Effects are Arcane: Draw 2 Fire: Deal 6 to the enemy hero Frost: Freeze 3 random enemy minions Nature: Gain +2/+2 and Taunt Holy: Restore 6 health to your hero Shadow: Destroy 2 random enemy minions Fel: Deal 2 to all enemy minions
Regardless the order of spells cast, Fel always happens before Shadow, and Shadow before Frost.
Only needing to gain corpses and not spend them is a very big plus, certainly feels like you want to run Mining Casualities and Crop Rotation, as even though they're spells, they'll juice up your handbuffs.
Remember, Wild Growth still saw play during it's time as a 3 mana card. Now Warrior can access it too thanks to their Tourist.
Very solid 1 drop for Warlock (or Rogue dipping into Warlock), probably also makes a case for running the Ticking variants of Zilliax
Effects are
Arcane: Draw 2
Fire: Deal 6 to the enemy hero
Frost: Freeze 3 random enemy minions
Nature: Gain +2/+2 and Taunt
Holy: Restore 6 health to your hero
Shadow: Destroy 2 random enemy minions
Fel: Deal 2 to all enemy minions
Regardless the order of spells cast, Fel always happens before Shadow, and Shadow before Frost.
Honestly, this is just a cracked Lady Naz'jar
Honestly this seems like a go-to 2 drop for DK like Mining Casualties.
Soon may the wellerman come, to bring us sugar and tea and rum
One day, when the tonguing is done and we'll take our leave and gooo...
This is effectively a 0 mana Deal 4 in Paladin with Lynessa
I will laugh if Wishing Well Rogue rises past Tier 3 this expansion.
And no Steamcleaners to take away the head before I draw it!
Only needing to gain corpses and not spend them is a very big plus, certainly feels like you want to run Mining Casualities and Crop Rotation, as even though they're spells, they'll juice up your handbuffs.
Huh, the mini is still an Undead!... Oh no... It's still an Undead... Oh no... It's made of bones...
Both options are kinda eh, but you kinda do need to play the base card first in order to get that juicy 1 mana +1 Spell damage.
Just almost guaranteed to go face!
Being not wholly predictible does knock off a star for me, but otherwise a must have in most Mage decks
A buffer AND a Subdue in one package! Convenient!
Skip turn 3 for a better turn 4... Not too sure about the later turns though.
Making things Dormant has shown to be a rather weak form of removal, and I have doubts about the application of keeping your own Magtheridon dormant.
I'm sorry, I didn't hear you over in Phial, WOULD YOU LIKE TO EXPLODE?!?!?!?!
Fun card for a Miracle Druid deck.
Hello, would you like to EXPLODE?!?!
Not entirely sure if worth to use one Dollhouse charge just to curve into two 1/5s but that's probably very good against certain matchups.