On one hand, really good that it plays out copies, so that the second one isn't dead... But on turn 9 and 10, I'm still worried about drawing through all my big demons to make it worth...
Well that's a very helpful chart, though I still feel more excited with the base card than the mini, since you can potentially discount it and the discover with Grasp and/or Felscreamer.
Decent follow-up to a T1: Battlefiend, the stealth does effectively guarantee that you'll not only have +2 attack the turn you summon it, but +2 the following turn.
If a 4 mana Illidari Inquisitor or 1 mana Window Shopper with Raging Felscreamer is what it takes for DH to be relevant, then hey, have been worse cornerstones.
... This is just Psychic Scream. Well, not as disruptive as Scream was, as only one card gets shuffled into the deck. But that has it's own disruptive benefits, because they have to pay the 2 mana tax on it to get the minions back in hand, and most board states would mean that they overdraw and/or only get back a few of the minions.
While I'm never playing this on 2, know that I will absolutely try to do the most crazy deck digging turn to assemble my Sonya combo finisher while you have to deal with my surprise pirate boarding party.
1 mana +1 Spell Damage seems scary, nevermind the fact that you can preload it and basically only have to worry about Reno or Twisting Nether.
Now I can play Nemsy while playing as Nemsy, and use Chaotic Consumption on Nemsy to get something less evil incarnate!
The Curse of the Carnivorous Cube!!!
On one hand, really good that it plays out copies, so that the second one isn't dead... But on turn 9 and 10, I'm still worried about drawing through all my big demons to make it worth...
Well, I suppose DH does need a 3rd/5th big demon to fill out the list...
3 random Pre-nerf Launch DH cards!... That were all almost much better on curve than in the midgame...
Well that's a very helpful chart, though I still feel more excited with the base card than the mini, since you can potentially discount it and the discover with Grasp and/or Felscreamer.
On one hand, good to see Combustion type cards again. Unfortunately, the good +2 Spell Damage minions are all rotated out too.
Gonna feel really bad when you draw late, especially since DH is limited to, what, just Going Down Swinging for multi-attacks right now?
Decent follow-up to a T1: Battlefiend, the stealth does effectively guarantee that you'll not only have +2 attack the turn you summon it, but +2 the following turn.
Not a fan of this one, needs more things like Raging Felscreamer to make it feel worthwhile.
If a 4 mana Illidari Inquisitor or 1 mana Window Shopper with Raging Felscreamer is what it takes for DH to be relevant, then hey, have been worse cornerstones.
Feels like he could be broken with Treasure Distributers and Southsea Deckhands, but the OTK is probably cheaper off of Sonya...
Encourages an interesting sort of Miracle, where the mass draw turn IS the Miracle turn.
... This is just Psychic Scream. Well, not as disruptive as Scream was, as only one card gets shuffled into the deck. But that has it's own disruptive benefits, because they have to pay the 2 mana tax on it to get the minions back in hand, and most board states would mean that they overdraw and/or only get back a few of the minions.
I'll repeat what I said over on Papercraft Angel:
*Remembers that Reno, Lone Ranger exists*
AAAAAAAAAAAAAAAAHHH!!!
Let's do the Time Warp again once per game!
A good tea set for Thieves, even if it's only as another Velaroc activator.
While I'm never playing this on 2, know that I will absolutely try to do the most crazy deck digging turn to assemble my Sonya combo finisher while you have to deal with my surprise pirate boarding party.
Dang, why isn't this a 3/3?