The whole point of the new Nozdormu is that it's voluntary. It's pushing things too far if you're trying to make people feel like they have to do it, or missing out if they don't.
These decks are always a question of population and severity of gameplay change.
I'm not a big fan of this philosophy. I'd much rather see them getting out in front of clearly problematic archetypes instead of waiting for the game to become miserable due to high population.
I know it's epic, but hear me out -- Crossroads Watch Post is a LOT of fun to play against Mages. Every time I play one, there's this awkward hesitation, maybe one feeble attempt to remove it, then concede.
The sad part is, a deck that's slow enough to use watch posts is too slow to beat Mage if you don't draw Crossroads.
Not really. If other strong classes are experimenting more successfully than Mage, what I said still holds. And I do believe Paladin, for example, has plenty of room to experiment because the class overall has extremely strong tools.
Experimentation in classes that were weak before the nerf would not really affect Mage's relative win rate.
A deeper dive will reveal that the low CLASS win rate for Mage is due to people testing the waters for other archetypes, such as Freeze or Wildfire (or both). Once people see that those still don't hold a candle to Lunacy, they will stop trying and the overall class win rate will rise again.
It has barely been 12 hours and you guys are already complaining. Chill and let the meta settle a bit more.
The complaint is that there is no "settling" to be done because there was no shake-up in the first place. They succeeded in knocking Rogue out of the 3rd-place spot, and that's about it. Lunacy is as bad as ever because they did not address the actual problems with that card, and Paladin was already oppressive before the secret package got added, so nerfing the sword only takes the class from god tier to demigod tier, still ridiculously strong.
All of your problems in Hearthstone boil down to this excuse. Stop merely "hedging" and start making an effort to actually improve. Good players make their own "luck." (Sarcasm quotes because luck has nothing to do with it -- it only appears to be luck to those who don't know what's really going on.)
Obviously I should play around and draw RNG and my opponent discovering the perfect answer all the time. Obviously I'm just bad and not because it's a card game where most outcomes are based around luck and random generation that you or your opponent can do nothing about it but because "I should have played around it"
That is actually more correct than you probably believe. Until you accept the fact that the universe is not working against you (no more than anyone else, anyway), no other advice can help you.
Because this is not a twitch game. It's a strategic turn-based game where deliberate consideration of all the angles is more important than speed. Not to mention, there are members of the player base with actual disabilities, for whom high-apm plays are impossible. There is no reason to exclude those players by needlessly catering to apm-worshippers.
If you want a high-apm variant of Hearthstone, you have Battlegrounds.
It does make some sense, considering Kargal cannot be played at all without the nerfed cards, and the nerfed cards totally suck now. But I wouldn't expect to see this kind of generosity very often where indirect nerfs are concerned.
It was probably a mistake to create such a tightly knit package of cards in the first place. They got away with it with C'Thun by making the enablers very mediocre and by giving C'Thun away for free. Now they are forced to give Kargal away for free, in a retroactive sort of way.
All of your problems in Hearthstone boil down to this excuse. Stop merely "hedging" and start making an effort to actually improve. Good players make their own "luck." (Sarcasm quotes because luck has nothing to do with it -- it only appears to be luck to those who don't know what's really going on.)
As for conceding, it depends on your goals. If you are looking to climb quickly, conceding can save you a lot of time. If you are in it for pure enjoyment, concede in bad matchups that you know you won't enjoy. Good luck with that, though. The meta is awful, and it's not going to get better anytime soon.
It's not exactly scientific or anything, but the ONLY difference I have personally noticed is that Rogue has been replaced with Control Warlock (as predicted).
Seems like a niche-within-a-niche to me. Wild is already a minority of players, and when you whittle that down to a specific archetype, you're looking at some pretty long queue times, not to mention all the development resources they'd have to spend on something that doesn't draw in new players or convert free players to pay.
I think you're going to have to build up a network of friends if you want to make this a reality. If you can't drum up enough interest to make it work that way, I'm not sure you'd ever convince Blizzard there's a reason to commit time to the idea.
Uhh, yes? That's the only reason they are selling it for gold at all. Cash will always be the better deal if you are willing to spend it. The f2p life isn't supposed to be easy.
