I love everything about this card. It's great for both midrange and control, and I am excited about how hard they are trying to give midrange tools to Priest.
People keep mentioning Rez Priest, but I find that very strange considering there may not be a full resurrection archetype after rotation. (I guess they must be talking about Wild?) In particular, this card doesn't work at all with Rally! and is unlikely to be fetched by Raise Dead so late in the game, and those are the only two rez spells left in Standard IIRC. There's N'Zoth, obviously, but I don't consider that "Rez Priest" so much as N'Zoth Priest since you can only do it once.
The name's a little close to "golden shower" for my taste, but whatever.
These are all just Secrets with the trigger "At the end of your opponent's turn." Of course, they are easier to play around than Secrets because the information isn't hidden, so they are going to be slightly more powerful for the Cost. That doesn't really make them more interesting though. The most important difference from a design perspective is that they can have varying Costs, and I'm 100 percent certain that's how this whole idea came about.
Glad to see they are trying to slow DH down a bit. There may be no direct counterplay, but you can certainly play around it. Would have been better as a Secret, and I suspect the same will be true of the other Sigils they reveal.
Everyone complains that Hunter doesn't get enough card draw. They give you very strong targeted card draw and you don't know what to do with it.
This is a great card, and it will definitely see play. You can guarantee that it draws Tracking, Scavenger's Ingenuity, and Deadly Shot. That is a hugely powerful turn, considering all the combos Scavenger's Ingenuity enables.
Almost a copy-paste of Occult Conjurer, which has been extremely strong in Secret Mage, and this guy is arguably better, even considering the cost increase.
It seems a little unfair that this one gives two Taunt minions for just one more mana, with a slightly easier condition to meet. This will be in nearly every Warrior deck, whereas its Mage counterpart is good only for one very narrow archetype.
It's going to be very hard to get anything to stick on board against Tempo Mage, and if you do, it will probably just get frozen. (You just know they have more Frost spells to reveal!)
I highly doubt that they removed Frost Nova and Blizzard from standard to just reveal more freezes
Certainly no more board-wide freezes, but there's plenty of room for single-target freezes.
One could argue that they removed the AoE ones to make room for other ones.
It's going to be very hard to get anything to stick on board against Tempo Mage, and if you do, it will probably just get frozen. (You just know they have more Frost spells to reveal!)
How will Reckless Aprentice work in other classes if they manage to generate that? Ok, Priest will heal all enemies. But apart from that? Hunter deal two to the Hero for each enemy minion? Rogue? Warrior? Shaman?
The secrets we know about are already good enough. All the bad ones are going to Wild and Classic.
That said, all this guy does is create stats on board. In fact, timing this can be fairly awkward if you care at all about keeping any of your secrets in play for your opponent's next turn.
So my feeling is not that we need to know about other secrets coming out, but that we need to see further secret support before we call this good.
With all the tutor effect these days, you can even fudge the 4-cost restriction a bit.
Say, for example (don't try this at home), you are a Hunter with Scavenger's Ingenuity, and your only Beast is a Krolusk Barkstripper. Your chances of getting your deck Kazakus-ready are quite high by the time you want to play him.
(These particular cards are for illustration only. I understand that have not described a good deck here.)
BGH is too restrictive Im talking about cheap removal with no or close to no downside. BGH is irrelevant with all the power crept removal that's come out.
BGH was extremely relevant during the time period I mentioned, before it was nerfed. That's why it was so frequently mentioned (and why it got nerfed).
But even if she's removed cheaply, Natalie scores a two-for-one trade. Mana isn't everything. She may feel like garbage now because there are cards like Convincing Infiltrator, as well as 8-drops like Catrina Muerte and Murozond the Infinite, but those will all be gone soon.
If you're one of those people who see no middle ground between tier-one material and dumpster fire, we can stop talking now. But I think you'll nearly always be disappointed if you are hoping to see extremely competitive legendaries in the Core set, either now or in years to come. I'm judging this card against other Core cards, not expansion cards. Core cards aren't supposed to be 5-star fabulous.
I love everything about this card. It's great for both midrange and control, and I am excited about how hard they are trying to give midrange tools to Priest.
People keep mentioning Rez Priest, but I find that very strange considering there may not be a full resurrection archetype after rotation. (I guess they must be talking about Wild?) In particular, this card doesn't work at all with Rally! and is unlikely to be fetched by Raise Dead so late in the game, and those are the only two rez spells left in Standard IIRC. There's N'Zoth, obviously, but I don't consider that "Rez Priest" so much as N'Zoth Priest since you can only do it once.
