Fluxflashor's Avatar

Fluxflashor

CEO
Joined 10/19/2018 Achieve Points 2015 Posts 3108

Fluxflashor's Comments

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 2 years, 11 months ago

    I'm sad to see Mythgard entering maintenance mode. I know that indie struggle in a well-established genre all too well. I don't think it's completely impossible for a new card game to get into the market, but that social networking and having some kind of a budget to throw money into the mix is all too important.

    Its cool to see that they'll be keeping the servers up for as long as they can though, and trying to still push out updates when they have the free time is a pleasant touch. Sorry it didn't work out for the devs and I'm sorry we couldn't help drive more traffic toward the game.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 2 years, 11 months ago

    Yeah, that is the big downside in not having as much time to think about the cards and theorycraft decks. I did enjoy that bit about the longer reveal periods! It was always fun to see someone midway through reveals make a cool looking deck with a how-to guide that just got super upgraded during the final stream & dump day - or the opposite where it looked trash due to everything else other classes were getting.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 2 years, 11 months ago

    As someone who has to sit around and deliver the news as soon as cards come out, I'm very happy about their changes.

    When it used to be just over 2 weeks for card reveals, I got sick every. single. time. The sleeping schedule meant I'd get very little of it which only caused more stress over getting everything right. Not to mention the huge productivity tank that occurs during a card reveal period because of how bad the sleeping is. That sickness would then screw me up for 2-4 days which usually meant that pre-expac preparations took a tank as well.

    A week in total though, with a dead weekend that has no reveals breaking up two chunks of days, my body no longer hates me.

    I also do think this is better overall for engagement. As much as I'd love the extra ad revenue for 2-3 weeks of reveals, it feels like people get more hyped because they don't have a chance for it to die down. Also, we've always had a dry period between announcement and reveals, so not much has changed there. We just get to the expansion a bit faster overall from the initial announcement.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 2 years, 11 months ago

    Apparently your status from the previous Fire Festival still works so no need to farm level 3 Fireworks again!

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 2 years, 11 months ago

    I'd put my money on a year of exclusivity. It would be a solid start to next year's Fire Festival to make the "old hero" available.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    This will be like the cards in the KDA event - most likely free from the event itself and then you get to craft them after the event is over.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    I see us doing them going forward =)

    I'd like to do some more database-oriented stuff to make it more useful to know what skins have and dont have too because its clear Blizzard is not slowing down the skin train!

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    Yup, fully expect to be able to "exploit" this =D

    Once its activated, we'll have a guide available to help folks out.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    I expect the BG heroes pack to be real cheap. They don't need emotes which cuts down on dev work and the fact that you can only use them occasionally due to the way BGs hero choice works, its a tough pitch to try and sell them even $5 a piece.

    I bet that pack is going to be $20. They'll then do bundles of heroes for BGs going forward, thematic to events or expansions going on, never allowing individual purchases (though gold could be used at some point).

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    The Windows and Mac versions of their deck trackers are completely different. I don't think the same people even work on them.

    I know there are also fewer features on the client due to mac limitations, so that is another reason for not having feature parity.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    This would definitely be a cool addition! I won't make any promises though just yet =)

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    Yeah, this makes it like a year delayed lol.

    I'm glad they're giving it the polish it needs though. It would be such a mess if they launched another new mode that was subpar. I know Duels isn't everyone's cup of tea, and Mercs definitely won't be too, but at least Mercs has the potential to bring in some new players much like Battlegrounds has done. 

    I would have liked to see them talking more about the mode though throughout the past year. I know there are a lot of downsides to that - many players aren't as patient and you do have the issue of another studio beating you to the release of similar content, but damn it, I love my dev insights!

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    We definitely have to be getting Alterac Valley for the last expansion. I can't wait to get a new Chillwind Yeti friend from the Alterac region :D

    We could even see a lead-up Hillsbrad event or maybe adventure chapter? There are just so many stories they could tell with the area.


    So glad we're getting some news though. It feels a bit earlier than I would have expected, but I'm not complaining about it (aside from the Canada Day stream date) because damn, Hearthstone has felt like its been in a bit of a rut lately.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    My guess is to give folks something new to do consistently to tide us over until the next set.

    That or possible delays earlier in the year with releases meant we were going to see catch up at some point and going forward maybe it'll be every couple of weeks instead, rotating between Mercs and Heroes until heroes is finished.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    I want to start off by saying the video hit the feels train real hard. Waking up on Saturday and consuming that as the first bit of content for the day was an emotion rollercoaster.

