Regarding Magic Carpet I've been unimpressed with it in the few games I tried. Seems like a bit of a win more card in that it does nothing w/o the cards you already rely on to win, lackeys and pogos. You also have Zilliax(es) and rushy lackeys, not to mention vanish and whatever spells your spell lackey gives you, so the effect is a bit redundant.
How is carpet a win more card?? It literally helps you play from behind. With bounce effects, you can use one pogo to clear a board. By themselves, the bounce effects don't do anything other than add +2/+2 to a minion that can be cleared before it does achieves anything... maybe it's only working for me because I'm running more of those and less shuffle mechanics than the average pogo deck
Ironically, two of the five scheme cards see no competitive play and neither of them are Lazul's Scheme, which is seen in the current most popular priest archetype, Nomi priest. It's also the third best scheme by winrate
I have trouble uploading images, posting links, editing my posts, and copy pasting tekst. So I guess the title is all you get for now :p Sorry. Mod xskarma dealt me a warning after mentioning outof.cards basically. I'd share it if I could
Trouble with uploading images and editing posts goes far beyond current drama. The site/forum tools were/are so outdated, run on an archaic system and were not managed properly by Curse/Fandom, so many things dont work as they should
I think OP means he'd love to post proof that he got warned, but can't because he's having issues doing these things on OOC, which is weird because these seem to be working for me
Well, it's understandable, if you get in their shoes. They are bleeding because of this split.
Tbh, i don't think OOC needs advertising on HP. Everybody there knows of OOC by now, at least regular users, and advertising there is unfair, if you think about their situation there (of which they cannot be judged responsible).
Best thing for whoever prefers OOC is just leaving HP alone, and produce traffic and content here instead.
And if one means to use both sites for the time being, it's pointless to generate harm on one of them.
Bleeding or not, it's scummy. "Advertising" infractions are for the dick enlarger threads they leave up all day. If mentioning OOC is advertising, then they may as well close down the entire off-topic section because we mention random things in there all the time
Just yesterday I was defending these guys because "they're not Curse and haven't done anything sketchy yet"... well, that didn't take very long
There's a poll about which site people want to use and somehow OOC is currently winning despite the poll being hosted on HP. Color me surprised; I wouldn't have thought such an overwhelming majority would come over simply because reading is hard
I'm no lawyer but wouldn't it be hilarious if the new owners could somehow peruse legal action against Curse after all this? They basically shat on the site so hard that over half of the active users left right before Magic Find took control
If you watch 3 hours of Masters Tour Las Vegas (consecutive or non-consecutive) on any of our official channels during the designated timeframes listed below, you will be granted a Rise of Shadows card pack. Keep watching for a total of 6 hours and you’ll be granted another Rise of Shadows pack! On top of that, 1,500 lucky eligible viewers will be randomly rewarded with Classic card packs every hour.
These rewards can be earned during the following times:
I start with a combo, gimmick or card that I think is underrated, underplayed or otherwise has hidden potential... something that has rarely been done (or done right)
I always strive to build decks that are the best versions of themselves, no exceptions. If the deck is Gonk Druid, the other 29 cards are dedicated to make the deck win as often as possible, while still giving the star card a role. I never play with bad cards unless they're part of the gimmick; the fun lies in the challenge of making the existing oddity successful
Sometimes I take successful "shells" from existing decks to support my idea but I don't really netdeck. I learn what makes those decks good and take what I need to ensure each card added has a purpose in the new deck
And of course, adapting a deck to the meta (be it with techs, speed adjustments, etc) is an important part of making it competitive. In fact, sometimes the gimmick itself is thought up because it counters the meta in an interesting way
There have been a number of pogo rogues, which piss me off. I'll wait for them to figure out that the deck is still trash before playing for fun. I'm rooting for the bomb hunters to speed up the process. Other than those, I've seen cyclone mage with unexpected results, token druid with sn1p-sn4p but haven't lost to them yet. I'm currently trying to refine a midrange shaman with both of its buffed cards
"why should i throw money at this small indie company?"
