Honestly really good at maintaining the pressure/presenting the threat of buffing a dude. Even there are quite a few duds (Origami Dragon comes to mind), just having an extra dude on board when people are trying to deny Shroomcavate + Buff lethals can make the difference.
I'm not a fan of any of the "Wind-up" cards this expansion, mostly because Stormwind's miniset has already shown how slow the whole Trade to Upgrade can really be. That said, probably more potential in Highlander since you can sort of fetch the minion out with Mirages (just don't trade the Mirage into your deck).
Probably just an Okay card, certainly will make appearances here and there in Highlander lists, but somehow I doubt there will be a dedicated Handbuff Paladin deck. But hey, Lifesteal weapon, potentially setting up a buffed up Leeroy for lethal later, I'm all in for that.
Even ignoring the Miniaturize Keyword, if Shudderblock isn't broken this expansion, he's almost certain to break the next one. The fact that you also get a (1) 1/1 that does the exact same tripler effect is similarly crazy. I'm just glad that the balance team had the forethought to add that "can't damage enemy heroes" as the only drawback, and force people to be more creative.
On it's own, it's a odd Survival of the Fittest type of card. But then you can tutor it with the new Hagatha, and then triple the resulting Slime's battlecry with Shudderblock, and suddenly you have a board and deck that gives other Handbuff decks a run for their money!
Big Spell Tutoring without the usual Big Spells only deck building requirement! The big spells introduced with this expansion look particularly juicy too!
Fantastic card, I can't imagine a Demon Hunter deck in the new year not running this. Very versatile effect, fitting into Aggro for the potential damage and board wrestle, and more combo/control oriented decks as a speed bump.
Good cheap buff, Divine Shield is practically Paladin's class keyword. Shroomcavate giving both Windfury and Divine Shield also makes this buff very appealing.
Oh HELLO HELLO HELLO! Absolutely should be on everyone's mind whenever they see Muster for Battle on curve, really snowball early wide boards, almost but not quite as powerful as Crusader's Aura does.
Considering how good Crusader's and Deputization Auras are, and how common Divine Shield is for Paladin, this is an easy 2 of in every Paladin deck other than Big Pala.
Just an okay card. Probably not in the first 20 cards you'd think about putting into your deck, but probably works in when you realize that you have a good number of Rush minions or are a Highlander deck trying to fill out to 30 with just 4 sets of cards.
Hard for me to judge this one, but it doesn't seem that there's that many locations left over post-rotation, and typically decks so far either run 2 copies of a single location or a single Prison of Yogg
Imagine if we showed this card to someone back when they were all arguing over Piloted Shredder, and then said "this is mid actually, only like, one deck plays it."
Honestly really good at maintaining the pressure/presenting the threat of buffing a dude. Even there are quite a few duds (Origami Dragon comes to mind), just having an extra dude on board when people are trying to deny Shroomcavate + Buff lethals can make the difference.
I'm not a fan of any of the "Wind-up" cards this expansion, mostly because Stormwind's miniset has already shown how slow the whole Trade to Upgrade can really be. That said, probably more potential in Highlander since you can sort of fetch the minion out with Mirages (just don't trade the Mirage into your deck).
Probably just an Okay card, certainly will make appearances here and there in Highlander lists, but somehow I doubt there will be a dedicated Handbuff Paladin deck. But hey, Lifesteal weapon, potentially setting up a buffed up Leeroy for lethal later, I'm all in for that.
Even ignoring the Miniaturize Keyword, if Shudderblock isn't broken this expansion, he's almost certain to break the next one. The fact that you also get a (1) 1/1 that does the exact same tripler effect is similarly crazy. I'm just glad that the balance team had the forethought to add that "can't damage enemy heroes" as the only drawback, and force people to be more creative.
Get it buffed up with Wish Upon a Star and suddenly the opponent needs to start hard running Twisted Nether or Brawl.
Just a board filler. Not a bad one mind you, you do get a good amount of stats for the cost, but it doesn't really have much utility outside of that.
On it's own, it's a odd Survival of the Fittest type of card. But then you can tutor it with the new Hagatha, and then triple the resulting Slime's battlecry with Shudderblock, and suddenly you have a board and deck that gives other Handbuff decks a run for their money!
Any Shaman deck that's even considering going slow is already planning on putting two copies of this into their deck.
Somewhat slow cycling, but getting a discount on powerful Battlecries makes up for it.
Good early defensive card, also shouldn't ignore how annoying 0/1 taunts can be in blocking board lethal.
Big Spell Tutoring without the usual Big Spells only deck building requirement! The big spells introduced with this expansion look particularly juicy too!
Fantastic card, I can't imagine a Demon Hunter deck in the new year not running this. Very versatile effect, fitting into Aggro for the potential damage and board wrestle, and more combo/control oriented decks as a speed bump.
Good cheap buff, Divine Shield is practically Paladin's class keyword. Shroomcavate giving both Windfury and Divine Shield also makes this buff very appealing.
Oh HELLO HELLO HELLO! Absolutely should be on everyone's mind whenever they see Muster for Battle on curve, really snowball early wide boards, almost but not quite as powerful as Crusader's Aura does.
Considering how good Crusader's and Deputization Auras are, and how common Divine Shield is for Paladin, this is an easy 2 of in every Paladin deck other than Big Pala.
Way too slow to build up to a meaningful AoE damage (probably 3-4 damage), even in fast cycling decks.
Just an okay card. Probably not in the first 20 cards you'd think about putting into your deck, but probably works in when you realize that you have a good number of Rush minions or are a Highlander deck trying to fill out to 30 with just 4 sets of cards.
Hard for me to judge this one, but it doesn't seem that there's that many locations left over post-rotation, and typically decks so far either run 2 copies of a single location or a single Prison of Yogg
My brain is melting from the possibilities, but so far Sea Giant board buffer and 4 mana 10 5/7 is going to be the most common configurations.
Imagine if we showed this card to someone back when they were all arguing over Piloted Shredder, and then said "this is mid actually, only like, one deck plays it."