If you said this is only good in Mage, you should probably go ahead and uninstall Hearthstone.
Every damage-based AoE in the game* wants to follow this card, as do most single-target burns -- especially the ones that can hit face. Burn Shaman in particular will absolutely be playing this.
I think in the new environment, getting a body along with the weapon buff will be important.
On a flavor note, I was wondering when we'd see mention of Ratchet. My personal theory was that we had not seen it because they were saving Ratchet for the mini-set. I guess it could still be that, but seeing this now makes me think maybe not. But come on, we're due for a new Gazlowe card, don't you think?
Assuming it's played alongside a deathrattle, it's already a 2-mana 2/4, so it's pretty good. Probably not terribly impactful, but at least it can take a hit in the early game.
Well, they couldn't exactly print a better Grim Patron, now could they?
Of all possible, reasonable patron iterations, this is probably as good as it gets. If you weren't around for the original, trust me, you do NOT want this card to be playable.
You are not paying 6 mana to destroy an enemy minion. You are paying 6 mana for a 4/8 body that will probably destroy an enemy minion.
The chances of that happening vary according to your class, but in Warrior it's pretty much guaranteed. Of course Warrior is probably the class that needs the least help killing minions, but still, it's a great Saurfang target.
Even if you don't Frenzy immediately, it's still fairly awkward to remove. As a neutral card, I don't think I'd want to see this be any stronger. You definitely don't want something like this showing up in every single deck everywhere.
I'm sure this is meant to be disruptive in some way, but the only deck I can imagine it working against is a Sunscale Raptor Hunter. Drawing the raptor early would keep them from buffing it with Scavenger's Ingenuity. Obviously also good if you can force them to burn something important, but that's not exactly a consistent game plan.
Maybe there's more, but since I can't think of anything, I'm going to have to say this is bad.
Handbuff didn't work in Warrior in the past. Taunt Warrior didn't work in the past.
But I think making copies of taunts as you buff them in hand is probably going to work, especially when you are copying cards that copy themselves when played.
(I'm a little nauseated thinking about how many times I just said "copy." I hope Mor'shan Elite has a good "enters play" line.)
If you said this is only good in Mage, you should probably go ahead and uninstall Hearthstone.
Every damage-based AoE in the game* wants to follow this card, as do most single-target burns -- especially the ones that can hit face. Burn Shaman in particular will absolutely be playing this.
*excluding Warrior shenanigans in some cases
I never say this about anything, but this feels like a good Arena card.
This is it. This is the card that enables the archetype.
Congratulations, Shaman players, you have a deck.
Very straightforward card for the dummies who like to play Murlocs.
I knew it! I knew they wouldn't leave old what's-his-face hanging with just two watch posts!
This is actually my favorite of the three, and I would consider running it without the rest of the package.
With the right secrets, you can pretty much guarantee she gets the buff, so I think she will see some experimentation at the very least.
Pretty darned good for a neutral deathrattle. May even see play outside deathrattle-focused decks.
I think in the new environment, getting a body along with the weapon buff will be important.
On a flavor note, I was wondering when we'd see mention of Ratchet. My personal theory was that we had not seen it because they were saving Ratchet for the mini-set. I guess it could still be that, but seeing this now makes me think maybe not. But come on, we're due for a new Gazlowe card, don't you think?
Super average card. I hate to say cards are filler, but this feels like filler.
I wouldn't call the card amazing, but I love this use of Frenzy.
Assuming it's played alongside a deathrattle, it's already a 2-mana 2/4, so it's pretty good. Probably not terribly impactful, but at least it can take a hit in the early game.
Well, they couldn't exactly print a better Grim Patron, now could they?
Of all possible, reasonable patron iterations, this is probably as good as it gets. If you weren't around for the original, trust me, you do NOT want this card to be playable.
Come on, guys, there's not even enough Silence in the game to make Silence Priest work, let alone Silence targets.
So glad it's not a beast or a deathrattle. (I mean no deathrattle in addition to the battlecry. Obviously this battecry can't be a deathrattle.)
There aren't really any consistent ways to rez this, so I think for now it's not great. Maybe it can become good later.
Even if you manage to get 6 armor off of this, I feel like that's going to be inconsequential in the long run.
I'm sure every class has better 5-drops.
My first thought was to play it in priest, but I'm not sure it's even good enough for that.
Can't believe I see talk of silence as if we're suddenly going to see owls, owls everywhere.
This is an insane card for Zoo, and people are going to be pissed when they realize how wrong they are.
You are not paying 6 mana to destroy an enemy minion. You are paying 6 mana for a 4/8 body that will probably destroy an enemy minion.
The chances of that happening vary according to your class, but in Warrior it's pretty much guaranteed. Of course Warrior is probably the class that needs the least help killing minions, but still, it's a great Saurfang target.
Even if you don't Frenzy immediately, it's still fairly awkward to remove. As a neutral card, I don't think I'd want to see this be any stronger. You definitely don't want something like this showing up in every single deck everywhere.
I'm sure this is meant to be disruptive in some way, but the only deck I can imagine it working against is a Sunscale Raptor Hunter. Drawing the raptor early would keep them from buffing it with Scavenger's Ingenuity. Obviously also good if you can force them to burn something important, but that's not exactly a consistent game plan.
Maybe there's more, but since I can't think of anything, I'm going to have to say this is bad.
Handbuff didn't work in Warrior in the past. Taunt Warrior didn't work in the past.
But I think making copies of taunts as you buff them in hand is probably going to work, especially when you are copying cards that copy themselves when played.
(I'm a little nauseated thinking about how many times I just said "copy." I hope Mor'shan Elite has a good "enters play" line.)