If you feel like you're THROWING money away, you will stop doing so. The small indie derp meme is 'tired' at best. I am glad I can come here to OOC and see that I am not alone as a pissed-off patron to the mobile game and others are wondering WTF? as well.
I just want to buy the bundle with my shitty Amazon coins yet I can not...
Did you even read the context of that quote? The dude you're responding to didn't say that they personally feel like throwing money away, only that they're concerned that other people will. IMO, it's a very legitimate concern
There's a decent sized group of people who get headaches reading light text on dark. It's a physiological trait that you either have or your don't. Those people would absolutely be driven away by this color scheme so I wouldn't recommend giving this issue a low priority, if I may be so bold
As for other colors ... the HS wiki has a nice "pages in a collection" theme going on if you want to tie in with the game. A "hearthpwn" color theme might help people transition. Personally, I'm overjoyed by the current dark mode and hope you don't simply override it
All of you are way overthinking it. The failure of Artifact was caused by the lack of f2p options alone. HS got away with being expensive because it was the first ever big digital card game. People joined because there were no good alternatives. By joining, you start building a collection, which is an investment (time or monetary) which makes it difficult to quit or switch to another card game
Artifact, on the other hand, was launched after many free alternatives have been released. A player getting into card games would have a lot of incentive to avoid this title and instead go for one of the free indie options. Meanwhile, players invested into HS already would not want to abandon their investment and because they have the experience, they're aware of how expensive a card game can be if the creators are inclined to charge them
A part of why HS is still the most successful digital card game out there is because of its playerbase. It's a lot more fun when I can share my aviana dragon druid or discuss quest rogue strategy among friends or on forums. The pricing structure prevented that big community from forming for Artifact before it even had a chance.
Speaking of which, the card free market probably fueled its downfall once things clearly started looking south. Players leaving the game en mass meant the value of cards is decreasing by the day. Players who are on the fence about leaving are incentivized to cash out their cards sooner rather than later
I admit, I haven't played Artifact myself but I believe these factors alone are enough to spell disaster in any upcoming cardgame. It doesn't matter if the game itself is good or not when no one is willing to give it a chance. Even if it was the best one out there, a card game is still a card game; there can't be enough variation to make it $40+ better than Shadowverse/ Eternal/ etc
I just wanted to say the notifications are what I miss the most from hearthpwn. I'd like to be notified if someone quotes (which hilariously wasn't even a feature on hearthpwn) or replies to me in a post. Subbing to threads or following people would be cool too, but it's not as high priority
It'd be hard for this card to ever become competitive because of how important transform effects are in wild. Slow decks need them to survive a big priest highroll and fast decks use them to get through voidcallers and plague tokens. Of course, if you're just trying to make it work the best it can for fun, you're free to try
If you don't like echoing ooze, you can try adding Umbra to duplicate the weapon and a few big deathrattles to go with her. You can even turn it into an Undatakah deck
There are a couple of weak cards in your list. The lance was never played when it was standard and makes no sense now when 2 attack doesn't line up well with the meta. Hammer of wrath likewise is only found (rarely) in cycle heavy combo paladins. Chillblade champions are okay when the weapon lands on it but very bad otherwise. Combinations in wild need to be either at a game winning power level or consist of cards that are still decent stand alone. I haven't tried 2 pyros and 1 activator myself, but it looks wonky. Spellbreakers don't appear to have good targets in wild if you're not running an aggro deck(?) I can only think of an early vargoth or frothing berserker as targets. As a slower value deck, voidcallers aren't such a big deal
The general rule of thumb is that if it wasn't played when it was standard, you really, really don't want it in wild unless it gained an insane synergy with the bigger pool. Piloted shredder was played in almost every deck but now literally nowhere. That's how far the power level has gone up. Ask yourself if each of your cards are better than piloted shredder
Ebon Dragonsmith is a pretty big trap IMO. Even when I tested it in weapon heavy standard decks it eventually gets cut for being too weak. 4 mana 3/4 is terrible. A 3/4 is worth about 3 mana in arena, but in constructed (especially wild), even a 3 mana 3/4 needs serious effects or synergies to be playable. I'd say dragonsmith's body is worth about 2.5 mana, making the effect cost 1.5 mana. Paying 1.5 mana to save 2 mana on a later turn is an extremely mediocre investment, and this is assuming you always have a weapon in hand for it to hit
My Greetings, outof.cards! The site looks absolutely fantastic and doesn't lag, which is a true privilege for those of us coming from Hearthpwn. Hopefully we can retain all of the users who made Hearthpwn great while shedding all perpetual whiners who can't read
