I wonder how this card can be utilised in current archetypes...
Unless you're talking about Wild, there's no point in wondering about that. At the yearly rotation, all existing archetypes should change drastically. Many fall by the wayside, and new ones rise up to take their place. If that doesn't happen -- especially this year -- Team 5 has done something horribly wrong.
It's possible ... anything's possible, but I figure legendary quests in general aren't really what Core is about. It's supposed to be about supporting the play styles created by expansions. It's not about bringing back build-around cards from the past.
Whew, this basically confirms that The Caverns Below is not expected to return to Core, ever. There's just no way they'd put the original version in Standard again.
I guess this implies the other Un'goro quests are probably gone forever, too.
Playing Hearthstone almost feels like a chore these days which is not a good feeling at all and I only have myself to blame for it.
I would say that's accurate. Do you keep spreadsheets of all your leisure activities? For someone who can afford to spend cash, the inclination to maximize gold is probably not super-healthy. That aspect of the game is literally designed to feel like a chore. It's much more fun to focus on enjoying the game itself and accept whatever gold you get as a nice bonus, not something you are obligated to earn.
Do you keep all your golden cards? That's another trap they've intentionally set for people like you. I feel like you could easily have full collections if you used the dust from golden cards to fill in the gaps. I know I've completed expansions without buying nearly as many packs as you say you have. If keeping golden cards is important to you, that's fine, but it's definitely a self-inflicted wound.
At this point, I'd be happy with confirmation of the release date. I don't need to know all the cards in advance, but I do need to know when it's actually going to drop.
(We all know it's the date mentioned on the store page, but an actual announcement in the name of clear and open communication would be nice.)
I'm sure it doesn't make you feel better, but there's just no way it broke for exactly one person. That's not how computers work. (Also, there's no such thing as luck in a long-term sense or the universe working against you.)
More likely is that you've never gotten anywhere close to the 40 mark before, so your "feeling," based on past experience, is expecting the legendary much sooner than the actual pity timer. The average drop happens around pack 20, so that is probably when your "feeling" starts to kick in.
Going off-topic again, I'm still wondering if I should keep investing in this game. Never ever has it taken this long for me to buy the preorder bundles, happens usually within 24 hours of becoming available. There is plenty of time to buy them though. By the way, it is not even the monetary value that is bothering me. I have a decently paid job and the money I spent on HS is not relevant at all.
Well, first, it's weird to call it an investment. Any money you sink into Hearthstone would more accurately be classified as an expenditure.
Like you, I used to buy the preorders immediately, but more recently I wait until I've seen a reasonable number of cards from the set (many more than we've seen of Barrens so far). That doesn't mean I'm not interested or am any less likely to pre-purchase -- the sheer value of the offers is too good to pass up, and I know I'll have to spend a LOT more if I try to catch up later.
But if you've maxed out the reward track, you are sitting on a mountain of gold, so maybe you simply don't need to spend any cash at all. I don't know if you try to "collect 'em all" they way I do, but if not, I suspect you will be able to get by just fine on the gold. Maybe you just get the reward pass for cosmetics and the XP boost, and that's good enough.
I guess the question is: How much do you want that Hamuul Runetotem portrait? If I had your gold and didn't care about the portrait, i would not buy.
In the past, when Basic cards were sent to Wild via Hall of Fame we saw them become Common rarity cards which could then be Disenchanted. One perfect example is Mind Blast, which I have the regular copies of still, but disenchanted the golden copies.
I was not aware of this, and I'm actually very surprised to learn that it worked that way. My guess is that they did not have the code in place for non-disenchantable Basic cards to exist in the Hall of Fame, so they just remade them as normal cards. That may have been less time-consuming than the alternative, and worth the small amount of free dust they'd be giving away.
As the consensus of this conversation has indicated, there's no way that's happening this time around, especially given the wording of the announcement. They very specifically said Classic and golden DH Initiate cards would be disenchantable and avoided saying the same about Basic (and non-golden DH Initiate).
