I moved some cards to "sidegrades" if they had changes that went in both directions, even if it leaned in one more than the other. The only one I made a buff is Chief Nakotak, since its effect is far more important than its stats.
Agree about the gameplay changes. Even if they make some cards stronger or weaker, they should've had their own section in hindsight.
We don't usually cover bug fixes in these articles, so I kinda ignored them. Same for Path of Champions. If you're talking about the new cosmetic stuff, stay tuned!
Flux has been busy with managerial stuff lately, and he's the one usually doing the patch notes. I'm the one who's covered notes previously (like once, lol), but I was also otherwise occupied with things when the patch dropped.
Yeah, that’s a fair point. I’ve watched a few youtubers play with him, and I usually forget he’s in the deck. Once your hero takes damage, you don’t even register the higher-than-normal health. The only exception is if the hero goes below 10 Health, I think “You’d/I’d be dead right now if it wasn’t for Ren”.
BasilAnguis: Cauterize and Blazing Speed are my favorites, in that order, though I'm not sure if the latter breaks the rules. Probably not, since it doesn't destroy it itself.
BloodMefist: I like Discolock support, and Burn Bright is an interesting one. You pretty much need a good top-deck to make the use of discard synergies. Magic Candle is illegal, no Mage or Shaman cards.
Been a while since I took part in a comp! Here's my first idea:
A way for Weapon Warrior to have better consistency and survivability, while also giving Rogue some 'healing'. There's a normal version a Studies version.
Feedback:
Show Spoiler
Wailor: Not 100% on the flavor. Is the campfire in your hand?
Demonxz95: Enchantment is pretty scary, Rogue can play a lot of cards in a turn. Tame the Flame and Deep Burn are interesting, I think I like the former better.
linkblade91: I think I like the Snowball better. Don't think it needs Taunt, since it has immediate impact with Rush as is. The wording on the first version is better either way.
BasilAnguis: I think I like Heating Up! the most out of the bunch. Makes cards like Fireball more control-centric instead of smorcers. Too bad it's forbidden, sorry.
Happy birthday! So glad to be part of this amazing team and project!
I know you’ve mentioned me as part of the Yu-Gi-Oh side of the site, but I probably wouldn’t be here without Mythgard. Hopefully that game makes a nice comeback in the near future. Also looking forward to the OutOfGames side of things, and well as the merch store with the- Whoops! Almost slipped!
I moved some cards to "sidegrades" if they had changes that went in both directions, even if it leaned in one more than the other. The only one I made a buff is Chief Nakotak, since its effect is far more important than its stats.
Agree about the gameplay changes. Even if they make some cards stronger or weaker, they should've had their own section in hindsight.
We don't usually cover bug fixes in these articles, so I kinda ignored them. Same for Path of Champions. If you're talking about the new cosmetic stuff, stay tuned!
Flux has been busy with managerial stuff lately, and he's the one usually doing the patch notes. I'm the one who's covered notes previously (like once, lol), but I was also otherwise occupied with things when the patch dropped.
Yeah, that’s a fair point. I’ve watched a few youtubers play with him, and I usually forget he’s in the deck. Once your hero takes damage, you don’t even register the higher-than-normal health. The only exception is if the hero goes below 10 Health, I think “You’d/I’d be dead right now if it wasn’t for Ren”.
Redid the card according to feedback.
Feedback:
Wailor: Ok, I can see the flavor. Balance seems good too, especially when compared to Grumble, Worldshaker.
R: Love Tea Time. Not crazy about Overheat.
BasilAnguis: Cauterize and Blazing Speed are my favorites, in that order, though I'm not sure if the latter breaks the rules. Probably not, since it doesn't destroy it itself.
linkblade91: Looks good.
BloodMefist: I like Discolock support, and Burn Bright is an interesting one. You pretty much need a good top-deck to make the use of discard synergies. Magic Candle is illegal, no Mage or Shaman cards.
Been a while since I took part in a comp! Here's my first idea:
A way for Weapon Warrior to have better consistency and survivability, while also giving Rogue some 'healing'. There's a normal version a Studies version.
Feedback:
Wailor: Not 100% on the flavor. Is the campfire in your hand?
Demonxz95: Enchantment is pretty scary, Rogue can play a lot of cards in a turn. Tame the Flame and Deep Burn are interesting, I think I like the former better.
linkblade91: I think I like the Snowball better. Don't think it needs Taunt, since it has immediate impact with Rush as is. The wording on the first version is better either way.
BasilAnguis: I think I like Heating Up! the most out of the bunch. Makes cards like Fireball more control-centric instead of smorcers. Too bad it's forbidden, sorry.
AeroJulwin: Neat card, great flavor.
No, no, Jackman. Got lost on his way to SNAP.
They just released the beta in the Philippines a few days ago
No N'Zoth in the miniset? Huh. That's surprising.
I just noticed this is the 4th Herald in the mini-set, and they're all Nagas. Wondering what they're heralding. HMMM...
Big Paladin is gonna love that spell!
Happy birthday! So glad to be part of this amazing team and project!
I know you’ve mentioned me as part of the Yu-Gi-Oh side of the site, but I probably wouldn’t be here without Mythgard. Hopefully that game makes a nice comeback in the near future. Also looking forward to the OutOfGames side of things, and well as the merch store with the- Whoops! Almost slipped!
I guess it could be pretty nuts with Dun Baldar Bridge. Or it's just garbage :P
Glad to hear it! They're a bit of a pain to set up, but if makes things easier to digest, it's well worth the effort.
Should be, yeah. The expansion comes out on Wednesday, so tomorrow we'll likely get patch notes.
It has turns, you just take them at the same time as your opponent. Watch the Walkthrough, it explains it very well.
People tended to make Illaoi a Deep card when making custom cards. But no, let's add ANOTHER keyword, LoR doesn't really have enough!
Don't know how Amass performed, but it might be decent in LoR. We'll have to see.
Shhhh! You saw nothing! (but thanks for pointing it out)
Yeah, between this and
, the archetype is getting some neat healing back.
It's a really interesting idea, but I feel they could've done something while the voting happened. Still, looking forward to see them refine the idea.
Glad to be of service! Hopefully Konami listens to what people write in there.