Geno9999's Avatar

Geno9999

Metrognome
Joined 11/10/2019 Achieve Points 1620 Posts 1217

Geno9999's Comments

  • A 1 mana cycle is only just okay, but throwing in a coin does make a rather strong case to go as hard as you can into the pirates tribe

  • Works with tokens, such as from Watercannon, but it's no Construct Quarters

  • Baseline is not that great, you're effectively adding a 2 mana 4/3, but the mini absolutely opens up for some scammy plays

  • Pretty good, possibly even good enough to be splashed in non-pirate tribal decks as a efficient weapon and tempo builder

  • It'll be a miracle if she never sees a nerf during this expansion, nevermind the entire Standard rotation cycle.

  • A very very very good kitty, goes in nearly every Paladin deck.

  • Really needs a Miracle (hah) Druid to cycle through their deck fast to upgrade this enough... When they already have Contaminated Lasher available with a much easier requirement?

  • I will continue to sleep on this, though Death Knight probably is the best class to use this card with how many dying token summons they have.

  • Cool fun card. Good? Oh no probably not.

  • Two of these almost guarantees that you have Zarimi activated, and these are pretty well statted dragons to boot!

  • Considering that it starts out at 1, it only needs 2-3 dragons in hand for this to be a better Consecrate. That said, if you're not putting in enough dragons, this card can feel lackluster.

  • Draws your whelps, draws your Alex, just that easy

  • Oh it's fine, Priest doesn't have any damaging Hero powers without Benny around...

    *Remembers that Reno Jackson exists*

    AAAAAAAAAAAAHHH!!!

  • Should be quite versatile for Priest, giving extra healing in a pinch or easy 0 mana Overheal activatiors.

  • Great historical meme, not so great card when there's barely any self silence targets for it...

  • Build your Puzzlebox of Yogg-Saron. Since Mage is usually pointing spells at enemy things anyway, likely gets put into every kind of Mage deck there is.

  • A fine tutor, can even curve into a Blizzard if that's how you want to build your deck.

  • Spell Mage makes it's return to Standard! How will it fare without any Incantor's Flows remains to be seen, but this is sure to be the card with the highest Win Rate either way.

  • 5 mana is a bit high, though I will say it wouldn't be too hard to kill a minion with 4 damage.

  • If there's a slow Mage deck, you know they're packing 2 of these. Just make you regret throwing down giants in their faces, just gaining armor from them while stalling to nuke the board.