My curiosity lies in will they be class specific spells, or any class spells? If it is class specific, then it limits the types of spells transformed and leaves the potential to have tons of Blizzards in a deck. On the other hand, getting DH or Warlock cards in your mage deck can be really really scary
My curiosity lies in will they be class specific spells, or any class spells? If it is class specific, then it limits the types of spells transformed and leaves the potential to have tons of Blizzards in a deck. On the other hand, getting DH or Warlock cards in your mage deck can be really really scary
I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
If you are lucky enough to get this in your random 30 for Arena picks, this spells auto-problem for any opponent. Other than that, there needs to be some deathrattle support for Druid, which doesn't really exist.
If you are lucky enough to get this in your random 30 for Arena picks, this spells auto-problem for any opponent. Other than that, there needs to be some deathrattle support for Druid, which doesn't really exist.
4 for a 2/2 weapon is meh. Allow you to discover a secret and cast it, just really dumb. I can see this making it's way into highlander builds as it gives you the potential to grab duplicate secrets from your deck and cast them along with controlling the board a little
4 for a 2/2 weapon is meh. Allow you to discover a secret and cast it, just really dumb. I can see this making it's way into highlander builds as it gives you the potential to grab duplicate secrets from your deck and cast them along with controlling the board a little
Initially, I was hesitant to like this card. The more that I think about the abusive things that this can do I am looking forward to seeing how it can be totally utilized. Even things like Mountain Giant become infinitely more scary at the idea of a 20/8 minion coming out as soon as you have a larger hand
Initially, I was hesitant to like this card. The more that I think about the abusive things that this can do I am looking forward to seeing how it can be totally utilized. Even things like Mountain Giant become infinitely more scary at the idea of a 20/8 minion coming out as soon as you have a larger hand
I like the synergy with this archetype they are trying to get at with Rogue. As opposed to Burgling them into your hand, you toss them into your deck like with Academic Espionage. I like this. Targeted removal with Rogue is always fun, especially if the cost is discounted like with Coerce. Lots of potential I think, but still has the hard time with evasive minions.
I like the synergy with this archetype they are trying to get at with Rogue. As opposed to Burgling them into your hand, you toss them into your deck like with Academic Espionage. I like this. Targeted removal with Rogue is always fun, especially if the cost is discounted like with Coerce. Lots of potential I think, but still has the hard time with evasive minions.
My jaw totally dropped at the sheer grossness of this card. The fact that it is a "For the rest of the game" ability, means that it has a lot of potential for any Dude-a-din deck. AND it's an odd card... I don't think that it will be enough for a nerf with all the Odd Paladins that will want to find a slot for it, but it certainly will be a pain to have a 2 mana hero power generate 2 1/1s with divine shield
My jaw totally dropped at the sheer grossness of this card. The fact that it is a "For the rest of the game" ability, means that it has a lot of potential for any Dude-a-din deck. AND it's an odd card... I don't think that it will be enough for a nerf with all the Odd Paladins that will want to find a slot for it, but it certainly will be a pain to have a 2 mana hero power generate 2 1/1s with divine shield
My curiosity lies in will they be class specific spells, or any class spells? If it is class specific, then it limits the types of spells transformed and leaves the potential to have tons of Blizzards in a deck. On the other hand, getting DH or Warlock cards in your mage deck can be really really scary
My curiosity lies in will they be class specific spells, or any class spells? If it is class specific, then it limits the types of spells transformed and leaves the potential to have tons of Blizzards in a deck. On the other hand, getting DH or Warlock cards in your mage deck can be really really scary
I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
I want to have high hopes for this card. It has the same cost as Aluneth, legs, and has a decent level of draw given Secret Mage's ability to drop a lot of secrets fast.
Totally decent card. And in this current standard meta, Druid can ramp fast enough to make this a viable option.
Totally decent card. And in this current standard meta, Druid can ramp fast enough to make this a viable option.
If you are lucky enough to get this in your random 30 for Arena picks, this spells auto-problem for any opponent. Other than that, there needs to be some deathrattle support for Druid, which doesn't really exist.
If you are lucky enough to get this in your random 30 for Arena picks, this spells auto-problem for any opponent. Other than that, there needs to be some deathrattle support for Druid, which doesn't really exist.
A Youthful Brewmaster with the bonus of dropping the minion again that turn for 1? Totally worth it
A Youthful Brewmaster with the bonus of dropping the minion again that turn for 1? Totally worth it
4 for a 2/2 weapon is meh. Allow you to discover a secret and cast it, just really dumb. I can see this making it's way into highlander builds as it gives you the potential to grab duplicate secrets from your deck and cast them along with controlling the board a little
4 for a 2/2 weapon is meh. Allow you to discover a secret and cast it, just really dumb. I can see this making it's way into highlander builds as it gives you the potential to grab duplicate secrets from your deck and cast them along with controlling the board a little
Decent board control. In a constructed deck you'd really need to focus on building up some minions to reinforce what you're doing.
Decent board control. In a constructed deck you'd really need to focus on building up some minions to reinforce what you're doing.
Initially, I was hesitant to like this card. The more that I think about the abusive things that this can do I am looking forward to seeing how it can be totally utilized. Even things like Mountain Giant become infinitely more scary at the idea of a 20/8 minion coming out as soon as you have a larger hand
Initially, I was hesitant to like this card. The more that I think about the abusive things that this can do I am looking forward to seeing how it can be totally utilized. Even things like Mountain Giant become infinitely more scary at the idea of a 20/8 minion coming out as soon as you have a larger hand
I like the synergy with this archetype they are trying to get at with Rogue. As opposed to Burgling them into your hand, you toss them into your deck like with Academic Espionage. I like this. Targeted removal with Rogue is always fun, especially if the cost is discounted like with Coerce. Lots of potential I think, but still has the hard time with evasive minions.
I like the synergy with this archetype they are trying to get at with Rogue. As opposed to Burgling them into your hand, you toss them into your deck like with Academic Espionage. I like this. Targeted removal with Rogue is always fun, especially if the cost is discounted like with Coerce. Lots of potential I think, but still has the hard time with evasive minions.
My jaw totally dropped at the sheer grossness of this card. The fact that it is a "For the rest of the game" ability, means that it has a lot of potential for any Dude-a-din deck. AND it's an odd card... I don't think that it will be enough for a nerf with all the Odd Paladins that will want to find a slot for it, but it certainly will be a pain to have a 2 mana hero power generate 2 1/1s with divine shield
My jaw totally dropped at the sheer grossness of this card. The fact that it is a "For the rest of the game" ability, means that it has a lot of potential for any Dude-a-din deck. AND it's an odd card... I don't think that it will be enough for a nerf with all the Odd Paladins that will want to find a slot for it, but it certainly will be a pain to have a 2 mana hero power generate 2 1/1s with divine shield