    I think a lot of World of Warcraft players can relate to that start. It was just so magical, diving into the Warcraft universe in an MMO setting. We got to experience the world and create our own story within it. We met new lifelong friends, ran around like chickens with our heads cut off because of inexperience, and just had fun. Experiencing memories again via Classic WoW when it released a couple of years back and then in the animation, damn, that's some powerful stuff.

    I don't really have an issue with the cosmetic sales though. There's a lot of online anger about them, and I definitely understand it - I too wish those mounts could get just added to the game itself - but I don't fault a business for milking that bank, especially when it is for cosmetics that don't matter. The level boosts? I also don't find them to be a big deal. In the retail version of the game, it isn't saving folks much time. Classic, the boost to 58 is definitely a huge time saver but I've already got my 60 (well, 70) and so do plenty of other folks that will not go crazy with alts. Getting people back into the game though that didn't make it through Classic and were really waiting for TBC, that's more important to the overall health than a few folks getting angry about it. 


    I really started my WoW journey in Burning Crusade. I did everything - PVP, Raids, World Stuff - and had the time of my life. That extended into Wrath of the Lich King where I really stepped up the game, got more hardcore about it, became a massive obnoxious dbag. Still though, the game was awesome and I didn't really have many complaints.

    Then came Cataclysm. Raids actually weren't that bad. The Firelands daily area had some pretty great quests and rewards and was a great ground for PVP, something we sorta lacked in Wrath when compared to the Isle of Quel'danas in TBC. The expansion lacked content though, mainly due to the revamp of the old world; Not a whole lot to "explore" out in the Cataclysm zones. This was the first expansion of the modern version of leveling that we have where you spend a dozen hours getting to max level and the quests are very streamlined. Although it was a welcome change of pace, looking back on it after playing Classic and TBC again, I wish Blizzard had made it take longer. It felt too much like a rush to max with it going by so fast, unlike the previous expansions. This marked the beginning of the decline.

    Mists of Pandaria hits and we're given more improvements in questing up to max level. The pacing felt better than Cataclysm and it was nice having one cohesive land to play on again. Raids were fantastic, PVP was a bit of a pain in the ass (imo), and there was an overwhelming number of things to do in the world. It felt really solid, though plenty of folks didn't come back because they were either soured by Cataclysm or they couldn't get over "pandas in muh game". Admittedly, I was concerned about the Pandaren too, but quickly came to love them, even if I did sometimes poke fun of them. This expansion is the most modern version of the older style of WoW that we have available, one that had many quality of life features. It also introduced challenge modes, the precursor to mythic plus, which was an excellent improvement in giving players more stuff to do at max level. I sometimes wonder how many more players may be playing WoW today if they had of just come back for Mists.

    Which leads us into Warlords. Blizzard pulled another Cataclysm and the content sucked. If you weren't raiding, which had some solid content, you could lag your ass out in Ashran or sit in your Garrison. Long wait times between patches, too many promises from Blizzard, and the expansion never really gave us an ending, instead pushing us into Legion to get our end. Warlords was basically just a nightmare that took place during the Legion expansion. It was at this point that my remaining friends, save for a few, gave up on the game. Also, come on, why the hell was Shattrath just a shitty daily hub.

    Legion was the good expansion of the good-bad-good-bad alternating releases. Artifact weapons were initially good and so were legendaries but then when it turns out you can't get the stuff you need to succeed, you lose the will to play. Class halls were amazing to sit around in but damn it Blizzard, you spent too much time on a core system, told everyone in the community that WE WERE WRONG about it being junk, and then you did the same shit that has become a trend in World of Warcraft as of late where you finally admit you can't design good systems and we're free to have at it and they'll make it easier to get the things we want. JFC.

    Battle of Azeroth was so promising. Uldir was an awesome raid, there were great thematics, and Mythic+ was so much fun. The big issue though? Blizzard once again talked up how much we're going to love doing Island Expeditions and Warfronts and they poured all this development time into those and a reskin of artifact weapons, but as a neck piece that doesn't have a visible model, and then all of it went to hell. People quit. They didn't come back. They did the same shit from Legion, "no you're all wrong" followed by "lol jk we screwed up". Certainly they won't do this again.

    Shadowlands. WOW. The last time I had this much fun leveling? I don't know. The last time I was that engaged for a few months at the start of an expansion? Probably Mists of Pandaria. Obviously, we've got a major issue with how garbage the time to first patch is - it comes out next week - but that wasn't the only problem.  They clearly stuck all their eggs in the Torghast and Maw baskets and it sucks. 99% of the folks I know that still want to play WoW are not returning for 9.1 and have decided to either play other games or play TBC Classic. Myself? I just want to play TBC and forget Shadowlands exists because I don't want my love for the start of it to sour. I wish this was something you could just blame on Covid. Unfortunately though, they really over-promised and under-delivered... again.

