Out of Cards is amazing, I love it here. As others noted above, this is a very active and positive community. I made a thread a few days ago looking for advice on getting my decks noticed, and not only did I get a bunch of really helpful tips, but someone went and upvoted all my decks. Also, I now have 2 decks featured on the main page. I enjoy this site almost as much as I enjoy playing Hearthstone (ok, a bit of an exaggeration).
All hail our lord and savior, Yogg-Saron, burner of faces and drawer of decks, he who buffs minions only to slay them the next instant. Yogg-Saron, we praise you!
Looks super fun. Better than the Krush version, as it bypasses taunts and most secrets. Krush can deal more damage with Emeriss, but you would rarely need so much.
I've played a fair bit of Quest Priest in Standard recently, and this card is very strong. Did it need a nerf? I don't think so. There were some scenarios where it was sort of OP in controlling the board, especially in conjunction with other cards like COH, but any good card should be able to do awesome things at least some of the time. I just think it sucks that they buffed it in the first place, only to nerf it again. I would argue for the More Arms to still cost 2, so we sort of split the difference. Same with Pocket Galaxy: how about 6 mana?
I wish they would be more creative with nerfs than just cost adjustments, but I'm not sure what I would suggest. Obviously, Warsong Commander was a "creative" adjustment, but it made the card unplayable. Come to think of it, now that Rush exists, maybe they should fix Warsong with that.
Back to Boom, though, this will sometimes enable aggro decks to win against him, but it won't make much difference in control matches.
This seems good to me. Unlike the Barnes nerf, where a one turn delay of the play seems irrelevant, this might make a difference. I guess we'll see how those decks fare once this nerf goes live.
I agree with those saying this nerf is useless. Ok, one turn delay. I don't see it making much difference. However, I haven't been seeing many Big Priests recently, so I'm not too concerned. I have had many really frustrating losses to a turn 3/4 Barnes though, and many REALLY satisfying victories overcoming it.
Clicking around, I just figured out how to link actual cards in the deck guide. Can someone explain how to edit the text? For example, suppose I just want to say Raza for brevity, but still have it link to Raza the Chained when you mouse over it.
I've been playing it as an OTK mostly. Use the crabs and stuff to reduce early pressure, although you want to take some hits for the molten Giants. Then get a discounted rhino and some giants and fledglings and megasaurs. The megasaurs buff themselves!
Oh yeah, games take forever, but are definitely fun! I notice you run Benedictus in both versions. How's he work for you? I don't own him, but could craft. He's always seemed like a fun card to me. He would almost certainly ruin your singleton status though.
Follow up question: how do decks get chosen for the "Hot Decks" list on the main page? I just clicked through the 5 standard decks posted there, and they all have minimal guides and only a few votes each. Personally, I've viewed and commented on a bunch of other people's decks, and that's generally the place I look first.
Thanks for all the feedback everyone. I was working on the assumption that no one one was even clicking my decks, but several of you are suggesting that people look at them, then leave because I've provided very little content. Makes sense. I also didn't realize I could upvote my own decks (thanks RavenSunHS). I'm not too concerned with the votes (except for the site achievement) but mostly want to engage in discussion. I'll keep all that in mind next time I post a deck. And of course, I'll say it's 100% winrate Rank 1 Legend!
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and commenting on them, but I was hoping for at least a little feedback, suggestions, etc. How do you get your decks into the spotlight?
Also, there are achievements related to this, and I love me some achievements.
Depends on how fun the deck is, or could possibly be. If you think it has real potential, keep at it, but definitely refine as you go in response to what you're facing. Sometimes I build some crazy OTK thing, and once I get it to go off a single time, I'm happy and delete it. Other types might have more staying power. Don't let your memes be dreams!
Has anyone tested this with dormant Lucentbarks yet? Does it work?
Out of Cards is amazing, I love it here. As others noted above, this is a very active and positive community. I made a thread a few days ago looking for advice on getting my decks noticed, and not only did I get a bunch of really helpful tips, but someone went and upvoted all my decks. Also, I now have 2 decks featured on the main page. I enjoy this site almost as much as I enjoy playing Hearthstone (ok, a bit of an exaggeration).
