How long will the Outofcards code work for Humblebumble? I am not interested in buying any games at the moment but if I can use the code in the future, I would.
I am most intrested in Kurtus, Demon Render and Ur'zhul Giant. I love decks with a clear win condition, and slamming the opponent with big minions or a big attack fits the bill.
TBH I am not convinced that Freeze Shaman is going to be good. Three of Shaman's freeze cards are excellent but I do not believe there is enough pay off to justify running another other than Windchill, Frostbite, Sleetmaker, and maybe Wildpaw Cavern.
That is true. I just feel like if you are playing a Druid deck where you have a board capable of trading you would rather play Arbor Up and Solar Eclispe to win.
This can never be good because if becomes meta then people just won't drop a two health minion onto their board, similar to how people wouldn't play a minion with certain health to prevent Defile. Your gonna have to work to set up the board if you do intend to play this, but it will be much harder than Warlock setting up a Defile.
I think a hidden strength a lot of people have not noticed that this card has is that is a spell. It does not interfere with Vanndaar or Proving Ground. Of course, it will not matter because Big DH is a high roll deck anyways.
I think this card will be run in hunters just because it slows down opponents, akin to Mana Burn. Otherwise, I think card is just stopped Big Spell Mage from ever having a chance to shine. Not that it had a very good chance to begin with.
Honestly, this is not bad. A lot of popular aggro decks run 2 health minions (mostly pirate warrior and taunt druid) so I can see this the cut as a one of.
Edit: The more I think about it, the more I think this card is bad. It is a win more card against aggro and midrange, and does not do anything meaningful against slower decks. Very meh.
True. The main difference between this and Jaina is that this cannot summon a Ice Elemental to help get more "honorable kills," and it is up to the opponent to provide you with fuel. Eventually they just will not play whatever minion they have their hand that might allow you to upgrade your hero power.
Edit: Also, since I forgot to mention it, it is much easier to get a minion to 1 health than it is to 4/5/6. The hero power will rarely be game changing and at most just an upgraded hunter hero power which is not that exciting for a class with Fireball.
This system could be a good prelude to a title system.
Very cool. Lots of free cards this time around for those who play a lot. I hope there is a similar system for future expacs going forward.
What made the Celeste post so popular? It only got two votes leaving it at a 4/5, and it has less comments than any of the Q&A posts.
I do not think anyone was under a different impression?
How long will the Outofcards code work for Humblebumble? I am not interested in buying any games at the moment but if I can use the code in the future, I would.
I feel like I did not need to read your comment to know what you were going to say
Just curious to hear some opinions. Mine are:
Token DH will not be good. Instead, a token package will be run in DH similar to the "discard" package Warlock is running now in standard.
Pirate Warrior will stay meta.
Mage and Shaman will not have a place in the meta.
I am most intrested in Kurtus, Demon Render and Ur'zhul Giant. I love decks with a clear win condition, and slamming the opponent with big minions or a big attack fits the bill.
What a generic name.
TBH I am not convinced that Freeze Shaman is going to be good. Three of Shaman's freeze cards are excellent but I do not believe there is enough pay off to justify running another other than Windchill, Frostbite, Sleetmaker, and maybe Wildpaw Cavern.
Yeah, it is weak but the design is cool. Also, this is not a real card.
Edit: I hope you can find a better job Shadow!
That is true. I just feel like if you are playing a Druid deck where you have a board capable of trading you would rather play Arbor Up and Solar Eclispe to win.
This can never be good because if becomes meta then people just won't drop a two health minion onto their board, similar to how people wouldn't play a minion with certain health to prevent Defile. Your gonna have to work to set up the board if you do intend to play this, but it will be much harder than Warlock setting up a Defile.
This turn only. Druid's Hero Power says gain +1 attack. Hero's lose their attack (separate from their weapon) at the end of their turn
I think a hidden strength a lot of people have not noticed that this card has is that is a spell. It does not interfere with Vanndaar or Proving Ground. Of course, it will not matter because Big DH is a high roll deck anyways.
I think this card will be run in hunters just because it slows down opponents, akin to Mana Burn. Otherwise, I think card is just stopped Big Spell Mage from ever having a chance to shine. Not that it had a very good chance to begin with.
Oh yes, I am a dumbass who skimmed through the card again lol
thank you
Honestly, this is not bad. A lot of popular aggro decks run 2 health minions (mostly pirate warrior and taunt druid) so I can see this the cut as a one of.
Edit: The more I think about it, the more I think this card is bad. It is a win more card against aggro and midrange, and does not do anything meaningful against slower decks. Very meh.
It is arcane so it works with the new hero card too. This card is going into my wild big mage, which might be able to defeat Renolocks now.
True. The main difference between this and Jaina is that this cannot summon a Ice Elemental to help get more "honorable kills," and it is up to the opponent to provide you with fuel. Eventually they just will not play whatever minion they have their hand that might allow you to upgrade your hero power.
Edit: Also, since I forgot to mention it, it is much easier to get a minion to 1 health than it is to 4/5/6. The hero power will rarely be game changing and at most just an upgraded hunter hero power which is not that exciting for a class with Fireball.