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Geno9999

Metrognome
Joined 11/10/2019 Achieve Points 1620 Posts 1217

Geno9999's Comments

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 5 months, 1 week ago

    Remember, Wild Growth still saw play during it's time as a 3 mana card. Now Warrior can access it too thanks to their Tourist.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 5 months, 2 weeks ago

    Very solid 1 drop for Warlock (or Rogue dipping into Warlock), probably also makes a case for running the Ticking variants of Zilliax

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 5 months, 2 weeks ago

    Effects are
    Arcane: Draw 2
    Fire: Deal 6 to the enemy hero
    Frost: Freeze 3 random enemy minions
    Nature: Gain +2/+2 and Taunt
    Holy: Restore 6 health to your hero
    Shadow: Destroy 2 random enemy minions
    Fel: Deal 2 to all enemy minions

    Regardless the order of spells cast, Fel always happens before Shadow, and Shadow before Frost.

    Honestly, this is just a cracked Lady Naz'jar

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 5 months, 2 weeks ago

    Honestly this seems like a go-to 2 drop for DK like Mining Casualties.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 5 months, 3 weeks ago

    Soon may the wellerman come, to bring us sugar and tea and rum
    One day, when the tonguing is done and we'll take our leave and gooo...

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 5 months, 3 weeks ago

    This is effectively a 0 mana Deal 4 in Paladin with Lynessa

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 5 months, 3 weeks ago

    I will laugh if Wishing Well Rogue rises past Tier 3 this expansion.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    And no Steamcleaners to take away the head before I draw it!

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Only needing to gain corpses and not spend them is a very big plus, certainly feels like you want to run Mining Casualities and Crop Rotation, as even though they're spells, they'll juice up your handbuffs.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Huh, the mini is still an Undead!... Oh no... It's still an Undead... Oh no... It's made of bones...

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Both options are kinda eh, but you kinda do need to play the base card first in order to get that juicy 1 mana +1 Spell damage.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Just almost guaranteed to go face!

  • Geno9999's Avatar
    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Being not wholly predictible does knock off a star for me, but otherwise a must have in most Mage decks

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    A buffer AND a Subdue in one package! Convenient!

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Skip turn 3 for a better turn 4... Not too sure about the later turns though.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Making things Dormant has shown to be a rather weak form of removal, and I have doubts about the application of keeping your own Magtheridon dormant.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    I'm sorry, I didn't hear you over in Phial, WOULD YOU LIKE TO EXPLODE?!?!?!?!

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Fun card for a Miracle Druid deck.

  • Geno9999's Avatar
    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Hello, would you like to EXPLODE?!?!

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Not entirely sure if worth to use one Dollhouse charge just to curve into two 1/5s but that's probably very good against certain matchups.