Comments
2,268 totalVery good turn 1 play, especially if you go first. Not a massive card, but stick something magnetic on it and you can potentially snowball hard in the early game.
Obviously combos with Hounds and Lynxes, but I wonder if hunters might actually run [card]Wild Pyromancer[/card] to support this?
Yeah man, that's what I was thinking. Buff this dude up and you've got something to deal with.
I like the design. The deliberate arrangement of invoke first to summon the imps, followed by the buff makes it significantly better than it would have been the other way around. Odd, though, as it could be a finisher with …
I like this one. Not super powerful, but definitely strong. Great with Brann in wild, especially since so many dragons have battlecries.
Right. I play very little arena, so I don't bother voting there.
Great card. Playable without having invoked twice, total nuts if you have. Drawn by Galakrond is insane! What I like most is that you can't pull this off too early since you have to invoke first for full value. Once …
FUN!!! I love its flavor, and the fact that it's secret. Probably not super strong, but FUN!
Significantly better then its predecessor [card]Steamwheedle Sniper[/card] as the -1 attack is barely relevant. Gives you great flexibility in controlling the board early. I wish there were more ways for this to interact with other hero powers when it gets …
Not a great card IMO. Pulling secrets and thinning deck are good, but not that good. In the early game you'll get 1, maybe 2 secrets off it. But to do that, you have to hero power, which does very …
Extremely good card. 5/5. Just those stats on a taunt for 6 mana is already fantastic, plus the discover.
Seems pretty good. Bad without the dragon activation, but with it, yeah very playable.
Most other lackeys are strong in the early game, but this one will be bad if generated early. However, late game potential is huge. Remember that 4 classes are getting Explorer dragons that discover other dragons. You can chain these …
Very good card, I think. You only need 4 cards in hand to get decent value from it, but 11/11 taunt is possible with [card]Valdris Felgorge[/card]. Wow.
THAT'S A CARD!!!! Hot damn, the potential here, and in Warlock of all classes! I will definitely take this guy for a spin.
On further thought, there's no way it would do this. I would love to have them make a card that disrupts the "graveyard" bu they haven't yet. C'Thun is different, since each player basically has a "C'Thun counter" that you …
Does "wherever they are" include the resurrect pool (graveyard, for old school card players)? The ability to remove [card]Convincing Infiltrator[/card], for example, from a Priest's rez pool is actually REALLY powerful, but somehow I don't think it will do that.
Solid card, and the first Sidequest we've seen that costs more than 1. Wonder what else they've got coming?
This is my thought exactly. Rez priest will hate this. And I hate rez priest!
Hello? [card]Mimiron's Head[/card] anyone? Just get a little [card]Galvanizer[/card]/[card]Mechwarper[/card] action going, and you'll be swinging the big boy to face in no time. Throw in some silence in case of taunt, and don't forget [card]Crazed Alchemist[/card] to turn that measly …