KANSAS
Lv.16Old God Fanatic
Comments
[card]Ragnaros the firelord[/card]?
he was meant to be eternal in that he was meant to be in standard forever, and he has 'infernal' power.
Though I am not sure about the "after a thousand blows surviving" part, or "alas, I am weak and frail, my legacy is to fall and fail".
I am always a fan of cards that break the general rules of hearthstone, so I am pretty excited to test this card out. Drawing 4 cards right off the bat is really great, and you still have 3 mana (which is enough to play [card]nether breath[/card]). I am not sure though if getting 2 extra cards in hand will …
I am really glad to see the support for handlock. This card will be played in every handlock deck out there, but I don't think it will be enough for this sort of 'draw/hand' thing to be viable.
Turn 6 is a little late to be putting out large taunts, I am not saying getting a 8/8 taunt on …
This is incredible. A 6 mana 4/4 kill a minion is pretty powerful. It destroys shudderwock shamans, it stops your opponent from getting four copies of [card]shirvalla, the tiger[/card] with [card]sathrovar[/card]. It ruins pogo-hopper, and cold light oracle. Or maybe it will just pop one extra copy, or maybe it will just destroy one minion and nothing else, but even …
[card]Mal'ganis[/card]?
Quote From DestroyerR Could be any number of annoying Priest cards, but I’m going to try the most obvious one first: Dreadsteed?
Correct! your next.
Quote From Almaniarra
Nope, but good guess though
Keeping with the current trend, I will do another song (Tubthumping), I did take out some of the lyrics. I don't think this one will be too hard.
[card]Pogo-hopper[/card]?
There is a lot of referencing to shuffling and getting bigger stats, so [card]Jade Idol[/card] does make sense. But if it isn't that then [card]Pogo-hopper[/card] seems like the next card to pick.
This quest seems pretty powerful, playing this on turn 2, or 1 with coin will make your opponent have to hero power on their turn 2 to avoid letting you have a big minion too early. Later in the game it might feel a bit awkward on both players part, but I don't have a doubt that there will be …
I calculated the average attack value of a 1-cost minions in standard and I got 1.06060606061 (we'll just say 1.06 for simplicity sake).
This means that most of the time this will end up being a 4 mana 3/6 or 3/5 taunt. If most of the time this minion will end up with a very similar stat/cost distributions as …
I always like free stuff.
But really, it is nice that they are always willing to give compensation for bugs and stuff.
yes, this guy is here to compensate for the free galakronds, now we will still have to craft a legendary if we want to play galakrond decks : P
This card is pretty insane. Someone please correct me on this if I ma wrong but I am pretty sure you will be able to discover the devastation you want to unleash. This sort of gives him a similar role to [card]Zephrys the Great[/card], do you want lethal? do you want a board clear? do you want a bigger board? …
This will probably be used in some sort of dumb jank combo deck, but other than that I doubt this card will ever see play.
Giving something stealth is useful when you want to make sure that a minion will be able to attack at least once. The issue is that because this card is 6 mana, it will …
I mean, after only one turn it becomes a 1 mana 1/3, which isn't bad, and then one turn after that it will become a 1/4, then a 1/5, so after surviving just one turn you start to gain benefit, and after one more turn it is just amazing.
I really don't know what to think of this, it …
Has great synergy with cards like [card]unleash the hounds[/card], [card]springpaw[/card], or the less-popular [card]halazzi, the lynx[/card]. It will probably see play in a couple of hunter decks, it will by no means be a staple, but it will surely be a powerful card.
I give it a 4/5 for being a very powerful tool, but not enough in itself …
Quote From anchorm4n Lots of hints pointing to Ungoro there... and obviously something flying. First thought about Fire Plume Phoenix, but I go for Pyros because of "Here I'll live and die..." - no other deathrattle cards with flying creatures from Ungoro coming to mind.
Is it Pyros?
Great job!
onto …
Wow, an upgraded [card]Antique Healbot[/card] and it is also a dragon. This will be played in highlander, dragon, mid-range, control, basically every paladin deck there is. A 5/6 for 5 is not bad, but the extra 8 health to any target makes this card super powerful.
[card]Waxadred[/card] synergy This card is pretty neat. Being able to tutor cards always has some merit, and also gaining any deathrattle you want it pretty cool. I really don't see this card not being played. There are just so many cool things to do with this card.