Interesting card, feel like I'd want it to be more specific discover like only spells to copy Phials, but as is it's probably fine and harder to exploit.
Don't know if this is actually a hot take or not, but Jade Idol was only ever good in Mill decks since it let you outlast anything that could otherwise kill off the giant green men. Without any Dew Process or even Naturalize, this is both too slow to get large, and the process of trying to outlast a control deck just isn't viable strategy.
Fun card, though you're at constant risk of running out of resources left in hand, and just dying to Fatigue. Could stave off the latter with a Recursive Zilliax though...
Tutors AND gives extra copy of the spell to use right away? There's a lot of options for Shadow spells, usually reactive tools like Drain Soul, Defile, or Flip the Table, but there's also proactive tools like Monstrous Form.
Doubt this goes into Big Demon, but an extra attack and immune for trades isn't too bad for certain aggressive decks like Sludge Warlock. Not sure if that deck runs enough Demons for this to be consistent though...
On one hand, I understand the value of getting two (5) cost mechs with soft charge would be a bit much for 7 mana... But on the other hand, come on, it's Dr. BOOM here, the OG Dr. 7! Come on Blizzard!
In standard, we're only left with Hunter and Mage secrets, and honestly I think the former of the two has been consistently good. Probably just filling out Highlander lists.
Feels like (4) 4/4 is a bit slow, but squeezing out an extra turn of Crusader's or Deputization Aura is pretty good, especially when they made the rule change to allow stacking multiples of the same aura.
Interesting card, feel like I'd want it to be more specific discover like only spells to copy Phials, but as is it's probably fine and harder to exploit.
Don't know if this is actually a hot take or not, but Jade Idol was only ever good in Mill decks since it let you outlast anything that could otherwise kill off the giant green men. Without any Dew Process or even Naturalize, this is both too slow to get large, and the process of trying to outlast a control deck just isn't viable strategy.
Fun card, though you're at constant risk of running out of resources left in hand, and just dying to Fatigue. Could stave off the latter with a Recursive Zilliax though...
I'm going to make a Smaller and Smaller man!
Oh you killed my Doomguard? Thank you, I always wanted to bring it back for only 2 mana!
Tutors AND gives extra copy of the spell to use right away? There's a lot of options for Shadow spells, usually reactive tools like Drain Soul, Defile, or Flip the Table, but there's also proactive tools like Monstrous Form.
Must have for Control Warlock decks, basically is just a 1 mana 3 AoE to clean up boards before throwing down your giants.
Probably even better than Voidlord was, though I'm not sure how good the new/Standard cheating out methods are.
Doubt this goes into Big Demon, but an extra attack and immune for trades isn't too bad for certain aggressive decks like Sludge Warlock. Not sure if that deck runs enough Demons for this to be consistent though...
On one hand, I understand the value of getting two (5) cost mechs with soft charge would be a bit much for 7 mana... But on the other hand, come on, it's Dr. BOOM here, the OG Dr. 7! Come on Blizzard!
PRAISE BE UNTO YOGG-SARON!
*Blows up own deck with Wheel of Doom*
...HIS WAYS ARE AS MYSTERIOUS AS THEY ARE POWERFUL!
Obviously meant to get extra Minis, but I think the reload comes in way too late and potentially too filling to be useful.
Fun, but the deck building of trying to keep a wide token board to turn into Ragnaroses or the like has proven a bit too much to actually use.
A flavorful retrained 5 star card, regardless of how good the decks actually are.
Kind of an odd "Big" card, since cheating this out means that you often miss out on the Mini.
Good way to punish opponents for having big things by stealing the stats first, but I don't think it's worth hard running this card.
In standard, we're only left with Hunter and Mage secrets, and honestly I think the former of the two has been consistently good. Probably just filling out Highlander lists.
Seems like a good Big Paladin card, albeit a rather weak pull from Dancing King Kangor.
Feels like (4) 4/4 is a bit slow, but squeezing out an extra turn of Crusader's or Deputization Aura is pretty good, especially when they made the rule change to allow stacking multiples of the same aura.
Normally I'd think this is just an Okay card, but combining it with Turn the Tides does give out a lot of damage.