Once again, here I am thinking - wow! Finally! There it is! I mean, part of me can't help but want this to be a Warrior card, but here is the rush Hunter support that always should have been.
The Hunter part of me would like to see more support for the archetype (archetypes that rely on drawing one key card, even if good, are never fun), but the non-Hunter part of me would like to say... good golly let it die now it's gone too far, I'm scared!
I like the l'il dwarf, too. Sometimes you need a cute, generic dwarf. Headpats all around.
I think there's still a card I have to unlock for Blackrock Mountain... Yep! Axe Flinger, Dragon's Breath, hah, one day I'll get around to unlocking you.
This expansion has a whole host of cards so far that my immediate reaction to is, "Well... finally!"
We've seen so many iterations on this idea in community card design contests that it's amazing its taken so long to have it on a legendary, but here we are! I love it.
Sweet! That's a fine card, Hunter has oodles of 3-cost beasts with deathrattle and plenty of ways to proc them. I can't wait to experiment with this in Wild. It's just the sort of curve-defyin---
Interesting. If hero power Mage does come together, this and Fallen Hero might feel a bit like Control Paladin used to with Equality and Consecration. There'll have to be some draw there to glue all the pieces together.
If this were in any class besides Mage, who has gotten other cards like this, I'd really hate the effect. Not the power of it, but the idea - Hearthstone has long strayed away from Shadowverse-y single card OTKs, which I love and appreciate. Most Hearthstone OTKs require a long game and several cards. Heck, even C'Thun requires other cards and quite a long game to bulk up to killing potential. Anything close to a giant 7 or 8 mana game-winning bomb printed with intent to speed up the meta feels disgusting. This isn't there yet by far, but it scares me. I hope that never happens.
Wow. They finally freakin' printed Secret Paladin support that WORKS!
To those folks irked because your secrets won't proc - they will, unless all the 3-3s are killed at once! Once one is killed, say, an Avenge will pop out and the train will begin. Better yet, your opponent can't check all of your secrets with one attack, forcing them to hope, pray, and trade. This doesn't circumvent your secrets, it makes them even harder to deal with!
He seems underwhelming, really. Original Kazakus was not an extremely strong card - it was played because Highlander decks had other strong payoffs and because it could grant resource-starved classes a sweet, sweet extra board clear or polymorph. Going by speculation, it seems like this card will offer neither of those payoffs, and as such I think it's pretty much useless, especially so when you consider how good 4-cost cards tend to be.
Haha, that's fair. Thank goodness it didn't sound like the Lion King. (Though Orc Pumba is... intriguing!)
You're right, though. they did go for a less 'wacky zany Hearthstone' flavor with the Barrens. That decision makes sense given the storied WoW nature of the setting. I respect that they tried to make a powerful cinematic, but I don't think they succeeded. The main voice keeps building, yet can't draw out enough vocal intensity to really dig into the words (and is completely outshined by the second-long scream at the end, heh). The haha-tribal-glorification chanting is awkward, like someone listened to the Skyrim theme one too many times. And the words just aren't good enough. "The Barrens will break you." Er, okay, how is this video game setting going to 'break me', exactly? Am I a hentai protagonist?
Anyway, that's my rant out. Thank you for giving me an excuse to prattle on like a lonely grandfather.
The C'Thun interaction there isn't a bug. C'thun cards are specifically worded with "(wherever it is)" -- no matter where you pull a C'thun from, the accumulated buffs will apply to it. Doomcaller's shuffled copy of C'thun has always retained buffs as well, no?
Once again, here I am thinking - wow! Finally! There it is! I mean, part of me can't help but want this to be a Warrior card, but here is the rush Hunter support that always should have been.
The Hunter part of me would like to see more support for the archetype (archetypes that rely on drawing one key card, even if good, are never fun), but the non-Hunter part of me would like to say... good golly let it die now it's gone too far, I'm scared!
I like the l'il dwarf, too. Sometimes you need a cute, generic dwarf. Headpats all around.
I think there's still a card I have to unlock for Blackrock Mountain... Yep! Axe Flinger, Dragon's Breath, hah, one day I'll get around to unlocking you.
