great that Blizzard provided some players an avenue to continue to enjoy Hearthstone.
Mercenaries, and even Battlegrounds, is exactly that. A way to keep enjoying our favourite characters in a card game format.
Yeah I'm always a huge fan of the constructed brawls, though that definitely doesn't mean random can be fun, I'd just love to not see it back-to-back-to-back lol. It would be cool to do a set of balance changes inside of brawl. I bet they'd have enough people messing around in it to get some really good data. I also know that they can buff or nerf cards server-side (the numbers show up green on the cards) so if they can also push out tech to only due that in Tavern Brawl, they wouldn't even need to patch the client to do a test like that.
Haha, oops. After proofreading 5 times you would think a huge mistake like that would have been caught - fixing it, thank you.
I really liked the AMA where Dean talked about class bans on ladder. It would be really neat to see a Hearthstone-wide systems change for a couple of weeks just to see what improvements could potentially come to the game.
Really though, I think Hearthstone needs to get a Public Test Realm going. There are certainly potential issues with a PTR, depending on how they would handle it, but it would be a less disruptive way of testing stuff out. I too felt like Tavern Brawl was a great testing bed for stuff, its a shame they stopped using it that way and resorting more to just RANDOM ALL THE THINGS. Like we needed more random in Hearthstone, right?
Did you miss the part about the different teams thing?
Wow.
Most of the folks creating Art for Hearthstone are contracted to do so, they aren't even a part of the development team. There's a lead Artist type person that deals with all of them and makes sure stuff has that "Hearthstone" look and what they overall expected out of some art.
Yeah, a company is going to make money. Its actually embarrassing at how long it took Blizzard to step up the hero skin game when you look at how players for all those years were literally asking them to make more skins so they could buy them.
Now, I'm hungry and I've got finishing touches to put on everything I've been working on after Tuesday's huge patch and information drop. Can people behave like 30 minutes?
Also, generally speaking, Out of Cards is a much more positive place than other spots that Hearthstone gets discussed, though if you follow the right folks on Twitter and never look at mentions, there's much positivity to see there too. I'm damn serious about kicking people off our site if the only thing they want to do is be negative about the game. If you just want to spew non-constructive bullshit, reddit has a new discussion button that largely goes unmoderated.
FWIW folks responsible for game balance are not the same people that are developing new modes.
Would it be better if it said "at least a little"?
This ain't being out of tune with Wild, this is setting expectations. I don't know why folks think that Wild is going to get this massive balance overhaul. Blizzard has repeatedly stated that the format is not meant to be balanced except in the most exceptional of circumstances. One can desire more, but there's no reason to throw an attack at Avalon for bringing us the news.
I agree with Avalon, we can be confident that Questline will receive a little bit of a tone down and that we should not expect massive changes.
If you have it set to auto-renew you definitely will. I don't think you will with auto-renew off, but I could be wrong.
Tons to do in World of Warcraft if you don't want to raid!
WoW will always be a gear game though at the end of the day. Nothing else really "matters", much like all MMOs.
I super messed this post up, my apologies! Things have been going a bit too fast and I'm a bit disappointed no one on staff figured out I screwed up and then alerted me to that fact. More care will be taken in the future!
Its so rare to make a mistake this big. I can't even recall the last time it happened.
The article has been updated with accurate information. You are all right,
My previous comment still holds true though, this is a great deal for players of WoW and players of Hearthstone. If you only play Hearthstone and want to experience all that content, buying the 6-month subscription makes a ton of sense since you'll be getting a discount.
I highly recommend giving World of Warcraft a shot though - you could even try out Classic instead if you don't want to give Shadowlands (up to level 50) a go (bonus points since Classic is 100% part of your subscription, Shadowlands end-game is not). You might meet some familiar characters in Hearthstone and learn a thing or two about their stories!
It sounds like you aren't have fun with the game anymore. If you don't want to be a part of Hearthstone anymore, why continue to talk about it? I've found so much freedom in completing cutting off games that I no longer care about with little to no regret - bound to dailies just in case I care in the future I will not.
I think another big thing to point out about potential tributes is how it sounds like Overwatch just doesn't want a main character to be an exact real-life reference to someone anymore. Having some random character in a story is much less risky. I fully expect we'll continue to see players in World of Warcraft get items and characters as a tribute and Hearthstone we will certainly still see flavor text and cards that relate to players, especially if one could feign ignorance about it.
Just, no game-defining characters. Having to rewrite a major character that gets used in promotions and out-of-game content is too much of a risk if you want to keep things clean.