A pack has 5 slots, Only 1 is a guaranteed merc. The other 4 do not follow the duplicate protection.
So chances are you high-rolled a Geddon skin in one of your 4 non-guaranteed slots. This also happened to me on when I got a Gruul skin when I was still missing epics.
Very good token support, but token DH is not good right now. Not sure how this fits to existing archetypes, the minions don't die fast enough for this to be dropped early. Maybe aggro DH if it makes a comback.
This seems to me the most late game oriented of the hero cards. I like the option to choose 2 immediate effects when this is drop, very flexible to your current game state.
battlecry is insane, unlockable board clear while gaining you tempo on board. If you're running battle cry minions (as rogue usually is) the Vanish effect on your end of the board isn't even a downside.
On top of that, you get to mana cheat a card every turn.
I can't find a reason you don't run this in any rogue deck. It's 1 card that doesn't need support with a very swingy effect.
Agreed that this is the best hero card revealed so far.
Horde - Horde and Alliance are the two main factions in World of Warcraft that many characters belong to, and some characters may belong to neither. Admittedly, this does require a background knowledge of the Warcraft universe to use effectively and the game really should have some designator for each Mercenary as to what faction they belong to. For the most part though, the determinant factor here is the character's Race (for example, Humans and Draenai are Alliance, whereas Orcs and Trolls are Horde).
To elaborate further:
Horde are Orc, Undead, Tauren, Rexxar, and Troll.
Alliance are Human, Night elf, Draenei, Gnomes, Dwarves.
Murlocs, demons, Gruul, dragons, and beasts are factionless
But the thing is... That happened in stormwind release day, so...stormwind being in STANDARD, the STANDARD packs that I open has to contain stormwind cards, since I have all collection from other sets.
Have you opened Stormwind packs before opening the Standard packs? One possibility I'm thinking is you have already completed the rarity (i.e. commons) for stormwind so you got duplicates.
If not, then it may be a bug. But this hard to prove (to customer support) unless you have recorded your pack openings.
You try it out in the next it out expansion while recording your openings. Or even during the miniset if you don't intend to buy the miniset pack.
Assuming I understood you correctly, duplicate protection only applies when you do not own 2 copies each (1 for leg) of each card from a specific rarity. If you already own (or owned i.e you dusted previously owned cards), all cards of that rarity, you will get a random one (like the old system).
For example, If you already own all common cards from Barrens, when you open barrens pack, you will get duplicate commons.
In your case, since you said you own all cards in past sets in standard, it's expected you will get duplicates when you open a standard pack.
From personal experience, I can vouch for the duplicate protection. I have been tracking my pack openings since Ashes (start of dup protection), and I have not had a duplicate until I owned all the cards from that rarity.
IIRC it's the top percentage of the number of players in Legend (or possibly MMR). Since that varies/fluctuates per season and per region, no one can say for certain the exact number. I do agree though that the general consensus is around 1k.
From what I read and heard, Mercenaries gacha is not as predatory as other standard gachas (which preys on people's gambling tendencies and/or desire to compete). It follows the existing pack rules of pity timers and duplicate protection. These sort of "guarantees" do not exist in other gachas.
I got "trapped" in a gacha game when I took a break from HS 2 years ago (HS is so cheap compared to that one). So, I tend to avoid gacha games like the plague. This doesn't look so bad. Which gives me hope for the mode.
New hunter cards seem to be pushing secret hunter. Seems decent if you can run a critical mass off secrets in your deck.
I wonder if there will be a new secret this expansion.
Freeze shaman lol. They are really pushing the archetype.
Not a bad card if it gets support, but looks bad right now.
Hat made a good chart here.
A pack has 5 slots, Only 1 is a guaranteed merc. The other 4 do not follow the duplicate protection.
So chances are you high-rolled a Geddon skin in one of your 4 non-guaranteed slots. This also happened to me on when I got a Gruul skin when I was still missing epics.
Meme fun card.
Same spirit as Deck of Lunacy but likely not as broken IMO. RNG Spells are better and the pool is smaller than RNG minions. It also costs 1 more.
hmmm DH demon giant.
Very good token support, but token DH is not good right now. Not sure how this fits to existing archetypes, the minions don't die fast enough for this to be dropped early. Maybe aggro DH if it makes a comback.
This seems to me the most late game oriented of the hero cards. I like the option to choose 2 immediate effects when this is drop, very flexible to your current game state.
Pretty nice.
1 damage AOE for 1 mana + buff a minion.
May see play since it's just one mana, maybe meta dependent.
I just know I will hate seeing this played when discovered/generated.
battlecry is insane, unlockable board clear while gaining you tempo on board. If you're running battle cry minions (as rogue usually is) the Vanish effect on your end of the board isn't even a downside.
On top of that, you get to mana cheat a card every turn.
I can't find a reason you don't run this in any rogue deck. It's 1 card that doesn't need support with a very swingy effect.
Agreed that this is the best hero card revealed so far.
I really like this card, strong to drop on 6 but doesn't seem overpowered like the death knights.
Dropping this on 6, likely means a board reset, with you drawing 3 cards (and possibly regaining board due to the rifts).
Thanks. Got confused with the wording of the card "that minion" suggested something singular
If it kills more than 1 minion "honorably", which attack is gained? the first one? or random?
I hate playing against q mage. It punishes board centric decks - decks that I like to play.
Honestly, I rather lose to face hunter or taunt druid.
It may not be a top tier deck but it's playrate is insane.
I'm very happy that its nerfed (hopefully gone).
For me the issue is intermittent in casual, some games count, some don't.
For example, the noz quest, I had a play hunter and that quest.
It's pretty annoying TBH, you are forced to play more games just to complete.
I also experienced this for my Stormwind Questlines weekly quest.
This infor should be available in-game.
Interesting, first time I read that they added bots to PVP
Have you opened Stormwind packs before opening the Standard packs? One possibility I'm thinking is you have already completed the rarity (i.e. commons) for stormwind so you got duplicates.
If not, then it may be a bug. But this hard to prove (to customer support) unless you have recorded your pack openings.
You try it out in the next it out expansion while recording your openings. Or even during the miniset if you don't intend to buy the miniset pack.
Assuming I understood you correctly, duplicate protection only applies when you do not own 2 copies each (1 for leg) of each card from a specific rarity. If you already own (or owned i.e you dusted previously owned cards), all cards of that rarity, you will get a random one (like the old system).
For example, If you already own all common cards from Barrens, when you open barrens pack, you will get duplicate commons.
In your case, since you said you own all cards in past sets in standard, it's expected you will get duplicates when you open a standard pack.
From personal experience, I can vouch for the duplicate protection. I have been tracking my pack openings since Ashes (start of dup protection), and I have not had a duplicate until I owned all the cards from that rarity.
IIRC it's the top percentage of the number of players in Legend (or possibly MMR). Since that varies/fluctuates per season and per region, no one can say for certain the exact number. I do agree though that the general consensus is around 1k.
From what I read and heard, Mercenaries gacha is not as predatory as other standard gachas (which preys on people's gambling tendencies and/or desire to compete). It follows the existing pack rules of pity timers and duplicate protection. These sort of "guarantees" do not exist in other gachas.
I got "trapped" in a gacha game when I took a break from HS 2 years ago (HS is so cheap compared to that one). So, I tend to avoid gacha games like the plague. This doesn't look so bad. Which gives me hope for the mode.
Sad so many Americas GMs are retiring.
On the positive note, the field is so open for any aspiring Americas player to get into GMs.