This expansion has a whole host of cards so far that my immediate reaction to is, "Well... finally!"
We've seen so many iterations on this idea in community card design contests that it's amazing its taken so long to have it on a legendary, but here we are! I love it.
I like the idea, but the icon's a l'il off. It looks too polished next to Hearthstone's rustic game board, and perhaps too large.
Oger gud.
That's a fine, fair tempo card (for a legendary). It's nice to see that positioning may matter a bit more in the future.
And handbuff exists, though it feels weird to say that while discussing Demon Hunter.
Sweet! That's a fine card, Hunter has oodles of 3-cost beasts with deathrattle and plenty of ways to proc them. I can't wait to experiment with this in Wild. It's just the sort of curve-defyin---
Sorry, what's that?
What? It's a Demon Hunter card? WHY!?
Interesting. If hero power Mage does come together, this and Fallen Hero might feel a bit like Control Paladin used to with Equality and Consecration. There'll have to be some draw there to glue all the pieces together.
If this were in any class besides Mage, who has gotten other cards like this, I'd really hate the effect. Not the power of it, but the idea - Hearthstone has long strayed away from Shadowverse-y single card OTKs, which I love and appreciate. Most Hearthstone OTKs require a long game and several cards. Heck, even C'Thun requires other cards and quite a long game to bulk up to killing potential. Anything close to a giant 7 or 8 mana game-winning bomb printed with intent to speed up the meta feels disgusting. This isn't there yet by far, but it scares me. I hope that never happens.
Wow. They finally freakin' printed Secret Paladin support that WORKS!
To those folks irked because your secrets won't proc - they will, unless all the 3-3s are killed at once! Once one is killed, say, an Avenge will pop out and the train will begin. Better yet, your opponent can't check all of your secrets with one attack, forcing them to hope, pray, and trade. This doesn't circumvent your secrets, it makes them even harder to deal with!
It's nice that I think I'll enjoy the broken card, for once. Elementals, randomness, and big guys? Swoon!
He seems underwhelming, really. Original Kazakus was not an extremely strong card - it was played because Highlander decks had other strong payoffs and because it could grant resource-starved classes a sweet, sweet extra board clear or polymorph. Going by speculation, it seems like this card will offer neither of those payoffs, and as such I think it's pretty much useless, especially so when you consider how good 4-cost cards tend to be.
Fun idea, though!
It begins!
Ole Brukin! I love the art. He's using two axes as lightning rods! That's fitting for his effect, ain't it?
I can't help but imagine that he's about to lay down an epic drum solo, though. Move over, ETC.
Haha, that's fair. Thank goodness it didn't sound like the Lion King. (Though Orc Pumba is... intriguing!)
You're right, though. they did go for a less 'wacky zany Hearthstone' flavor with the Barrens. That decision makes sense given the storied WoW nature of the setting. I respect that they tried to make a powerful cinematic, but I don't think they succeeded. The main voice keeps building, yet can't draw out enough vocal intensity to really dig into the words (and is completely outshined by the second-long scream at the end, heh). The haha-tribal-glorification chanting is awkward, like someone listened to the Skyrim theme one too many times. And the words just aren't good enough. "The Barrens will break you." Er, okay, how is this video game setting going to 'break me', exactly? Am I a hentai protagonist?
Anyway, that's my rant out. Thank you for giving me an excuse to prattle on like a lonely grandfather.
Okay, I take it back, apparently some of you really liked the Barrens cinematic. Why?
Of course the Barrens cinematic flopped. We want the tunes and the grooves, and the Barrens one ain't had no grooves nor no tunes.
Do you like to play with . . . basic cards?
YES!
Oh my, I see. Definitely not, now, hold up, thank you very much, off I go to dust my Zai!
The C'Thun interaction there isn't a bug. C'thun cards are specifically worded with "(wherever it is)" -- no matter where you pull a C'thun from, the accumulated buffs will apply to it. Doomcaller's shuffled copy of C'thun has always retained buffs as well, no?