First thing that came to mind was burst damage. I think this card will become part of an OTK package in future expansion. For now, it looks solid but not an amazing card with the current fel spell pool.
Midrange and Dude paladin were my favorite archetypes. So i'll prolly craft this even if it isn't good.
The quest itself is initiative focused and can be completed quickly (which I like). So far, the main engine will be First Day of School which can complete a tier by itself. I can also see this with the secret package since secrets are 1 cost spells themselves so you get some benefit if they're drawn instead of played by the sword. Then Lothraxion the Redeemed, as the top end, that or the hammer. Then rely on dudes to finish.
The main problem I'm seeing is the card draw. With the need of so many 1 cost cards, you will run out of gas really quickly. Not sure if the cycle package of pally would be enough. It would be insane if Divine Favor or Crystology were still in standard.
This is one of the cards that fall under the category of "fun card that is not meant to be competitive". If this ever becomes a core card in a tier 1 deck, it will be nerfed.
4 mana is alot. This is on top the mana cost you play on the minion you will rush. Unless you ramped a lot, this can be very limiting. Of course, this can be played on a minion on board, but you lose value on the rush.
The second body might not be as useful as it looks. Unless you can kill the buffed minion (1st body), you won't get a lot of value on the second body. If the minion survives to the opponents turn, you lose the rush value plus 2 health is not difficult to deal with.
Overall, the card is IMO is great on very specific situations but not in general.
Priest is a high skill cap deck, in the hands of the best players (i.e. high legend), it's win rate changes. There a reason its the most played class in high legend. You could try watching nohandsgamer's stream. He plays priest (he likes playing the best/meta decks) and the amount of mirrors he plays is insane (I would prolly quit playing if that were me).
Although the shenanigans of priest exists in all ranks of play. Priest has a lot of powerful but situational cards. Most of these cards you don't main deck since they are situational. Discover along with a small spell pool, makes it so priest can pick the best possible card in the current situation.
As the VS peeps have said, playing against priest is like playing vs a 50 card decks, and those 20 cards can be anything. So it's impossible to play around anything, and why it seems priest always have the answer every time.
This feels like a priest card, a class with very powerful but very situational cards. Since very situational, most don't include those in the decks. This gives access to those (with a slightly higher chance since the pool excludes those that started in your deck).
It is inferior to Scorpid, so I don't see it replacing that. However, I can see a world where this ran along side it.
At 3 durability, this procs at most 3 times, giving +3/+3 to minions on hand. Though, stronger than level 2 and at par with 3, I think this is inferior due to being conditional effect. (Which also means you need to build around this to improve its consistency).
It takes the weapon equip slot.
Effect can be countered by ooze and the new Rustrot Viper.
Another reason why conditioning is better is the class. Warrior has a lot of rushers which can compensate the tempo/initiative loss of playing this card. Paladin doesn't have an abundance of that. I think this will have the same problem as MSoG handbuffing.
Can be a solid finisher for a DH deck.
First thing that came to mind was burst damage. I think this card will become part of an OTK package in future expansion. For now, it looks solid but not an amazing card with the current fel spell pool.
Midrange and Dude paladin were my favorite archetypes. So i'll prolly craft this even if it isn't good.
The quest itself is initiative focused and can be completed quickly (which I like). So far, the main engine will be First Day of School which can complete a tier by itself. I can also see this with the secret package since secrets are 1 cost spells themselves so you get some benefit if they're drawn instead of played by the sword. Then Lothraxion the Redeemed, as the top end, that or the hammer. Then rely on dudes to finish.
The main problem I'm seeing is the card draw. With the need of so many 1 cost cards, you will run out of gas really quickly. Not sure if the cycle package of pally would be enough. It would be insane if Divine Favor or Crystology were still in standard.
Obligatory 5 stars for meme value.
This is one of the cards that fall under the category of "fun card that is not meant to be competitive". If this ever becomes a core card in a tier 1 deck, it will be nerfed.
I agree with the assessment. My initial impression is it does the same as Troublemaker but on a turn earlier and a weaker overall effect.
Comparison:
Pros:
Cons:
I'm having doubts this can be ran alongside rush war in existing builds.
Off the top of my head: Lightning Bloom, Lightning Bolt, Serpentshrine Portal, Doomhammer.
You don't even have to play it for damage, even the unlocks have good value. Plus it's also tradable, so you can easily cycle this for a better play.
Damage (that can go face) + Unlock + Tradeable?
I see very few reasons to not include this card in any deck.
Like the flavor of this card!
Slow but looks strong on face value. Draw 3, gain taunt, rush, and DS.
It grows weaker the later you play it though.
I get the feeling this card will scam me in the future.
Priest cards will always trigger me, but hey, at least Priest now got a means to end the game outside of boring you to death.
Damn, I love Wronchi animation.
Works great with The Rat King. May be a good card if built around the token synergy but can't be fit in just any deck.
I don't think this will fit in the current existing archetype of face hunter but may help the return of a new archetype (i.e midrange).
This makes me think of a slower but persistent Imprisoned Vilefiend. This needs token support though to get the most mileage, Kolkar Pack Runner, Sin'dorei Scentfinder, Wolpertinger, and Adorable Infestation first come to mind.
Hmmm, I'm unsure of how good this is.
On one hand, this is amazing to Lake Thresher and especially Blademaster Samuro. Practically a guaranteed clear.
On the other hand, the disadvantages I see:
Overall, the card is IMO is great on very specific situations but not in general.
I like this card and I hope this is good.
Another way to play priest.
Depends where you are in the ladder.
Priest is a high skill cap deck, in the hands of the best players (i.e. high legend), it's win rate changes. There a reason its the most played class in high legend. You could try watching nohandsgamer's stream. He plays priest (he likes playing the best/meta decks) and the amount of mirrors he plays is insane (I would prolly quit playing if that were me).
Although the shenanigans of priest exists in all ranks of play. Priest has a lot of powerful but situational cards. Most of these cards you don't main deck since they are situational. Discover along with a small spell pool, makes it so priest can pick the best possible card in the current situation.
As the VS peeps have said, playing against priest is like playing vs a 50 card decks, and those 20 cards can be anything. So it's impossible to play around anything, and why it seems priest always have the answer every time.
I like the card, weaker than Shield Block but the key word gives it some flexibility.
You are not forced to keep it in your hand and can use it to fish answers from your deck.
This feels like a priest card, a class with very powerful but very situational cards. Since very situational, most don't include those in the decks. This gives access to those (with a slightly higher chance since the pool excludes those that started in your deck).
It is inferior to Scorpid, so I don't see it replacing that. However, I can see a world where this ran along side it.
I think this card is good as it gives a lot of initiative.
It is essentially a 3 mana, 4/4 split across 2 bodies and a free trade on board.
Only good when played on turn 1 going first. Body is too weak to survive anything after.
Most likely a filler card.
If I understood this correctly, this looks like worse Conditioning (Rank 2).