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Geno9999

Metrognome
Joined 11/10/2019 Achieve Points 1620 Posts 1217

Geno9999's Comments

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Given that this is a Discover to summon and not totally random, in practice I think this is going to be far more consistent than people give it credit for. Sure there's still a handful of low rolls, but it's very unlikely that they'll fill up your options, nevermind twice.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Feels like a good arena card for Mage, not too sure if an Elemental Mage can claw it's way to relevancy in Standard though.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Discovering Secrets is... fine, rotation does trim it back down to make discovering Counterspells and Explosive Runes easy. Probably only sees play in the Spell Mage though.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Even with it being cheaper than Swarmguard, I think that the corpse cost to get copies of this is way too high to replace those

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    If this is ever competitive, it's off the back of Horn of Winter. Otherwise, I'm not seeing Frost Death Knight making a comeback this expansion with such meager support. Ah well, there's always next expansion.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Very good handbuff target. Minor synergy with Sickly Grimewalker giving this poisonous, so that it only shoots 1 needle at any given minion, but that's more of a tech inclusion and needs you to buff this to a decent attack anyway.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    For every Hydralodon, there's 2-3 Hi'reeks, pass.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Bit limited on what Big Beasts are available in Standard, but likely still pretty good. People will probably pop the 0/5 for you, fearing about you getting extra value with Yelling Yodeler, but you can still follow that up with the mini anyway!

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Center piece for Painted Canvasaur and Jungle Gym, though more suited for the latter. As others have said, prefilling the board enough to make these into 3 4/4s or 4 3/3s is probably the most ideal statline to get out of this.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    I love love love the visual reference to Crackling Razormaw, that is among the first hunter cards I've collected and played around with when I started playing.

    Unfortunately, this isn't as great of a card on curve, and most of the Extra effects keywords aren't particularly effective on 1/1s

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Given that Hunter has gotten more than a few board filling cards, getting the location to deal 7 damage each proc is not out of the question. And given that this is Hunter that we're talking about, every bit of burn only makes it easier for them to close out the game with Hero powers and Kill Commands.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Very good, can also pair with the small handbuff package from last year to buff up Misha and Huffer. Guess Leokk on command when you do have a wide RC dog board is also very nice.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    I think this is worse than Darkmoon Tonk, this either needs to deal more damage or hit more than one target.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    It may just be 1/1 Mech-Beasts without any keywords, but adding tokens turn after turn should not be underestimated. Very flexible card.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    A light Master's Call type card, so if you can build around the latter, you should absolutely consider running this too.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Opponent either needs to steal him with Sylvanas or wipe the board clean with a Reno, because this is the stickiest of minions since Rattlegore

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Rainbow card for Rainbow decks, though just specing into Blood and Unholy gives you the best keywords imho

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    This is a weird one, but I'm erring towards the side of not that good. Might be fine if you hit something that spawns tokens, but good luck if you picked anything that deals damage because it's totally random.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    Even better than a Defile, as you don't have to string along a 1, a 2, a 3 etc heath minion to nuke everything, you can "skip" some breakpoints just by having enough minions dying from the resulting AoE waves. Pairs well with Crop Rotation for this reason. The only thing it might not do as consistently is dealing with minions that pop out after a deathrattle/reborn.

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    Metrognome 1620 1217 Posts Joined 11/10/2019
    Posted 9 months ago

    *Squints* Hey wait a minute, this is just a Pit Lord! Significantly better being a mana cheaper, but that's a very low bar to overcome.