Just a couple days ago we received the second balance patch of the United in Stormwind expansion cycle, but it appears that it's not over yet. As Hearthstone Developer Alec Dawson stated on August 25th, during the upcoming days Team 5 will take some time to evaluate the new meta and decide whether additional changes are needed or not.
There are two things about the tweet you can see below that strikes us the most.
The first one is that, after a rather long time, Team 5 is considering doing a round of buffs! Particularly appreciated by the community, buffs are an exceptional way to tweak cards that are performing below the original expectations and to give more value to the players' already existing collections. The last time we were blessed with some buffs was Patch 20.2.2 (May 12th), which brought us changes to N'Zoth, God of the Deep, Shieldmaiden, and Lilypad Lurker - just to name a few - pretty impactful we'd say!
Quote From Alec Dawson Previous changes [the ones to Stealer of Souls and Flesh Giant] were an addendum on initial round (short window, no loc). Next full patch [which will go live in late September] was created specifically for balance changes. Talking about many things (nerfs + buffs).
Approach to Wild is act in extreme cases, current case probably clearing that bar.
If you're able to disclose this, what are your reasonings for not wanting to touch Wild atm versus your reasoning for adjusting it? Is the team unsure what the best approach is currently, so there needs to be more time to find out?
Video games take an incredible amount of planning and coordination. Team has more on their plate than ever before, change in those plans causes significant disruption. Try to not disrupt unless there are even more extreme things happening (crashes, tiller). (Source)
Balancing Wild
The second, and possibly the most relevant to some, statement is that Team 5 has acknowledged that the Wild format has reached a saturation point and changes need to be made.
This tweet comes after two very intense days, during which multiple Wild content creators spoke up against the recent balance patch, complaining about the presumed lack of attention towards their format, which is currently warped around the Warlock class and, in particular, The Demon Seed shenanigans.
While we don't know what cards are going to be hit, we are fairly confident that Questline Warlock should be toned down a little. If we were you, we'd try to finish that achievement as soon as possible!
What cards do you think Team 5 should look at for potential nerfs and buffs? Let us know in the comments below!
Comments
For example creating a new cash grab mode for Hearthstone "nobody needs".
Yes, yes and yes. There is no other way to "heal" Wild at the moment.
The amount of nerfing the questline would need in Wild to be balanced would likely make the card unplayable in Standard; I doubt they want to do that.
The easiest way to fix the problem is to ban The Demon Seed in Wild, like they did for Stealer of Souls. If they don't want to go that far, I think Crystallizer is the card to nerf instead.
FWIW folks responsible for game balance are not the same people that are developing new modes.
Look, I work in a Automotive OEM much much much bigger than Blizzard, I understand what you are saying in my company all the departments are “silos” every department is only responsible for their own thing. Now, if anyone identify any issue, concern, malfunction… can raise your findings to the executives, after that 2 things can happen, the executives just ignore you they are more concerned about schedules and objectives rather than product quality or they call you to explain what’s your findings and what is your proposal, all public companies works similar, if your department is not responsible for something doesn’t mean that you just have to ignore the problem. So if nothing is happening is because the executives doesn’t want or because the teams doesn’t give a fuck or because that questline situation is exactly what they want for the game at least for now.
by the way the dev is 100% responsible, they designed they questlines at the beginning, can’t they test it before before releasing? No they can’t because there is no PTR in the game, you know why there is no PTR before expansion release? Just imagine what will happen with the bundle pre-order if the people know the bullshit is about to come to hearthstone.
But don’t worry guys, in one month we are going to receive the mini set and in December the new expansion, that means in order to sell more pre-orders they need to nerf the whole quest package, or introduce something even more broken that outdates questlines o
They may have not presented the game mode in the wisest possible way, but you sound like you already know everything about it and you can give a very trustworthy verdict. Which is definitely not the case.
Okay, let's nerf The Demon Seed - how? And by "how" I mean: how to nerf in order to make it less powerful but not completely destroy it. Because, you know, people who play and enjoy Questline Warlock are players too!
The easiest way to nerf quest warlock is no avoid fatigue damage, that totally broke the hearthstone fundamentals and basics, its a non sense interaction.