Love those Megasaurs in this brawl. They include themselves when they buff your other minions. Also, totem synergy is finally good?
I've been thinking about crafting Corrupt the Waters, and this looks like a solid way to use it. Food for thought.
All hail our lord and savior, Yogg-Saron, burner of faces and drawer of decks, he who buffs minions only to slay them the next instant. Yogg-Saron, we praise you!
Looks super fun. Better than the Krush version, as it bypasses taunts and most secrets. Krush can deal more damage with Emeriss, but you would rarely need so much.
Nice deck. I unpacked Cloning Gallery way back and have never used it. I love King Phaoris, too!
I've played a fair bit of Quest Priest in Standard recently, and this card is very strong. Did it need a nerf? I don't think so. There were some scenarios where it was sort of OP in controlling the board, especially in conjunction with other cards like COH, but any good card should be able to do awesome things at least some of the time. I just think it sucks that they buffed it in the first place, only to nerf it again. I would argue for the More Arms to still cost 2, so we sort of split the difference. Same with Pocket Galaxy: how about 6 mana?
I wish they would be more creative with nerfs than just cost adjustments, but I'm not sure what I would suggest. Obviously, Warsong Commander was a "creative" adjustment, but it made the card unplayable. Come to think of it, now that Rush exists, maybe they should fix Warsong with that.
Back to Boom, though, this will sometimes enable aggro decks to win against him, but it won't make much difference in control matches.
This seems good to me. Unlike the Barnes nerf, where a one turn delay of the play seems irrelevant, this might make a difference. I guess we'll see how those decks fare once this nerf goes live.
I agree with those saying this nerf is useless. Ok, one turn delay. I don't see it making much difference. However, I haven't been seeing many Big Priests recently, so I'm not too concerned. I have had many really frustrating losses to a turn 3/4 Barnes though, and many REALLY satisfying victories overcoming it.
Clicking around, I just figured out how to link actual cards in the deck guide. Can someone explain how to edit the text? For example, suppose I just want to say Raza for brevity, but still have it link to Raza the Chained when you mouse over it.
I've been playing it as an OTK mostly. Use the crabs and stuff to reduce early pressure, although you want to take some hits for the molten Giants. Then get a discounted rhino and some giants and fledglings and megasaurs. The megasaurs buff themselves!
Oh yeah, games take forever, but are definitely fun! I notice you run Benedictus in both versions. How's he work for you? I don't own him, but could craft. He's always seemed like a fun card to me. He would almost certainly ruin your singleton status though.
Tundra Rhino with Giants is totally busted. Check it out:
https://outof.cards/hearthstone/decks/6940-giant-beasts
I don't track games, but this has had a huge winrate so far.
Thanks to whoever went and upvoted all my decks! Surely not a coincidence that this just happened after I opened this thread.
Follow up question: how do decks get chosen for the "Hot Decks" list on the main page? I just clicked through the 5 standard decks posted there, and they all have minimal guides and only a few votes each. Personally, I've viewed and commented on a bunch of other people's decks, and that's generally the place I look first.
Thanks for all the feedback everyone. I was working on the assumption that no one one was even clicking my decks, but several of you are suggesting that people look at them, then leave because I've provided very little content. Makes sense. I also didn't realize I could upvote my own decks (thanks RavenSunHS). I'm not too concerned with the votes (except for the site achievement) but mostly want to engage in discussion. I'll keep all that in mind next time I post a deck. And of course, I'll say it's 100% winrate Rank 1 Legend!
I've created 6 decks here since joining the site, and as far as I can tell, not one of them has been viewed even once. I'm not saying my decks are so amazing that everyone should be upvoting and commenting on them, but I was hoping for at least a little feedback, suggestions, etc. How do you get your decks into the spotlight?
Also, there are achievements related to this, and I love me some achievements.
Depends on how fun the deck is, or could possibly be. If you think it has real potential, keep at it, but definitely refine as you go in response to what you're facing. Sometimes I build some crazy OTK thing, and once I get it to go off a single time, I'm happy and delete it. Other types might have more staying power. Don't let your memes be dreams!