Considering how high you can actually push this damage in a single turn's worth of mana (using Bru'kan and Novice Zapper), I will be surprised if they print any other Nature spells that can go face. Or if they do, the new ones would have to be fairly expensive.
(It gets even crazier if you can time it right with a Phoenix or two.)
The only -- and I do mean ONLY -- reason they ever had a free component to this game is because the free-to-play business model depends on drawing people in and hooking them by letting them see how much more fun they would have if they would actually pay some money. This is called "converting" a user from free to paying.
If you let people have all the fun, i.e., use all the cards, even against friends only, suddenly free players have absolutely no reason to pay. You might believe they'd be missing out on the competitive aspects of ranked mode, but that's not true at all. If competition is important to free players, they'll find a way to exploit a free mode by using third-party websites for matchmaking and such.
So what you're asking for is that Blizzard give up its primary conversion tool and just hope people will buy cards so they can enjoy a reward track that is now meaningless because no one needs to buy packs anymore, or so they can compete on the official ladder when that experience can easily be emulated on a fansite.
If you ask who thinks Hearthstone is too expensive, I'll be the first to raise my hand. But the solution isn't to give everything away for free; Blizzard must be allowed to make some money. The problem is randomized packs. If they'd just straightforwardly sell individual cards or non-random sets of cards at a fair price, more people could enjoy more of the game, and fewer people would dream of a "free mode."
We had made some progress in the gaming world when players started to realize what a scam loot crates were in other games, but then Genshin Impact came along and proved that no matter how evil these things are, people are willing to sink their life savings into a lottery where the prize is literally nothing.
This card is too slow for zoolock and a control deck would not care too much about the imps that it gives in my opinion. If a control deck wanted to play a card that flooded the board with bodies, Carnival Clown is probably the better option as it also gives a bunch of taunt minions.
Good thing there's room for an archetype in the middle range between those two. We just have to think of a good name for it ...
But Imp Swarm is not just about the imps. I'm pretty sure the most important word on the card is Fel.
UGH. I was hoping they'd skip the theorycrafting event and actually launch on time.
This is a much bigger disappointment than the dumb ol' Tavern Brawl.
I'm never disappointed in Tavern Brawl because I never expect it to be all that interesting.
It's fine, and I don't mind playing for the free pack, but it's never been something I look forward to or whatever.
Next Monday?!
I hope they're cramming it all into one week! (But, wow, they're cramming it all into one week?!)
Unless you're talking about Wild, there's no point in wondering about that. At the yearly rotation, all existing archetypes should change drastically. Many fall by the wayside, and new ones rise up to take their place. If that doesn't happen -- especially this year -- Team 5 has done something horribly wrong.
It's possible ... anything's possible, but I figure legendary quests in general aren't really what Core is about. It's supposed to be about supporting the play styles created by expansions. It's not about bringing back build-around cards from the past.
Was the original Caverns oppressive in Wild? If it wasn't back then, it surely won't be now.
Whew, this basically confirms that The Caverns Below is not expected to return to Core, ever. There's just no way they'd put the original version in Standard again.
I guess this implies the other Un'goro quests are probably gone forever, too.
This portrait gives me horrific flashbacks to the Un'goro Quest Rogue. <shudders>
I would say that's accurate. Do you keep spreadsheets of all your leisure activities? For someone who can afford to spend cash, the inclination to maximize gold is probably not super-healthy. That aspect of the game is literally designed to feel like a chore. It's much more fun to focus on enjoying the game itself and accept whatever gold you get as a nice bonus, not something you are obligated to earn.
Do you keep all your golden cards? That's another trap they've intentionally set for people like you. I feel like you could easily have full collections if you used the dust from golden cards to fill in the gaps. I know I've completed expansions without buying nearly as many packs as you say you have. If keeping golden cards is important to you, that's fine, but it's definitely a self-inflicted wound.
At this point, I'd be happy with confirmation of the release date. I don't need to know all the cards in advance, but I do need to know when it's actually going to drop.
