Comments
385 totalSeems like a thoroughly inefficient way of doing things. Essentially the more skins there'd be in the game, the more "classes" would be in the game to patch. What starts as just a jpeg with a few voicelines becomes way …
It has nothing to do with golden cards. I've been able to get games with a deck from last expansion and two games later all of a sudden the deck stops working.
Well, the info was inaccurate. On the theorycrafting stream Firebat played the portal and it does NOT refill the board at the end of every turn, only at the end of your turn. So it's trash-tier.
If I understand it correctly it's first come first served for the codes right? Whoever nabs the code the streamer provides first is the one who gets it. So...no opening 5 streams in the background while you're doing something else …
Yikes this gives you exactly the thing Murlocs need. Ability to control the board without having to trade.
Easy. It's a 2 mana do nothing. It requires 3 hero power uses, a total of 6 mana, plus the 2 mana spent on this, to break even with Frostbolt on net damage...and then it still lacks the freeze effect.
Da shit? This is godawful. It eats 7 mana out of your turn (if you were ramped to get this out quick) so you don't get to do much before you play this, and after you play it, you have …
Well, now we just need a 100 % guaranteed way to tutor out [card]Neeru Fireblade[/card] and we're in business. Cause you sure as shit can't play any of the deck burning stuff before he's in your hand.
I had a pretty elaborate comment all written up, and as I kept writing I kept leaning further and further away from my original opinion so...I think this is actually pretty nasty with Hemet. Since opposing board clears do essentially …
That is pretty horrible. If you're under pressure, it's one of two things:
1) your opponent is aggro and flooding the board. Aggro usually doesn't go tall. In that case this does nothing, you need AoE, nibbling away a bit …
I mean, it ain't no Kingsbane or Cutlass but it does have its appeal. Issue is, the moment a Rogue deck revolving around this weapon becomes popular is the moment it falls apart. If you fill your deck with poisons …
Funnily enough DH might be one of those classes that might be able to afford running a slow controlling deck even in Wild since they have so many disruption tools to mess with opposing plans (silences, hand disruption, mana denial …
While not particularly excited by either of these, this does make me hopeful for some more Taunt Druid support. I'm still staunchly holding on to my Hadronox Druid and would love for that deck to get some new toys.
They are, but at that point you are served just as well with a single target instant silence as opposed to a board-wide delayed silence effect like this. You don't need this as an early solution to Libram. This offers …
If they already have the board and their board is tall enough that they cannot trade their minions into yours, you're already losing horribly. And getting a board-wide silence THE NEXT TURN isn't going to remedy that situation.
I'm pretty sure there's someone on this site (and I have a fairly good idea who) that just goes into threads like these to -1 every comment other than their own. At this point you might as well assume that …
This looks really good on the face of it but then when you think about it...this card would be best on a weapon that either sticks around for a long long time, or a weapon that doesn't go away in …
Really powerful, but balanced out by being Legendary. If murloc decks need to catch up on board and this is their only out, they may end up not being consistent enough to be good.
Now I might be wrong on this one, but I do believe that that right there is a whole lot of healing.
Edit: Well, now it's half of a whole lot of healing.
Yikes. Gives Secret Mages a taste of their own medicine. Don't think it's going to stop them though, the secrets remain in play to screw you over and they actually play around their own secrets better than most opponents can …