Hydrafrog
Lv.17Gul'dan
Comments
3,263 totalI will never NOT like these! I love it. Keep up the fun!
Quote From Zyella Quote From Hydrafrog In Odd Paladin, this could be used. But you would need to run [card]stand against darkness[/card] or something similar to make it really worth it. It is situational, but in …
I'm really looking forward to the control aspect of this set.
This is begging to be in a control warrior deck. After seeing someone utilize [card]Commencement[/card] combined with [card]Ceremonial Maul[/card] to get 2 gnarly things on the board, having this in your hand waiting for someone to drop a giant just …
5 for a 8/8 rush minion is just good. This is another example of this set setting things up for control decks. You drop a bigger spell to eliminate some minions or gain a little board control. Then when your …
I"m sure that someone, somewhere, somehow will make a deck that will utilize this card. It may be the only thing that the deck does... but someone will make a 10 mana 1/1 minion killer viable
A neutral 3 minion killer that can get rid of evasive minions... solid. 10 mana though? That is pretty hard to justify when there are other options with most classes.
I honestly don't see a downside to this card being in your deck. Judging solely on the cards that have been revealed so far, this set is setting up to bring Control decks back into the fray which is a …
Quote From Brandon I love this card already. I like playing the older C'thun decks, and i will love playing this one. I wonder if [card]C'thun, the Shattered[/card] will get buffed in wild after playing one of the …
This just seems like an auto-include in pretty much every deck. There doesn't seem to be a drawback to having a card add 4 valuable spells to your deck.
I will totally play this card.... in casual games. RNG is super fun which is why it is a continual theme in Hearthstone. However, I don't see this being competitive.
This seems like more of a fun card than a serious play card. RNG, for the most part, is just as harmful as it is helpful
Wild: Pretty solid to build a deck around it's versatility
Standard: This remains to be seen with other card reveals
This feels a little lack luster. In Wild where you can toss a bunch of different painful minions into a deck that don't rely on same type synergy, then I can see it being hard to deal with at that …
[card]Nozdormu[/card] feels like the only real way to counter to this, but that would mean that it would have to be on the deck before this dropped. This has a lot of potential, especially if people can figure out a …
This card is pretty solid. A 7 mana mind control is a pretty solid thing. Granted, it would require some set up, but... it is something to help neutral out a lot
I am really happy to see cards like this printed. The notion of having to cast something 5+ before it isn't too far out of range thanks to [card]lightning bloom[/card], and being able to shoot a minion for 6, then …