My favorite use for Ragnaros: run him in quest druid with Carnivorous Cubes, Faceless Manipulators, and Deathwing. Extremely inconsistent, but when it works, you get a full board of 8 face damage. Throw in Majordomo for the maximum lolz.
In wild, Druids can tutor it out with Oaken Summons. I think this will be great vs. aggro, but I also love the concept of it. A mirage that comes and goes, pretty neat.
Beating Herioc adventures back in the day was real work, but extremely fun most of the time. Nowadays, with a greater card pool and a higher power level in many cases, you can go back and mop the floor with some of them. The decks and strategies haven't been updated!
My biggest regret. I've pre-ordered every expansion but Old Gods, and I didn't do this one because I was trying to spend less money on Hearthstone at the time. Definitely one of the coolest cardbacks out there.
I'm going to have to go with Plague of Murlocs. Murlocs have always been one of the most fun and silly aspects of Hearthstone, and the random effect of just turning everything into murlocs seems hilarious and, in many cases, probably really powerful.
Oh, such righteous punishment! Was messing around with my homebrew Big Warrior deck (Standard Casual) and ran into a bomb warrior. This guy played so badly (hitting 2/3 taunt security drone with 2-attack weapon, instead of trading 3/1 and clearing the 1-health Security Rover, as just one example) and got so lucky (cleared 2/3 taunt and 5/5 taunt with 2 boom bots). Then he got disconnected or something. I was still dead due to low health and 5 bombs in deck, but managed to stick Zilliax on a Bull Dozer and won. Hot damn, it felt good. I hate winning because of connection issues, but in this case, it was worthwhile.
It's worth noting that Mukla is from the classic set, and the game was pretty different at the start. Just tempo-ing out a 5/5 on turn 3 could be a solid play in various decks, especially if you had something in hand to deal with your opponent's buffed minion. I remember a time when people would jam Antonidas on turn 7 as a win condition, because chances are he'd live. Today there are way too many ways for him to get killed, silenced, etc. from hand.
Does Mukla have value in the current meta? Probably not, except in some mill scenarios that others have noted above. Of course, he's great to get from Wandering Monster, Exotic Mountseller, etc.
Interesting that all 3 revealed quests so far give hero powers that replicate past legendary minions (Brann, Fandral, Wilfred). I wonder if the other 6 quests will too? It's a neat mechanic, as it is always so hard to get good value from cards like that (I don't recall Wilfred seeing much play) because you would only ever get it on board for one turn, generally. Hero powers are more sticky. Perhaps new hero power disruption? Something like Mindbreaker or Saboteur? Could they possibly print a card that actually changes your opponent's hero power? Like Sideshow Spelleater in reverse?
I love this change. I enjoy playing burgle rogue for those crazy combos you can sometimes pull off, even though it's not the most consistent deck. When I'm burgling and cue into another rogue, I just groan (and concede, if I'm in casual). The downside is that you're less likely to get synergy (Kirin Tor Mage plus a secret, for example, or whirlwind plus execute), but the cross-class possibilities are endless. Imagine grabbing a Blackhowl Gunspire and a Volcano!.
I see here some debate over whether people were "offended" by overly sexualized artwork, but I think that misses the point. There is way too much sexualization and objectification of women in art and culture today, and video games are (I'm pretty sure) among the worst offenders. Since these games are played by a lot of young people, and certainly more males than females, they can't help but feed toxic masculinity with this type of art. It's not about what statement it makes, it's just about having these images be commonplace and acceptable. I applaud Blizzard for making these adjustments. As others have noted, there are many more potential candidates (Aviana, etc.).
If you're upset about content changes (a Felstalker and a Succubus are not the same thing), I agree with you. However, ask yourself how important these details are compared to everything else that makes the game great.
I think the bloodshed argument is more straightforward. Are many of us okay with or even fond of the graphic detail in some of the art? Sure. Do we need this to enjoy the game? Certainly not.
My favorite use for Ragnaros: run him in quest druid with Carnivorous Cubes, Faceless Manipulators, and Deathwing. Extremely inconsistent, but when it works, you get a full board of 8 face damage. Throw in Majordomo for the maximum lolz.
Twice now I've been playing a Heist and was about to lose, then Dreamgrove Ring gave me 5 Shirvallahs. Yeah, I won.
Looks fun. Hard to say how effective it will be since it's random.
How good is this guy? I've been playing a lot of thief priest recently (mostly just in casual for fun) and feel like I should maybe craft him.
