Me0203
Lv.7Design Champion
Comments
495 totalOnce again, here I am thinking - wow! Finally! There it is! I mean, part of me can't help but want this to be a Warrior card, but here is the rush Hunter support that always should have been.
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I think there's still a card I have to unlock for Blackrock Mountain... Yep! [card]Axe Flinger[/card], [card]Dragon's Breath[/card], hah, one day I'll get around to unlocking you.
This expansion has a whole host of cards so far that my immediate reaction to is, "Well... finally!"
We've seen so many iterations on this idea in community card design contests that it's amazing its taken so long to …
I like the idea, but the icon's a l'il off. It looks too polished next to Hearthstone's rustic game board, and perhaps too large.
That's a fine, fair tempo card (for a legendary). It's nice to see that positioning may matter a bit more in the future.
And handbuff exists, though it feels weird to say that while discussing Demon Hunter.
Sweet! That's a fine card, Hunter has oodles of 3-cost beasts with deathrattle and plenty of ways to proc them. I can't wait to experiment with this in Wild. It's just the sort of curve-defyin---
Sorry, what's …
Interesting. If hero power Mage does come together, this and [card]Fallen Hero[/card] might feel a bit like Control Paladin used to with [card]Equality[/card] and [card]Consecration[/card]. There'll have to be some draw there to glue all the pieces together.
If this were in any class besides Mage, who has gotten other cards like this, I'd really hate the effect. Not the power of it, but the idea - Hearthstone has long strayed away from Shadowverse-y single card OTKs, which …
Wow. They finally freakin' printed Secret Paladin support that WORKS!
To those folks irked because your secrets won't proc - they will, unless all the 3-3s are killed at once! Once one is killed, say, an Avenge will pop …
It's nice that I think I'll enjoy the broken card, for once. Elementals, randomness, and big guys? Swoon!
He seems underwhelming, really. Original [card]Kazakus[/card] was not an extremely strong card - it was played because Highlander decks had other strong payoffs and because it could grant resource-starved classes a sweet, sweet extra board clear or polymorph. Going by …
Ole Brukin! I love the art. He's using two axes as lightning rods! That's fitting for his effect, ain't it?
I can't help but imagine that he's about to lay down an epic drum solo, though. Move over, ETC.
Haha, that's fair. Thank goodness it didn't sound like the Lion King. (Though Orc Pumba is... intriguing!)
You're right, though. they did go for a less 'wacky zany Hearthstone' flavor with the Barrens. That decision makes sense …
Okay, I take it back, apparently some of you really liked the Barrens cinematic. Why?
Of course the Barrens cinematic flopped. We want the tunes and the grooves, and the Barrens one ain't had no grooves nor no tunes.
Do you like to play with . . . basic cards?
YES!
Oh my, I see. Definitely not, now, hold up, thank you very much, off I go to dust my Zai!
The [card]C'thun[/card] interaction there isn't a bug. C'thun cards are specifically worded with "(wherever it is)" -- no matter where you pull a C'thun from, the accumulated buffs will apply to it. [card]Doomcaller[/card]'s shuffled copy of C'thun has …