I was a little worried about losing Magic Trick -- that card has been hugely important in so many ways. Without it, Arcane Luminary was going to be iffy, but now I think it might find a home.
It is definitely NOT just for Spell Mage. The fact that the refresh isn't all-or-nothing makes this an auto-include in most Mage decks. You would always use this over Arcane Intellect (or use both).
If you didn't see the video, it's important to know that you get one of each option in the Discover.
So on one hand, you can't bank on getting to choose the absolute best secret (for example) for your situation, but on the other hand, you can always count on getting a card of the type you really need.
Auto include into Dire Frenzy decks. Looks a little slow, but the payoff is good.
It reads "wherever they are". It means if you choose a minion that is already on board, it will get buffed. You would get the effect immediately.
I wonder that "wherever they are" means they get buffed in the graveyard. C'thun would get buffed in the same way even after it died, and you could shuffle it back into your deck with all buffs.
"Wherever they are" generally means "every copy you ever see for the rest of the game," including new copies that haven't even been generated yet.
I'm not sure I'd even pay 1 mana for it. Priest has far better buff targets and isn't exactly desperate for 2-mana minions.
It's no Goblin Blastmage, but that card was beyond broken. In a midrange priest, this is probably decent.
Wow, I don't even hate the 1/1 stats.
Sometimes you want a secret that will stick around as an activator for cards like Northwatch Commander.
If there are a lot of secrets being played, testing them might actually increase the odds this will trigger.
Start of turn effects SUUUUCK. Please, Blizz, just stop.
I'm rooting for you, secret package!
If only so people will stop saying, "depends on whether Paladin secrets are good."
Not the ideal way to discount Heart of C'Thun, that's for sure.
Won't be a staple in every deck, but there are definitely some build-arounds that will love it.
I was a little worried about losing Magic Trick -- that card has been hugely important in so many ways. Without it, Arcane Luminary was going to be iffy, but now I think it might find a home.
Ice Barrier is in Core, so Frost synergy doesn't completely spoil the secret.
Even if it does, this is a pretty hard secret to play around for a lot of decks.
It is definitely NOT just for Spell Mage. The fact that the refresh isn't all-or-nothing makes this an auto-include in most Mage decks. You would always use this over Arcane Intellect (or use both).
Love that Freeze Mage is shifting from Control-Combo to Midrange. It may not make it to tier 1, but it will definitely be fun to play.
I literally squealed like an excited baby when this came up in the reveal stream.
People are going to hate this deck so much.
It's slightly better than Arcane Shot for most purposes. You can probably find better cards to include, though.
If you didn't see the video, it's important to know that you get one of each option in the Discover.
So on one hand, you can't bank on getting to choose the absolute best secret (for example) for your situation, but on the other hand, you can always count on getting a card of the type you really need.
Spell damage hunter incoming? I'm skeptical, but it would be so cool if it could happen.
In any case, this seems like an auto-include 5-star card.
I generally like cheap cards that must be dealt with, but man, this effect is so slow. End of turn would have made it feel much better.
"Wherever they are" generally means "every copy you ever see for the rest of the game," including new copies that haven't even been generated yet.
So yes, this is an extremely good card.
Not just for token decks, maybe. This could be a reasonable defensive/stall option for other decks, too.
Great example of a taunt you want to revive and/or copy.
Maybe not competitive play, but new/free players could do a lot worse. That's what Core is for.