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FortyDust

Pumpkin
Joined 05/29/2019 Achieve Points 1205 Posts 1912

FortyDust's Comments

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    What does beta even mean anymore?

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago
    Quote From Dreams
    Quote From FortyDust
    Quote From Dreams
    Quote From FortyDust

    She's not just removal, though. She's removal on a very threatening stick.

    It seems like we're about to see a lot of big dragons flying around with their fat 12-health bodies. A 4/12 can be a nightmare for Priest to deal with unless they have something like this.

    Coerce, Hex, Shadow Word: Death, Shadow Word: Ruin, Siphon Soul, Deadly Shot, Shield Slam, Execute, Plague Scientist, Ironbeak Owl, Snap Freeze, Malevolent Strike, Libram of Justice, Assassinate, Brittlebone Destroyer, Cascading Disaster, and more

    All of these cards cost 5 or less and destroy or silence it and deal with it accordingly. This card is way too slow. Only good in a curvestone arena type of meta. Obviously it can be amazing to discover as well. Very situational card though and not much room to fit it in to your priest list.

     

    You just listed a ton of cards that are either not in Priest or would not handle a 4/12.

    Have you ever actually played Hearthstone?

    Do you have any reading comprehension skills whatsoever?? These are cards that instantly deal with Natalie a 8 minion is almost always removed the turn after by a 1,2, or 3 mana spell.

    This is more about your writing skills. You wrote "it" with no clear antecedent, so I assumed you were talking about the 4/12.

    And your argument is just an echo of the age-old "Dies to BGH" line that used to clutter the message boards every time an expansion came out. Obviously that's true some of the time, but not always.

    I'm not saying Natalie is the best card in the game, but hard removal that forces your opponent to use up their hard removal isn't the worst thing in the world for a value-oriented class like Priest. Does she belong in every Priest deck? Of course not. But as a Core card, she's a perfectly viable option for budget players who want to build a control deck.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago
    Quote From Dreams
    Quote From FortyDust

    She's not just removal, though. She's removal on a very threatening stick.

    It seems like we're about to see a lot of big dragons flying around with their fat 12-health bodies. A 4/12 can be a nightmare for Priest to deal with unless they have something like this.

    Coerce, Hex, Shadow Word: Death, Shadow Word: Ruin, Siphon Soul, Deadly Shot, Shield Slam, Execute, Plague Scientist, Ironbeak Owl, Snap Freeze, Malevolent Strike, Libram of Justice, Assassinate, Brittlebone Destroyer, Cascading Disaster, and more

    All of these cards cost 5 or less and destroy or silence it and deal with it accordingly. This card is way too slow. Only good in a curvestone arena type of meta. Obviously it can be amazing to discover as well. Very situational card though and not much room to fit it in to your priest list.

     

    You just listed a ton of cards that are either not in Priest or would not handle a 4/12.

    Have you ever actually played Hearthstone?

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    She's not just removal, though. She's removal on a very threatening stick.

    It seems like we're about to see a lot of big dragons flying around with their fat 12-health bodies. A 4/12 can be a nightmare for Priest to deal with unless they have something like this.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago
    Quote From KANSAS
    Quote From OldenGolden

    Ok, when I read this one, I imagine the frenzy effect sends a copy of the card, with a buff, into your deck, which would mean a 3/4 with frenzy that then shuffles a copy of itself into the deck with frenzy, and so on. This being part of an expansion, along with info that all classes will have some access to card draw, means that this guy could end up being seen a LOT. That bit about "permanent" +2/+1 makes me wonder. . . when that 3/4 gets hit and shuffles, is it adding that 2/1 to a 3/4, giving you a 5/5 with frenzy in your deck? That seems kinda bananas, i would assume it's shuffling a 1.0 Sunscale in there, giving you bunches of 3/4 raptors.

    Of course, if all this thing does is shuffle a 3/4 raptor with no frenzy, then it's just an ok to good 1 drop.

    I am 99.9% certain that "permenent" means it will, in a sense, buff the base stats. Meaning that the shuffled copy won't be a 1/3 with a +2/+1 buff, but a 3/4 with no buff. So yes, the buffs will stack. If they didn't stack the card wouldn't really make sense. And even though it does stack, I don't think it will be OP. By the time you have gotten it to a 1 mana 5/5, you will have had to draw, play, and trigger the same dinosaur 3 times. At the point in the game a 1 mana 5/5 isn't really that crazy.