By the way, I've been told this site is going to do more card games than just HS? I'm excited to find out which ones. Hopefully there will be MTGA so the Shermanator has reason to drop by
I think our chaos god is lost in another plane
I hope he hasn't been consumed by MTG:A and forgotten about us T.T
How is carpet a win more card?? It literally helps you play from behind. With bounce effects, you can use one pogo to clear a board. By themselves, the bounce effects don't do anything other than add +2/+2 to a minion that can be cleared before it does achieves anything... maybe it's only working for me because I'm running more of those and less shuffle mechanics than the average pogo deck
These decks are nothing alike. The last iterations of Quest rogue and Jade druid were both stellar against aggro. Pogo rogue has 1x Ziliax
I just beat a Y'Shaarj, Rage Unbound into pulling real Y'shaarj Big Priest opening. Devolve is a crazy card, especially when it gives your opponent Majordomo Executus
Ironically, two of the five scheme cards see no competitive play and neither of them are Lazul's Scheme, which is seen in the current most popular priest archetype, Nomi priest. It's also the third best scheme by winrate
I think OP means he'd love to post proof that he got warned, but can't because he's having issues doing these things on OOC, which is weird because these seem to be working for me
Bleeding or not, it's scummy. "Advertising" infractions are for the dick enlarger threads they leave up all day. If mentioning OOC is advertising, then they may as well close down the entire off-topic section because we mention random things in there all the time
Just yesterday I was defending these guys because "they're not Curse and haven't done anything sketchy yet"... well, that didn't take very long
There's a poll about which site people want to use and somehow OOC is currently winning despite the poll being hosted on HP. Color me surprised; I wouldn't have thought such an overwhelming majority would come over simply because reading is hard
I'm no lawyer but wouldn't it be hilarious if the new owners could somehow peruse legal action against Curse after all this? They basically shat on the site so hard that over half of the active users left right before Magic Find took control
I'm guessing this isn't a front page article due to the happenings of that other site... Posting here so you guys are informed :)
I start with a combo, gimmick or card that I think is underrated, underplayed or otherwise has hidden potential... something that has rarely been done (or done right)
I always strive to build decks that are the best versions of themselves, no exceptions. If the deck is Gonk Druid, the other 29 cards are dedicated to make the deck win as often as possible, while still giving the star card a role. I never play with bad cards unless they're part of the gimmick; the fun lies in the challenge of making the existing oddity successful
Sometimes I take successful "shells" from existing decks to support my idea but I don't really netdeck. I learn what makes those decks good and take what I need to ensure each card added has a purpose in the new deck
And of course, adapting a deck to the meta (be it with techs, speed adjustments, etc) is an important part of making it competitive. In fact, sometimes the gimmick itself is thought up because it counters the meta in an interesting way
There have been a number of pogo rogues, which piss me off. I'll wait for them to figure out that the deck is still trash before playing for fun. I'm rooting for the bomb hunters to speed up the process. Other than those, I've seen cyclone mage with unexpected results, token druid with sn1p-sn4p but haven't lost to them yet. I'm currently trying to refine a midrange shaman with both of its buffed cards
Bomb hunter games last ten turns at the very most. They probably just haven't drawn it
Did you even read the context of that quote? The dude you're responding to didn't say that they personally feel like throwing money away, only that they're concerned that other people will. IMO, it's a very legitimate concern
There's a decent sized group of people who get headaches reading light text on dark. It's a physiological trait that you either have or your don't. Those people would absolutely be driven away by this color scheme so I wouldn't recommend giving this issue a low priority, if I may be so bold
As for other colors ... the HS wiki has a nice "pages in a collection" theme going on if you want to tie in with the game. A "hearthpwn" color theme might help people transition. Personally, I'm overjoyed by the current dark mode and hope you don't simply override it
All of you are way overthinking it. The failure of Artifact was caused by the lack of f2p options alone. HS got away with being expensive because it was the first ever big digital card game. People joined because there were no good alternatives. By joining, you start building a collection, which is an investment (time or monetary) which makes it difficult to quit or switch to another card game
Artifact, on the other hand, was launched after many free alternatives have been released. A player getting into card games would have a lot of incentive to avoid this title and instead go for one of the free indie options. Meanwhile, players invested into HS already would not want to abandon their investment and because they have the experience, they're aware of how expensive a card game can be if the creators are inclined to charge them
A part of why HS is still the most successful digital card game out there is because of its playerbase. It's a lot more fun when I can share my aviana dragon druid or discuss quest rogue strategy among friends or on forums. The pricing structure prevented that big community from forming for Artifact before it even had a chance.
