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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • I love this card. Great flexibility, and with the quest (or, of course, Fandral), totally nuts.

    In reply to Oasis Surger
  • Looks bad. Then I remembered Into the Fray. Looks playable.

    In reply to Faceless Lurker
  • Ok, call me crazy: cast this on Octosari to advance either a Mecha'Thun or Chef Nomi scenario. Anyone?

    In reply to Embalming Ritual
  • Seems pretty damn good.

  • I got super excited when I saw they made cards for Tekhan and Vessina. Was hoping for Squeamlish and George. Maybe next set?

    In reply to Saviors of Uldum
  • 10 wins is also my best, but that was only one time. I also don't play arena much. Kudos to you on your success. Even with the average winrates you mention, you must at least break even on rewards, right?

  • I've been on the fence about getting Elise, and haven't seen others playing her. Ran into her once, but she never said anything!

  • If you use Portal guys as noted above, will the "Summon a Felhound" card count as a card drawn, in addition to the card you actually draw after? That would help this quest a bit. 

    In reply to Supreme Archaeology
  • Well done! A possible use for Moorabi! I opened this loser way back, and have never used him. I would love to see this combo work.

    In reply to Moo-Ra-bi Shaman
  • Played this a bunch back in the day. It's really hard to pull off, but when it works, so fun! Arcane Tyrants work well here, maybe instead of the Greedy Sprites. You really want Oaken Summons to hit those Ironbarks.

  • Very creative write-up. Does the deck actually work? I can see some crazy shenanigans with Beastmaster and Plot Twist. With all that self damage, I would run more healing. The spellstone would slot in nicely.

  • Quest warrior yesterday waited until the rope was just about to expire before playing his quest on turn 1. Was that a hard decision? Not likely. Was it intentional, as opposed to bad connection or AFK? I'll never know.

    In reply to Turn 1 rope?
  • Such extremely polarized reviews here, everything from "Will need nerfs" to "Won't see play." Guess we'll have to wait and see. I've always enjoyed playing Burgle Rogue for the memes, so I'll try this out for sure. I love the idea of just stabbing everything on the board with no consequence.

  • My first thought was, "How can I force my opponent to summon bad things, like Bomb Squad?", but it's PLAY not summon, as someone else noted. Not sure how to abuse this, so I guess it's just another 5 mana 8/8.

  • Reborn is looking pretty good. Sure, you can always clear a reborn minion with 1/1 tokens or something, but there are so many, and they're so sticky. I'm thinking we'll be running a lot of silences.

  • This will be really powerful, I think. Imagine running Blackwald Pixies, plus Garrison Commander in wild. SO many buffs.

  • I recommend crafting Lucentbark anyway. I did a few days ago, and have been having a blast. I'm eager to see if this "filling the board" combo works too.

  • This looks pretty sweet. I love elemental synergy. Have you considered Hench-Clan Hag? The amalgams are mechs for Zilliax to magnetize, as well as elementals for Earthen Might.

    In reply to The EZ Mentals
  • Yogg is already super fun to play, and this will make it even better. Imagine when Yogg casts a Puzzle Box...

    In reply to Quest: Feed the Yogg!
  • I played something similar not long after Witchwood came out. Have you tried Wyrmguards? Sticking taunt on your Shudderwock can be useful.