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MurlocAggroB

COMMENT_COUNT_990_HS
Joined 06/12/2019 Achieve Points 1220 Posts 995

MurlocAggroB's Comments

  • I actually love that guess. It's still not right, though.

    I'll say this: it's an old, obscure card.

  • Way off. I can give some hints if nobody gets it today.

  • When he's summoned, sound the trumpets

    It's totally common to hear

    Pay more mana and bigger he gets

    But he'll always be lowest tier

     

    This one's hopefully a bit harder.

  • "Neither rain, nor snow, nor witch!"

    Swift Messenger

  • Yes. Your go!

  • Warm, but not the answer.

  • What he does for ten I do for three

    He plays Deathwing, but for free

    At first glance I may seem bad

    Find a fiendish use and he'll be sad

  • Okay, cool.

  • Hang on, Shaman doesn't have a Galakrond?

  • Fill your board with 6/6 dragons at the low, low cost of 25 health!

     

    EDIT: Why is the reply function on this forum so terrible? It should have a marker in the corner to show who you're replying to or something.

  • Thankfully not Even.

  • (You did the game wrong. You're supposed to put a trait that the card shares)

    Corridor Creeper

    Sleeper OP card.

  • Arch-Thief Rafaam

    Final reward for clearing an adventure.

  • You're paying for the Virtual Ticket so you can watch all the Blizzcon VoDs. The other things are free. If you don't want the VoDs, that's fine. You just don't get the goodie bag.

  • Quote From YourPrivateNightmare

    Torn on this one.

    On one "hand" drawing 4 while also increasing Handsize in a class that likes to draw a lot is pretty strong. This makes both Plot twist and the Quest a lot better.

    On the other hand, this is a 7-mana 4/4 that does nothing the turn it's played, meaning you'll usually have to set up a Doomsayer turn to play this and even then it's a pretty weak play by itself.

    Although we finally get to play 1-mana Mountain Giants.

    The real question is whether this works in combination with a dragon package, because otherwise I don't see Controllock working out.

    Would pre-nerf Ancient of Lore still be an auto-include? Yes obviously because of Ossirian Tear, but even standalone it's still a good effect. Creating card advantage while putting any body on the field is a great ability. The extra hand space is just icing.

  • Quote From Janusi

    "If you've already Galakrond"? Is Galakrond a verb as well?

    You're*. You are.

  • I will say, the Warlock package looks a bit at odds. The dragon Warlock is pushing control, while Galakrond is pushing zoo. Given how godawful anything except Zoolock has been all year, I don't have much faith in dragons saving them.

  • People are saying RIP Antique Healbot, how 'bout RIP Tuskarr Jouster?

    Blizzard's doing their damnedest to show how bad TGT is.

  • Quote From RandomGuy

    Works well with the Quest, actually. Might even make it playable.

    Might be a little hard to use the quest, since you wouldn't want to replace your Quest hero power with Galakrond's but you also wouldn't want to lose Galakrond's Battlecry. You'd have to draw and play Galakrond before attacking 5 times. Seems inconsistent. Same reason Dr. Boom was bad in OG Quest Warrior.