Speaking of which, the card free market probably fueled its downfall once things clearly started looking south. Players leaving the game en mass meant the value of cards is decreasing by the day. Players who are on the fence about leaving are incentivized to cash out their cards sooner rather than later
I admit, I haven't played Artifact myself but I believe these factors alone are enough to spell disaster in any upcoming cardgame. It doesn't matter if the game itself is good or not when no one is willing to give it a chance. Even if it was the best one out there, a card game is still a card game; there can't be enough variation to make it $40+ better than Shadowverse/ Eternal/ etc
I just wanted to say the notifications are what I miss the most from hearthpwn. I'd like to be notified if someone quotes (which hilariously wasn't even a feature on hearthpwn) or replies to me in a post. Subbing to threads or following people would be cool too, but it's not as high priority
Keep up the great work <3
It'd be hard for this card to ever become competitive because of how important transform effects are in wild. Slow decks need them to survive a big priest highroll and fast decks use them to get through voidcallers and plague tokens. Of course, if you're just trying to make it work the best it can for fun, you're free to try
If you don't like echoing ooze, you can try adding Umbra to duplicate the weapon and a few big deathrattles to go with her. You can even turn it into an Undatakah deck
There are a couple of weak cards in your list. The lance was never played when it was standard and makes no sense now when 2 attack doesn't line up well with the meta. Hammer of wrath likewise is only found (rarely) in cycle heavy combo paladins. Chillblade champions are okay when the weapon lands on it but very bad otherwise. Combinations in wild need to be either at a game winning power level or consist of cards that are still decent stand alone. I haven't tried 2 pyros and 1 activator myself, but it looks wonky. Spellbreakers don't appear to have good targets in wild if you're not running an aggro deck(?) I can only think of an early vargoth or frothing berserker as targets. As a slower value deck, voidcallers aren't such a big deal
The general rule of thumb is that if it wasn't played when it was standard, you really, really don't want it in wild unless it gained an insane synergy with the bigger pool. Piloted shredder was played in almost every deck but now literally nowhere. That's how far the power level has gone up. Ask yourself if each of your cards are better than piloted shredder
Ebon Dragonsmith is a pretty big trap IMO. Even when I tested it in weapon heavy standard decks it eventually gets cut for being too weak. 4 mana 3/4 is terrible. A 3/4 is worth about 3 mana in arena, but in constructed (especially wild), even a 3 mana 3/4 needs serious effects or synergies to be playable. I'd say dragonsmith's body is worth about 2.5 mana, making the effect cost 1.5 mana. Paying 1.5 mana to save 2 mana on a later turn is an extremely mediocre investment, and this is assuming you always have a weapon in hand for it to hit
Nice to see some familiar faces already :)
My Greetings, outof.cards! The site looks absolutely fantastic and doesn't lag, which is a true privilege for those of us coming from Hearthpwn. Hopefully we can retain all of the users who made Hearthpwn great while shedding all perpetual whiners who can't read
By the way, I've been told this site is going to do more card games than just HS? I'm excited to find out which ones. Hopefully there will be MTGA so the Shermanator has reason to drop by