In wild, Druids can tutor it out with Oaken Summons. I think this will be great vs. aggro, but I also love the concept of it. A mirage that comes and goes, pretty neat.
This was one of the hardest things to do, after beating the Lich King with all 9 classes. Chapter 5 on Heroic was a beast!
Beating Herioc adventures back in the day was real work, but extremely fun most of the time. Nowadays, with a greater card pool and a higher power level in many cases, you can go back and mop the floor with some of them. The decks and strategies haven't been updated!
My biggest regret. I've pre-ordered every expansion but Old Gods, and I didn't do this one because I was trying to spend less money on Hearthstone at the time. Definitely one of the coolest cardbacks out there.
I love this one because it shows that I have played Hearthstone live in person with other REAL PEOPLE!
Are some achievements still being accounted for? For example, I have made 2 decks, but I don't have the "Make a Deck" achievement.
What a fantastic card! I think it could have a lot of uses, but mostly, the flavor! BEEES! I literally laughed when I first read it.
One of my favorites! It's just so cute.
I'm going to have to go with Plague of Murlocs. Murlocs have always been one of the most fun and silly aspects of Hearthstone, and the random effect of just turning everything into murlocs seems hilarious and, in many cases, probably really powerful.
First try- killed by first boss when he cast Charge on a Dunemaul ogre and "missed" twice in a row for lethal. Feelsbadman.
Oh, such righteous punishment! Was messing around with my homebrew Big Warrior deck (Standard Casual) and ran into a bomb warrior. This guy played so badly (hitting 2/3 taunt security drone with 2-attack weapon, instead of trading 3/1 and clearing the 1-health Security Rover, as just one example) and got so lucky (cleared 2/3 taunt and 5/5 taunt with 2 boom bots). Then he got disconnected or something. I was still dead due to low health and 5 bombs in deck, but managed to stick Zilliax on a Bull Dozer and won. Hot damn, it felt good. I hate winning because of connection issues, but in this case, it was worthwhile.
This looks super fun! Have you played it much yet? I'm wondering if it's actually good, or just a fun memedeck. I'll try it out either way!
It's worth noting that Mukla is from the classic set, and the game was pretty different at the start. Just tempo-ing out a 5/5 on turn 3 could be a solid play in various decks, especially if you had something in hand to deal with your opponent's buffed minion. I remember a time when people would jam Antonidas on turn 7 as a win condition, because chances are he'd live. Today there are way too many ways for him to get killed, silenced, etc. from hand.
Does Mukla have value in the current meta? Probably not, except in some mill scenarios that others have noted above. Of course, he's great to get from Wandering Monster, Exotic Mountseller, etc.
Interesting that all 3 revealed quests so far give hero powers that replicate past legendary minions (Brann, Fandral, Wilfred). I wonder if the other 6 quests will too? It's a neat mechanic, as it is always so hard to get good value from cards like that (I don't recall Wilfred seeing much play) because you would only ever get it on board for one turn, generally. Hero powers are more sticky. Perhaps new hero power disruption? Something like Mindbreaker or Saboteur? Could they possibly print a card that actually changes your opponent's hero power? Like Sideshow Spelleater in reverse?
I love this change. I enjoy playing burgle rogue for those crazy combos you can sometimes pull off, even though it's not the most consistent deck. When I'm burgling and cue into another rogue, I just groan (and concede, if I'm in casual). The downside is that you're less likely to get synergy (Kirin Tor Mage plus a secret, for example, or whirlwind plus execute), but the cross-class possibilities are endless. Imagine grabbing a Blackhowl Gunspire and a Volcano!.
I see here some debate over whether people were "offended" by overly sexualized artwork, but I think that misses the point. There is way too much sexualization and objectification of women in art and culture today, and video games are (I'm pretty sure) among the worst offenders. Since these games are played by a lot of young people, and certainly more males than females, they can't help but feed toxic masculinity with this type of art. It's not about what statement it makes, it's just about having these images be commonplace and acceptable. I applaud Blizzard for making these adjustments. As others have noted, there are many more potential candidates (Aviana, etc.).
If you're upset about content changes (a Felstalker and a Succubus are not the same thing), I agree with you. However, ask yourself how important these details are compared to everything else that makes the game great.
I think the bloodshed argument is more straightforward. Are many of us okay with or even fond of the graphic detail in some of the art? Sure. Do we need this to enjoy the game? Certainly not.