Comments
385 totalThat is really disappointing. Coming from the Wild perspective, the Illucia nerf now reduces the range of combos that can be disrupted and significantly reduces your ability to play out the opponent's important stuff if they're not combo. In essence, …
Well...Reno Warlock WAS a known deck. It hasn't been in the meta for a while, actually pretty much since the Raza unnerf. So while yes, it was a deck long ago (then again, what wasn't in Wild?), what the deck …
As much as I dislike netdecking and conforming to the meta, I do kinda wish these sporadic Wild highlights were a bit more representative of the format, or there was one of these more fun community highlights and one of …
A potential way to nerf Res Priest, if Blizzard is adamant about leaving the resurrection mechanics intact, would be to simply give more classes more tools to deal with what Res Priest is doing, or better yet, just create some …
I'd have to ask you the same thing, cause Res Priests have still been very much around all this time. You'd have to play very little hearthstone to literally never see one since that nerf. That's been ages ago, I …
I'd be with you on the un-fun part, not so much on the "increasingly" part. Given the current meta, Priest barely gets a word in cause they lack the tools to clear the insane early boards many decks generate in …
So after grinding my ass off trying to break into Legend with Priest this season, I finally cracked, waved it goodbye and switched to Odd Warrior, which got me there in like 8 games (compared to Priest which has been …
I'd be up for nerfing Kael'thas as follows: The third spell you cast each turn costs 0 (means it only works once a turn, will put a stop to some really stupid shenanigans in Wild). Also Kael's effect would only …
I mean, you upgrade this with Greenskin once and it's 20 damage over the course of the weapon's life span. Issue is, the life span is so long that your opponent is bound to wall up eventually if they're control …
Looks interesting on paper but underwhelming in practice. If you want to spam big spells for cheap you can do so repeatedly with Kael'thas. This essentially says that for 2 cards (it and the cheap spell you're about to play …
Glad to see DH get something else besides brainless aggro, but kinda wish it was more viable. Granted, DH does have that beefed up Voidcaller-style thing at 6 mana, question is whether there are enough sizeable demons to make that …
Meh. This card is only really good when your Buff Paladin is already firing on all cylinders. If you're playing this for cheap, you're already doing well, i.e. this is win-more. If you're in the more likely situation of having …
So what you're saying is....I get to play a 7 mana do nothing. C-cool. I guess.
This is a moist piece of trash. Only good if you're on even footing/ahead against a control deck that somehow doesn't have a way …
Finally, a Demon Hunter card that won't require 8 nerfs and won't be the most infuriating thing in the world to play against. I am so thankful that this is in no way a better version of Divine Favour, which, …
I hope the introduction of dual class cards pans out better than it did with the tri-class cards in Gadgetzan. Cause boy did failed multi-class mechanics drag down the classes saddled with them. The only one of the Goons classes …
Oh I was around from the start. That doesn't excuse Blizzard's lack of QoL/laziness. They rake in millions off this game, squeeze more out of people by making them pay extra for Battlegrounds perks they've conveniently taken away from them …
No wild decks allowed and no extra deckbuilding slot. Like, seriously? First they don't include deck slots for demon hunter and now I have to delete decks to even clear quests?
And it will likely still suck because every hero that is tied to a single tribe inevitably lives or dies by their ability to get that tribe going ASAP. Which is entirely dependent on randomness and outside of your control.
There are already threads about this on Bug Reports so they're aware. Hope it gets fixed promptly so the quest doesn't just sit in my quest log. Already completed the entire advanture before the quest appeared and now I'm stuck …
That seems like a really bad idea to me. There are minions in the game that are good and useful outside of their tribe that will just end up getting randomly cut out of the pool. Menagerie is already a …