Armagedillo is a rare encounter in Uldum. Like, in actual WoW.
They're probably going to take random NPCs for the rest of them, maybe some Halls of Origination, Skywall, and Lost City of the Tol'vir bosses. I hope Tehkan is the Warlock Legendary, since he's both a quest mob from Uldum and he implied he had some specific connections to Rafaam in the Dalaran Heist.
I'd personally prefer a rotating sets format, akin to what they're doing with Arena. A new subset of the game available every month, so the format can never get too stale. They can even remove Witchwood, Karazhan and Frozen Throne for the first month.
That's really unfriendly to new players, though. You basically need to have a reasonable number of cards from every single set in order to stay relevant in every meta. Currently, there's a solid understanding of which cards are most relevant to own for people with limited dust (the ones from the current year). If you make things go nebulous, no one but the most dedicated players are going to stay around.
I'd be okay with rotating Classic cards, but only in the case where they create 100+ new cards to swap in instead of pulling directly from old sets, to reduce that immaterial feeling as much as possible. They can even be reprints of old Wild cards, they just need to feel separate.
How do you actually edit pre-existing cards while keeping things smooth, I've tried the card generator but it only generates new cards.
If you go to Hearthcards and hit the little "Import" button (it's next to where you enter the name), it'll open a menu that lets you pull up any existing card and edit it.
I'll be worried if there will be a card that actually gives Reborn to a minion, because that could slip out of hand.
I wouldn't worry about that. There almost certainly will be a card like that, but it probably won't be that strong. Desperate Stand saw absolutely zero play, and neither did Corpse Raiser.
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Armagedillo is a rare encounter in Uldum. Like, in actual WoW.
They're probably going to take random NPCs for the rest of them, maybe some Halls of Origination, Skywall, and Lost City of the Tol'vir bosses. I hope Tehkan is the Warlock Legendary, since he's both a quest mob from Uldum and he implied he had some specific connections to Rafaam in the Dalaran Heist.
Well, that's kinda the point of the Brawl Block tavern brawls. It's probably fine staying in that format.
That's really unfriendly to new players, though. You basically need to have a reasonable number of cards from every single set in order to stay relevant in every meta. Currently, there's a solid understanding of which cards are most relevant to own for people with limited dust (the ones from the current year). If you make things go nebulous, no one but the most dedicated players are going to stay around.
I'd be okay with rotating Classic cards, but only in the case where they create 100+ new cards to swap in instead of pulling directly from old sets, to reduce that immaterial feeling as much as possible. They can even be reprints of old Wild cards, they just need to feel separate.
Oh? Try pulling Golemagg.
The only other minions that summon other minions and give them Rush are Betrug and The Boom Reaver, and those are boring. I went for a card instead.
Stampeding Roar
Druid Beast synergy.
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Can we take a minute to appreciate its flavour text, though?
Oooh, see that wasp! Watch that sting! Dig in the Sandwasp Queen!
Elise and Lunara share a voice actress. That's mildly interesting.
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Bad form to do two in a row, but I couldn't resist.
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If you go to Hearthcards and hit the little "Import" button (it's next to where you enter the name), it'll open a menu that lets you pull up any existing card and edit it.
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For the record, this is the art the actual Sir Finley card will be using.
Looks pretty kickass the me.
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It has to be a Hero Power. You can optionally also create whatever card would grant this power.
I wouldn't worry about that. There almost certainly will be a card like that, but it probably won't be that strong. Desperate Stand saw absolutely zero play, and neither did Corpse Raiser.
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Needs to be a Paladin card and have something to do with Hero Powers.