Pezman
LV.16 ProComments
2,277 total[card]Arcane Tyrant[/card]s are not necessary ([card]Anubisath Defender[/card] is way better. I actually cut the Archivist since it backfired too much. Haven't updated it in awhile, sorry about that. Spitefuls are pretty solid choices, but only worth crafting if you play …
I run this bad boy in wild dragon druid, super fun. Congrats, and good luck!
https://outof.cards/hearthstone/decks/6637-spellz-n-dragonz
As the OP, I can only speak for myself of course, and not the bunch of you that agreed with me (thanks for that btw, really all I was looking for in the first place). I made the thread in …
Can't believe how many people are saying that this would "deny opponent's draws". Even after someone pointed out above that that's not how "Cast when drawn" cards work. Do people read the thread before posting? Or tooltips for that matter?
I love the absolutely broken stuff that they roll out for adventures. Staff of Renewal? Truesilver Lance? These are so far beyond what game balance could manage, they will be so fun to dominate the AI with!
Seriously, what am I supposed to do with 5 gold? I don't play arena too often, so when there's a promotion/free ticket event, I get in there. I always get a 25 or 35 gold reward, then that 5 gold …
I actually like this idea. It would just be an interesting tech card you could throw in if you were facing a lot of highlanders. Not powerful, and not terrible. I think having the cantrips do something would be more …
Yeah, you're right there. I hope you can still get some good use out of him, since I assume you won't disenchant. I unpacked him myself, and will keep him because of the no duplicate rule.
I'm floored by the fact that they've considered adding battlecries to the list of things "elusive" minions can't be targeted by. That would make some things, like Soggoth, a LOT stronger. Or a better example, zombeasts created by Rexxar using …
Owning Armagedillo doesn't affect this. The nerf is to cards that can discover Armagedillo, like Frightened Flunky.
I wasn't aware of the visual problems with hero powers, but I have a related concern. Does anyone else think the animation of getting a new hero power from a Quest takes too long? In a recent game, I killed …
Just what the title says. I've been playing the quest a fair bit, as well as matching against it, and it seems to me like turn 1 quest and coin is worth doing. Sure, you've "wasted" the coin, but you …
I played Zephrys at 6 mana against certain death from a murloc board. I wasn't sure what card I was looking for, but Zephrys knew it right away: Shadowflame. That was a full clear that didn't even cost me my …
This is pretty dang ambitious! Would be fun when it works (not for your opponent!), but I'd probably just settle for Vargoth/Time Warp to take 2 extra turns. With that, you can drop a couple Giants or something, and get …
I enjoy the counterplay of finding out your opponent is singleton, then ticking off resources on your head (like, ok, he played Animal Companion, so that card is gone).
I also find [card]Zephrys the Great[/card] to be so good …
Really fun read! Nice job! Maybe I'll even try the deck itself!
Well-played!
Not well. I added Subject 9 and a ton of secrets, so Call can get you 3 beasts, and Subject can thin the deck. Still pretty inconsistent, but fun when it works!