Comments
1,192 totalThis page is just speculation. The official changes aren't announced yet.
I typically reroll this one because there aren't any Questline decks I'm excited about playing right now. But if I had to do it, I'd probably do Demon Hunter Questline in Wild. It's super easy to complete there, and I …
I completely agree that the Switcheroo Priest is a tilting, highrolly deck, but the data on HSReplay (which is certainly only preliminary since the expansion just launched) suggests that it's generally pretty bad in Standard. In theory that should be …
While it's certainly possible they'd do something differently, the Core Set is intended to be tied to a Hearthstone Year, and the April Expansion always kicks off a new year, so both ought to drop on the same day.
The other reason using Echo is compelling for [card]SN1P-SN4P[/card] is that it's not a spell. "Repeatable this turn" is clear and succinct for a spell, but meaningless for a minion. To make it really consistent with other cards without Echo, …
Today's Questline Hunter probably wouldn't use this because of how few slots they have for minions (most lists just run [card]Barak Kodobane[/card], [card]Multicaster[/card], and [card]Wandmaker[/card] - 5 minions that all draw or generate more spells).
That said, rotation could change …
Yeah, the reason I think it could see play in as a dragon synergy is because a) those decks often want more dragons in hand and b) the "fail state" for the card is a reasonable vanilla minion for a …
A lot of the Standard dragons will be rotating out, and I doubt we'll see a ton of new dragons in a Sunken City/Naga themed set. The most of any neutral minion type in today's Core Set is 8 (i.e. …
The overhaul to sets seems welcome and overdue - the idea that only some regions get a meaningful number of cards in each release was bizarre and less fun than a traditional release structure.
Jhin, and the whole concept …
+1 to a a lot of what AngryShuckie is saying. When discussing an MTG card that seemed to violate some rules, a friend of mine quipped that the text on each MTG card basically reads "here's how I break the …
I just tried out an Untapped Potential Druid in Wild to get Boomkin progress, and didn't get any progress at all despite dealing damage. Notably, that damage was dealt after I got the "Choose One cards do both" effect from …
Are other folks seeing the DH and Rogue ones as totally missing? I see no new achievements for those in the game client when I open up FiAV achievements.
I've enjoyed messing around with [card]Kazakusan[/card] Priest, and even climbed a bit with it. If Questline Hunter becomes a top tier meta deck in the next week or so, I could see it being a serious tier 2 deck because …
I guess it all depends on how you define "going into the expansion," but Riot has explicitly said they'll be doing balance adjustments when they launch the new cards. Here's the relevant excerpt:
"This patch, we’re focusing on bug fixes …
Quote From minuano28 Anyway as much as I have been enjoying this discussion, I have the feeling that we have said all that could be said on this subject ( or at very least I did) and that …
Quote From minuano28 Saying that Demacia lack of good finisher is design choice to me is like saying the region isn't supposed to win with it's own champions/follower which not something that I consider to be a healthy …
Quote From minuano28 This is not the issue with Demacia or the issue that I was trying to highlight. Champion requiring specific synergies to function is not Demacia's problem.
To illustrate my point let's compare some follower, …
I think it's worth challenging the premise that Demacia is only used as a support region. If you trust the Mobalytics tier list, then there are two competitive decks that feature Demacian Champs: Pantheon Dragons at S Tier with [runecard]Shyvana[/runecard] …
Quote From Nifty129 We have seen a massive number of decks drop to a barely playable winrate like 51%
So I'll list only the decks that are currently 53% and higher, yes the list is kinda scuffed.
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Setting aside the fact that an aggregate 51% win rate across players of all skill levels is really not bad, I'm not seeing 51% for Plunder Midrange, I'm seeing 53.3%. Not the highest win rate, but perfectly respectable (again, particularly …