    I say all this because WoW's problem isn't corporate greed. Its bad game design.

    You can shove as many sparkle ponies, level boosts, and paid features as you want into the game as long as they don't change the max level experience. I'm more than willing to bet majority of people do not care about it or enjoy the services. But when your game loop itself sucks, you're making everyone upset and that's when they're going to start attacking the paid stuff.

    What makes me laugh about the paid stuff though is that these are different teams that work on them. Lets use Hearthstone as an example here. When the game is going through a rough patch of balance, you can't be angry with a community manager or an interface engineer when they are posting on the main social account with memes or they updated the shop UI - that doesn't make any sense. The real beef is with a the card designers and folks responsible for balance. Game development teams are huge. Their social folks are so far away from tuning the numbers on a card, its just so illogical to, in your mind, make them responsible. Its infuriating to me when corporate greed is brought up because it almost always is short-sighted as in this example.

    If folks truly think the guy that came up with and priced a level boost could have better spent their time on the game and instead balance PVP, maybe they need to find a new hobby or take a course on critical thinking skills.


    Anyway, I think modern WoW is actually pretty good. I do not expect to ever see the old experiences again, outside of Classic, but Blizzard needs to figure out their end game more. I think they should also just make everyone super powerful. Works great in ARPGs! Remove the stupid AOE cap so folks can push Mythic+ higher and higher because that stuff is legitimately fun.

    Does anyone remember when Diablo 3 had basically 0 legendaries and no real set bonuses? Do you remember when Blizzard then buffed everything and added tons of new stuff in to fill slots with cool powers? Yeah, the game finally became truly fun to play and it was exciting to seek stuff out.

    Blizzard could learn a lot from their own games. The current legendary powers in Shadowlands are really cool because they are easier to obtain than the Legion ones and  we can slot them into different places instead of it being one single slot. Now, imagine if they actually let us have 3 or 4 of these in our gear at once. We'd feel like the amazing gods we should feel like at this point considering all the badasses we've killed over the years.

    Just, disable that shit in PVP since that's the only real reason we can't have tons of fun in PVE. You also end up not running into the problem we saw with Rogues in PVP early in Shadowlands where the covenant powers had to be nerfed because they could essentially one shot other players.


    I'll never give up on the game, but I also don't see myself playing WoW in every major patch. New expansion? Sign me the hell up! A couple of months every couple of years is some great fun.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    I recommend opening up the stream on your computer and idling it before going to bed. Not ideal if you like to keep your machine off when not in us, but at least you could get your packs!

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    Blizzard real good when it comes to promoting this fun thing.

    7 PM Eastern on the 15th - Let's social post about it!
    https://twitter.com/PlayHearthstone/status/1404936801521909762

    Meanwhile, in Europe, it's already the 16th.

    Nozdormu is messing with their times too.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    Amen.

    Mana cheating to the extreme we have it now in Hearthstone is absolute bullshit.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    I don't think it would have been impossible to launch Hearthstone as one unified region, but it may have been easier for them to shard everything into their usual BNet regions. Looking back at when Naxx launched and other older expansions, when it went out in one region first instead of globally, it let them only disturb part of the audience when stuff lit up on fire.

    I still remember the community complaints about how one region gets everything first and how it isn't fair. Meanwhile, the launch was horribly butchered and then when it launched in the second and third regions, everything was flawless since they knew what they were doing and had fixed issues so those players got a better experience overall, even if it did mean waiting.

    World of Warcraft even sees this still with separate EU and NA launches for content. NA gets raids 24 hours before EU, which is so stupid from the competitive world-first point of view, but when there are issues with certain bosses, EU gets an opportunity to not encounter them. On a mental level, a guild struggling with a boss in NA that is clearly bugged can't be a great experience, which might give the EU folk a slight edge since they didn't have to deal with an unbeatable encounter for hours on end early on in progression. Still though, super unfair all around and it would be nice to have a level, global playing field. I hope that we'll see global raid launches in WoW now with the game potentially becoming regionless.

  • Fluxflashor's Avatar
    CEO 2015 3108 Posts Joined 10/19/2018
    Posted 3 years ago

    If we knew what the questions were, we'd have posted them! I'm also very curious because there is certainly some missing context here that can help explain things more.