Yeah, stupid reader! It helps if you read every article on this website within an hour of its posting!
The whole point of the new Nozdormu is that it's voluntary. It's pushing things too far if you're trying to make people feel like they have to do it, or missing out if they don't.
I'm not a big fan of this philosophy. I'd much rather see them getting out in front of clearly problematic archetypes instead of waiting for the game to become miserable due to high population.
I will second that.
I know it's epic, but hear me out -- Crossroads Watch Post is a LOT of fun to play against Mages. Every time I play one, there's this awkward hesitation, maybe one feeble attempt to remove it, then concede.
The sad part is, a deck that's slow enough to use watch posts is too slow to beat Mage if you don't draw Crossroads.
C'Thun is the worst possible win condition against Warlock.
Not really. If other strong classes are experimenting more successfully than Mage, what I said still holds. And I do believe Paladin, for example, has plenty of room to experiment because the class overall has extremely strong tools.
Experimentation in classes that were weak before the nerf would not really affect Mage's relative win rate.
A deeper dive will reveal that the low CLASS win rate for Mage is due to people testing the waters for other archetypes, such as Freeze or Wildfire (or both). Once people see that those still don't hold a candle to Lunacy, they will stop trying and the overall class win rate will rise again.
No, it was accurate. It has never happened before. There's always a first time.
What I meant was, they got away with making a card so interdependent and didn't have to nerf it because the package overall was just very meh.
The complaint is that there is no "settling" to be done because there was no shake-up in the first place. They succeeded in knocking Rogue out of the 3rd-place spot, and that's about it. Lunacy is as bad as ever because they did not address the actual problems with that card, and Paladin was already oppressive before the secret package got added, so nerfing the sword only takes the class from god tier to demigod tier, still ridiculously strong.
That is actually more correct than you probably believe. Until you accept the fact that the universe is not working against you (no more than anyone else, anyway), no other advice can help you.
Because this is not a twitch game. It's a strategic turn-based game where deliberate consideration of all the angles is more important than speed. Not to mention, there are members of the player base with actual disabilities, for whom high-apm plays are impossible. There is no reason to exclude those players by needlessly catering to apm-worshippers.
If you want a high-apm variant of Hearthstone, you have Battlegrounds.
It does make some sense, considering Kargal cannot be played at all without the nerfed cards, and the nerfed cards totally suck now. But I wouldn't expect to see this kind of generosity very often where indirect nerfs are concerned.
It was probably a mistake to create such a tightly knit package of cards in the first place. They got away with it with C'Thun by making the enablers very mediocre and by giving C'Thun away for free. Now they are forced to give Kargal away for free, in a retroactive sort of way.
All of your problems in Hearthstone boil down to this excuse. Stop merely "hedging" and start making an effort to actually improve. Good players make their own "luck." (Sarcasm quotes because luck has nothing to do with it -- it only appears to be luck to those who don't know what's really going on.)
As for conceding, it depends on your goals. If you are looking to climb quickly, conceding can save you a lot of time. If you are in it for pure enjoyment, concede in bad matchups that you know you won't enjoy. Good luck with that, though. The meta is awful, and it's not going to get better anytime soon.
It's not exactly scientific or anything, but the ONLY difference I have personally noticed is that Rogue has been replaced with Control Warlock (as predicted).
This is not an improvement. WTG, Blizz.
Seems like a niche-within-a-niche to me. Wild is already a minority of players, and when you whittle that down to a specific archetype, you're looking at some pretty long queue times, not to mention all the development resources they'd have to spend on something that doesn't draw in new players or convert free players to pay.
I think you're going to have to build up a network of friends if you want to make this a reality. If you can't drum up enough interest to make it work that way, I'm not sure you'd ever convince Blizzard there's a reason to commit time to the idea.
They know that the people who missed it and still want it are willing to pay. Simple as that.
That's literally why anything is the price it is, unless regulated by outside forces.
Uhh, yes? That's the only reason they are selling it for gold at all. Cash will always be the better deal if you are willing to spend it. The f2p life isn't supposed to be easy.
Yeah, those gold prices are pretty steep, but at least the option is there.