Comments
1,231 totalIt has more to do with the update frequency where Blizzard and Wizards have shown an unwillingness to provide meaningful balance changes every two weeks, Riot has been on it, and doing a great job. I would say right now …
I want to start by apologizing for what is going to be an indepth analysis of logical fallacies, in relations to net decking in Legends of Runterra.
Be aware, this doesn't apply to games like mtg or hearthstone where …
Now that we have the patch changes where yoink was turned into nab, and cards are stolen from the bottom of the deck, issues have been resolved. As long as you are running two of a given card, you have …
Yuuuup lol. Funny stuff, I did say before that braum vlad was gonna be really good, people weren't thrilled.
Yep Kinkou elusives is a very strong a flexible deck. You can even drop the 7 mana hatchling if it bricks your hand, and cut out zed if you feel like he's not getting past chump blockers, and it makes …
I'll be honest I'm pretty luke warm about the predictions for the new season.
It's a lot of elusives, and burn in tier 1, along with Heimer that also just generates elusives.
That being said what isn't there …
Agreed I would stick with the Ren Shadowblade rework which is a lot better.
Yeah you do have to increasingly ask yourself, will this card loose me the game against yoink, when it should be do I want to run this card because it's fun. The harrowing is a great example I had to …
Yep the buff to braum is pretty good, makes Vlad seem very well positioned.
[runedeck]1044[/runedeck]
https://playruneterra.com/en-us/news/patch-1-4-notes-the-season-of-fortune/
Hey guys.
This patch is gearing up to be hugely impactful, with the tuning down of a few troublesome mechanics like yoink, and the buffing of several unplayable epics like Farron, shadowblade, and Jae.
Let's post …
The health change isn't that big of a deal because you can just play pilfered goods at burst speed so you still get your discounts, but now merchants die to withering wail and vile feast which is very significant. Grabbing …
changes are outlined here, yoink will now take from the bottom of the deck, and black market merchant will have one less health.
This does one very key thing, yoink will no longer deny you valuable draws, but it …
In the casual que right now 4/5 games are against yoink decks so hopefully they are addressing this in the patch notes tomorrow
I was honestly just talking about the yoink package that being pilfered goods, merchant, grifter. Everything else in this game is fine with me personally, I think there are adequate counters and playarounds, yoink just is a little overtuned and …
Glad you made this thread, because this is the other big contentious deck running around right now. It has a pretty clear weakness against elusives, because all of the chump blockers don't do anything against that deck, but against everything …
Edit - You're talking agent of treachery which is 7 mana and steals off board. I would be fine with that, if there was 10 mana card in legends of runterra that said steal a follower I don't think anyone …
I played mtg Arena extensively, Gwent, Hearthstone, and others. Stealing has never been a thing in those games, that's probably why it's been difficult to balance for riot, they have nothing to draw upon experience wise. Now randomization sure, that's …
It's become enough of an issue that streamers are running deep just so that they steal toss cards which are awful for the opponent.
Dude you should see mogwai rave about the mechanic, because card value is relative to context. For instance if I steal a ruination and that's exactly the card I need then the value can be considered to be 2x that …
Hey so I thought it would be fun to run through a single game vs tempo yoink and outline every card that was stolen and the role it played in winning the game for the opponent, and how their absence …