(We all know it's the date mentioned on the store page, but an actual announcement in the name of clear and open communication would be nice.)
I'm sure it doesn't make you feel better, but there's just no way it broke for exactly one person. That's not how computers work. (Also, there's no such thing as luck in a long-term sense or the universe working against you.)
More likely is that you've never gotten anywhere close to the 40 mark before, so your "feeling," based on past experience, is expecting the legendary much sooner than the actual pity timer. The average drop happens around pack 20, so that is probably when your "feeling" starts to kick in.
Three classes per day? Why? We're about to be hip-deep in new card reveals! Right? RIGHT?
Well, first, it's weird to call it an investment. Any money you sink into Hearthstone would more accurately be classified as an expenditure.
Like you, I used to buy the preorders immediately, but more recently I wait until I've seen a reasonable number of cards from the set (many more than we've seen of Barrens so far). That doesn't mean I'm not interested or am any less likely to pre-purchase -- the sheer value of the offers is too good to pass up, and I know I'll have to spend a LOT more if I try to catch up later.
But if you've maxed out the reward track, you are sitting on a mountain of gold, so maybe you simply don't need to spend any cash at all. I don't know if you try to "collect 'em all" they way I do, but if not, I suspect you will be able to get by just fine on the gold. Maybe you just get the reward pass for cosmetics and the XP boost, and that's good enough.
I guess the question is: How much do you want that Hamuul Runetotem portrait? If I had your gold and didn't care about the portrait, i would not buy.
I was not aware of this, and I'm actually very surprised to learn that it worked that way. My guess is that they did not have the code in place for non-disenchantable Basic cards to exist in the Hall of Fame, so they just remade them as normal cards. That may have been less time-consuming than the alternative, and worth the small amount of free dust they'd be giving away.
As the consensus of this conversation has indicated, there's no way that's happening this time around, especially given the wording of the announcement. They very specifically said Classic and golden DH Initiate cards would be disenchantable and avoided saying the same about Basic (and non-golden DH Initiate).
Considering how high you can actually push this damage in a single turn's worth of mana (using Bru'kan and Novice Zapper), I will be surprised if they print any other Nature spells that can go face. Or if they do, the new ones would have to be fairly expensive.
(It gets even crazier if you can time it right with a Phoenix or two.)
This is a class card, so it's OK that it has an upside beyond the tribal tag.
The only -- and I do mean ONLY -- reason they ever had a free component to this game is because the free-to-play business model depends on drawing people in and hooking them by letting them see how much more fun they would have if they would actually pay some money. This is called "converting" a user from free to paying.
If you let people have all the fun, i.e., use all the cards, even against friends only, suddenly free players have absolutely no reason to pay. You might believe they'd be missing out on the competitive aspects of ranked mode, but that's not true at all. If competition is important to free players, they'll find a way to exploit a free mode by using third-party websites for matchmaking and such.
So what you're asking for is that Blizzard give up its primary conversion tool and just hope people will buy cards so they can enjoy a reward track that is now meaningless because no one needs to buy packs anymore, or so they can compete on the official ladder when that experience can easily be emulated on a fansite.
If you ask who thinks Hearthstone is too expensive, I'll be the first to raise my hand. But the solution isn't to give everything away for free; Blizzard must be allowed to make some money. The problem is randomized packs. If they'd just straightforwardly sell individual cards or non-random sets of cards at a fair price, more people could enjoy more of the game, and fewer people would dream of a "free mode."
We had made some progress in the gaming world when players started to realize what a scam loot crates were in other games, but then Genshin Impact came along and proved that no matter how evil these things are, people are willing to sink their life savings into a lottery where the prize is literally nothing.
It supports any archetype that draws a lot and is even better if you are able to fish specifically for spells.
Good thing there's room for an archetype in the middle range between those two. We just have to think of a good name for it ...
But Imp Swarm is not just about the imps. I'm pretty sure the most important word on the card is Fel.
There, there. I'm sure you'll feel better after rotation. It's not so far away!