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PopeNeia

Darkmaster
Joined 07/06/2019 Achieve Points 640 Posts 841

PopeNeia's Comments

  • Wait... first they cast a spell, then it becomes a Paladin secret... and then I cast a spell and its...

    OH MY YOOOOOOOOOGG!

  • Eh, as long as Underbelly Angler exists, Murloc Shaman always has a shot at being relevant. The fact that this card can both be randomly generated and provides fuel for an aggro deck will make me think that it will have some experimentation but overall, the archetype will be dropped or prove to be a downgrade of other popular aggro decks.

  • I don’t see this working out, since the card is at such huge odds with itself. However, if HS history has taught us anything, never discount cards that can be reduced to 0!

  • You spend 5 mana and get a 6/7?!!! But that is such good stats for the cost! Damn, 50% of the time it works wvery time!

  • You would rather Totemic Reflection on turn 3, so I foresee this totem actually being more of a late-game boost to try and get your totems that extra mile to kill the opponent. I think Totem Shaman in standard would run this because it needs the Totem targets to win, but should not make that much of an impact as it can only be cloned on turn 4 at the least (with Lightning Bloom), and Totem Shamans are notorious for almost immediately falling off once the board is cleared

  • Seems like a good secret that can trip people up from time to time. While the Stealth is very in flavour, it will be rather annoying as you can’t do anything about it.

  • Not to be offensive, but this just seems like a mega timmy card lol. Like, I don’t see it being run in any deck ever, but in Arena and stuff it is a very good card. Also combos well into the Lunar Eclipse. A side effect of Solar Eclipse being printed is that every spell now needs to either have low impact or cost a lot and this card seems to suffer from it the most

  • What? Your BOMBS are evolving!

    Congratulations, your BOMBS have evolved into POWER OF CREATION!

  • We found the resident Odd Pally Player, may we burn her? Ok, but in all seriousness, I think you may be underrating the effect too much on the other hand. I mean, sure a 5 mana “do nothing” may seem bad, but if you don’t have a board on turn 5 as Odd Pally, you were gonna lose anyway. This effectively doubles the power of any dudes summoned and skyrockets their staying power for future board buffs and makes it really awkward for any class that is not Warrior to deal with, not to mention having more synergies with Rallying Blade and stuff. I mean its a clear one and done drop, and the fact that Steward of Darkshire is still being run is a testament that Odd Pally finds Divine Shields to be somewhat important.

    Will it break the deck? No, probably not.

    Will it help a lot? Yes.

  • I can tell I’m already going to hate this card. Real question is does he count as a treant though? Could help to revitalize treant decks

  • Yep, its still there! I finally got to Legend last season and finally got that sweet legendary.

  • Might be a bit too slow, but if Heistbaron Togwaggle, Flik or Kronx live a turn then oh man, is the opponent going to be sad. You can even use it to bounce things like weapon buffers or extra invokes (probably from Shield of Galakrond). Just seems good, it is low costed enough to be able to bounce anything important for Rogue!

  • Alright, into Highlander Hunter you go. Too slow and low impact for any other decks in standard imo.

  • I mean, Warlock definitely has a lot of tools to find this card in their deck via Plot Twist and Hero Power, but there needs to be a strong enough pay-off to doing so. In standard, I doubt there are enough big cards to justify how inconsistent this would be. And in wild, there are already so many mana cheating effects that dwarf this card. Seems like a "crushes control but dies to aggro. Horribly." kind of card.

  • Yes... because Odd Pally can literally shit out way more dudes than Even Paladin ever will. Now the divine shield will make the dude floods even more annoying. And why only make 1 dude when you can make 2 every turn as well? Not to mention synergies with rallying blade and other potential board buffs that Even does not have access to.

  • 5... mana...

    Blizzard. When will you learn, that your actions have consequences?

  • This card seems way too situational and slow to be played imo. I mean, best case scenario you probably copy another Lapidary or a Bladed Lady and go face, but like I said, just way too slow. Either that or you need a low curve to vomit everything out at once, but apart from Stiltstepper and Twin Slice, DH does not really have any high impact cards that can be outcasted and played on the same turn.

  • Treenforcements and Winged Guardian seem like pretty bad inclusions to me, Trees is just bad, and the latter is way too slow. I would replace them with Rising Winds and the discover a Choose One card thing.

    The main problem of Quest Druid is that it had no solid win condition, despite being okay as a control deck, a problem which C’thun may actually solve.

  • I thought it said “cost 1 less” if at 6 attack and was like “oh, okay.” Then I read a little closer and it said “COSTS 1.” LIKE WHY. WHATS THE POINT. DH ALREADY HAS PRETTY GOOD BOARD CONTROL, IT DIDN’T NEED THIS.

  • This card was intentionally designed to be hard to trigger, so it creates an interesting mind game: do I let my opponent draw 3 or run the risk of facing two 4/4s or a Cloud Prince next turn. Of course, both scenarios are pretty bad, but depending on the circumstances, at least you can kind of play around it. 

    If secret mage does in fact finally take off in Standard, then this will probably be a one-of in the deck. It will not see play in wild because Ice Block already exists and so does Aluneth.