The name's a little close to "golden shower" for my taste, but whatever.
It's not the death of anything. Secret hate has never been widely played in the past, and this will be no different.
No matter how powerful you make the effect, it's still just a Spider Tank in more than half of your match-ups, so it's not worth the slot.
These are all just Secrets with the trigger "At the end of your opponent's turn." Of course, they are easier to play around than Secrets because the information isn't hidden, so they are going to be slightly more powerful for the Cost. That doesn't really make them more interesting though. The most important difference from a design perspective is that they can have varying Costs, and I'm 100 percent certain that's how this whole idea came about.
The end is coming!*
Glad to see they are trying to slow DH down a bit. There may be no direct counterplay, but you can certainly play around it. Would have been better as a Secret, and I suspect the same will be true of the other Sigils they reveal.
*Unless you have 4 or more Health
Everyone complains that Hunter doesn't get enough card draw. They give you very strong targeted card draw and you don't know what to do with it.
This is a great card, and it will definitely see play. You can guarantee that it draws Tracking, Scavenger's Ingenuity, and Deadly Shot. That is a hugely powerful turn, considering all the combos Scavenger's Ingenuity enables.
Almost a copy-paste of Occult Conjurer, which has been extremely strong in Secret Mage, and this guy is arguably better, even considering the cost increase.
It seems a little unfair that this one gives two Taunt minions for just one more mana, with a slightly easier condition to meet. This will be in nearly every Warrior deck, whereas its Mage counterpart is good only for one very narrow archetype.
Extremely off-base, both thematically and mechanically.
Seems like Team 5 has already run out of DH ideas, so they're just stealing from the Hunter file.
Team 5 continues to overestimate the difficulty of getting Outcast value. Ugh.
Oh, look, DH continues to be boring and contrived. What a surprise.
Certainly no more board-wide freezes, but there's plenty of room for single-target freezes.
One could argue that they removed the AoE ones to make room for other ones.
Ras Frostwhisper, Firebrand, Reckless Apprentice ...
It's going to be very hard to get anything to stick on board against Tempo Mage, and if you do, it will probably just get frozen. (You just know they have more Frost spells to reveal!)
So many people not paying attention to the card that was revealed at the exact same time.
No, against most decks it will not be hard to meet the condition for this battlecry. Not by a long shot.
Against Control Warrior, maybe a bit tougher, but every archetype has its weak spots.
Battlecries can fizzle. It happens all the time.
The secrets we know about are already good enough. All the bad ones are going to Wild and Classic.
That said, all this guy does is create stats on board. In fact, timing this can be fairly awkward if you care at all about keeping any of your secrets in play for your opponent's next turn.
So my feeling is not that we need to know about other secrets coming out, but that we need to see further secret support before we call this good.
Because golems aren't elementals.
Elementals are sentient spirits of nature animating a portion of the substance they are named for (usually).
Golems are mindless constructs animated by magic or machinery (or both).
With all the tutor effect these days, you can even fudge the 4-cost restriction a bit.
Say, for example (don't try this at home), you are a Hunter with Scavenger's Ingenuity, and your only Beast is a Krolusk Barkstripper. Your chances of getting your deck Kazakus-ready are quite high by the time you want to play him.
(These particular cards are for illustration only. I understand that have not described a good deck here.)
Exactly this. With two Blooms and a Coin, turn three. It's going to happen at some point.
The video is epic. If you skipped it for some reason, I highly recommend you go watch it.
Also, these new cards are fantastic.
Maybe talk more about the Card Discussion pages in the forums so people understand how and when (and by whom) those get created?
BGH was extremely relevant during the time period I mentioned, before it was nerfed. That's why it was so frequently mentioned (and why it got nerfed).
But even if she's removed cheaply, Natalie scores a two-for-one trade. Mana isn't everything. She may feel like garbage now because there are cards like Convincing Infiltrator, as well as 8-drops like Catrina Muerte and Murozond the Infinite, but those will all be gone soon.
If you're one of those people who see no middle ground between tier-one material and dumpster fire, we can stop talking now. But I think you'll nearly always be disappointed if you are hoping to see extremely competitive legendaries in the Core set, either now or in years to come. I'm judging this card against other Core cards, not expansion cards. Core cards aren't supposed to be 5-star fabulous.