    Yes, "permanent" means it actually changes the card, a lot like Corrupt permanently changes the card.

    And if you're drawing this with Scavenger's Ingenuity, it will definitely get crazy.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago
    Quote From Lookwedont

    Good for cycling and control but in all honesty, what would you use this for?

    Umm ... you'd use it for cycling and control?

    Was that a trick question?

    It serves a purpose similar to that of Armor Vendor, which has been seeing a lot of play in control decks, but being a 0-cost spell makes it a lot more useful to a Priest.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago
    Quote From johnyap11

    Too weak as it is - but depends very much on the availability of handbuff mechanics or cheap attack buff spells, have to watch wait for this

    It's already a full enemy-only board clear with Plague Scientist. It does not need to get stronger than that.

    (And if you only need to clear small- to medium-sized minions, Cold Blood works just fine.)

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago
    Quote From Dreams

    The Rng part is stupid they could of just made it select 2 enemy minons.

    No, they couldn't. There is no effect in the game that allows you to make two selections. They'd have to add new functionality to the UI, and they are not going to do that for the sake of one spell.

    I'm not saying they will never do that -- in fact, they probably should at some point. But not now, and not for just one card.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    It's a matter of critical mass. The more Charge tools they have to work with, the more dangerous the deck becomes.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Seems pretty clear this is a tiny detail on a card zoomed way in, a tactic they use all the time during reveal season. I'll be very surprised if this character is the real focus of the new card.

    In reply to The Return of Finja?
  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    This is what they should have done in the first place. The change from Charge to Rush makes them completely different minions, beyond the scope of what a tweak for Core should be. You shouldn't destroy entire archetypes in Wild for the sake of keeping some old card art alive in Core.

    Of course, cards like these are the reason I stay away from Wild, but to each their own.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Fun fact about player greed: Nothing is ever good enough for some people. Even though pretty much everyone agrees that the reward track gives out significantly more gold than the old system, you still find something to complain about.

    Also, they promised seasonal events that would add to the overall value of free stuff. I don't recall XP being mentioned specifically. If you're not happy with the free packs you got, please send them my way. I can always use more dust.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Honestly, it would have been crazy to do the drawing before the final reveal. There's absolutely no reason to feel guilty about it. It's unfortunate that Blizzard put you in this position.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    It's not like you swap roles every 5 seconds in WoW.

    What they really need to do is let you choose from several different hero powers when you build a deck. In fact, this is something they should be doing in all classes at this point. Just think how many times we've tried to build archetypes that almost work but lack support from the hero power, so they never quite get there. I mean, they've flirted with this idea from the beginning with Shadow Priest, and obviously it's already a thing in Duels. Why not just take the plunge already?

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    FWIW, they did finally update the shop (after your post). You can pre-order through March 29.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Raising it to 2 mana does not kill the card. Since it's the most expected nerf, I'm sure this is a leak, not a typo.

    Adding more damage along with the mana increase would arguably make the card stronger than it is now -- still extremely easy to corrupt and super cheap to play, but adding a TON more damage per mana on a durable weapon. I would not want to see that.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    They already did Death Knight. It isn't a "class" per se, but it's already in Hearthstone, and it would be super weird to add it a second time in a different way.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    How is it exciting that Monk is "hinted"? It's the only WoW class left to add to HS.

    The only interesting part of that is that it was hinted in a negative, which might imply that they would rather skip Monk and add something non-WoW (i.e., unique to HS) instead.

    Either way, I very sincerely hope they are a lot more careful with the next class than they were with Demon Hunter. DH is probably going to be fairly reasonable after rotation, but this first year has been pretty unpleasant.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Agree, many of Kripp's opinions were ... questionable ... even when he played more often.

  • FortyDust's Avatar
    Pumpkin 1205 1912 Posts Joined 05/29/2019
    Posted 3 years, 7 months ago

    Quote From Iksar
    Doom in the Tomb also just went on for a little too long. Next time, I think we'd do it at the end of an expansion for no more than a couple weeks.

    I disagree. Doom in the Tomb went on WAY too long. Even two weeks of that garbage would have been too much.

    In fact, Doom in the Tomb is one of the primary factors that led to my taking a break from Hearthstone for the first two Phoenix expansions. Team 5 slowly earned back some trust by being quicker to fix problem metas during that time. (Yes, I paid attention even though I wasn't playing.) But I will not put up with anything like that ever again.