Comments
672 totalTechW lol.
Even as a tech card though, seems too underpowered. The body itself is understated and is not tradeable. The locations themselves, barring as acting as critical combo piece, aren't amazing. So IMO this doesn't warrant a card …
Reminds of [card]Boom Bot[/card] of old. Swap 2 instead of 1, and remove the variance.
Not very good in a vacuum, but looks interesting in the KT deck.
Not a bad card, will likely see play. But I see it more as a 2 mana deal 3 card with an occasional upside.
Depending on the deck, I find it hard to fulfill the condition consistently:
1. …
Dang, they moved the free merc to the third task.
[quote from="Cora"]
- Unfortunately, we won't receive a Castle Nathria rap song from Cora.
- Ben Brode stands undefeated.
[/quote]
Damn lol.
That brode rap and what people did to that …
Definitely core in mech mage for gas. Drawing a minion while developing a 3/2 body is very good. Flexible enough that you can pick burn instead of mech as a finisher.
A very high premium on a a tutor, but very justified IMO. Especially if those tutored cards are the deck's wincon. Very good synergy with [card]Vanndar Stormpike[/card] where it needs to be the cheapest card anyway. This will vastly improve …
As others have mentioned, the fact that this can hit face makes this more valuable than I initially thought.
I'm prolly rating this a bit higher than most, but this is a board refill in 1 card. There can be value in that.
I like this card, very flexible.
Let's look at the known spells in standard:
Fire
[card]Don't Stand in the Fire![/card], [card]Perpetual Flame[/card], [card]Scalding Geyser[/card]
+2 Damage won't matter too much for the first AOE, but they …
Nice the return of Mech Mage. Been so long since GvG.
I would like mage to have a tempo deck, I'm so tired of all the RNG shenanigans.
Can find use in Questline hunter if they somehow incorporate Nagas into their builds. Otherwise this is [card]Arcane Shot[/card] win an upside. Honestly not the worst.
A bit of a weird one for me.
On one hand, this is a powerful disruption tool. Dropping this vs a combo deck (or any deck that relies heavily one card like Kaz decks), can win the game outright. …
Feels like a druid card lol. The empty mana crystals is a good balance so at least the pop off fueled by this card will be in the later turns. Since priest has no ramp, this can't be done earlier. …
Seems weak.
You don't get to pick the discover when case from [card]Iceblood Tower[/card] right? That's a lot of potential to whiff even on the best case scenario. Only silver lining is there are a lot of big dragons …
[card]Shield Slam[/card] on a stick.
Will likely see play in control warrior (removal + taunt) as they run enough armor gain to make this worth it. Outside of that archetype, I have trouble seeing this card see play.
…
This feels like weaker [card]Perpetual Flame[/card]. 5 Mana + 1 overload is a lot for a spell that can't go face.
I feel this will only be decked as fire spell for Multicaster and as a AOE redundancy card. …
Too late already did lol.
Yeah can confirm game crashed :)
Is this just me?
When I open the training grounds, it shows mercs that I don't own but have enough tokens to craft. Is this intended?
Not sure if you play standard or wild, but consider the other mode if you don't play both. Chances are you will have a low MMR on the mode you don't main. Play that mode, when you face a meta …