This is an interesting card, but I don't see it happening right now. You would have to have the right minions available to buff and have the weapon. I know there are weapon tutors, but I dont think those three minion types are going to have a good deck that they would all be in.
After seeing all the rush synergy and ETC, I had to upgrade my initial rating of this card. I think rush warrior really starts doing things this expansion.
I don't see this going into many current Rogue decks. They have other tools that they want to use multiple combos on. I just don't see this one doing much right now.
More help for a warrior rush deck. I think this sees some play there. I don't know if it is good enough to want to run in other decks with just the occasional rush minion.
We've seen spells with this effect and minions with a similar effect get run. This will be automatic it warlock decks. It helps enable that other card to draw and discount demons.
I don't get the murloc/dragon synergy thing. I think this is the second murloc that has a dragon effect for paladin. So strange. Paladin doesn't run many dragons right now due to the strength of librams, but maybe something new pops up.
I like this to update the Stealth Rogue list. Maybe I'm partial to that deck since it got me my first legend, but I would like it to make some resurgence.
I don't know for sure where this would go, but a middle mana all minion type will have to be good somewhere. Right? It doesn't have an effect of its own, so it would need buffs to do anything.
This will be lots of fun for various disruption effects. N'Zoth decks or the potential resurgence of ressurect priest may be enough to make this a staple even if you aren't running the full evolve package.
More healing for Warlock. I don't see many right now, so maybe this helps bring them into some play. Was healing what they were missing or was it more a lack of a specific win condition?
This could work in a demon centric deck. Are there enough in standard to make that work? There might be enough demons in some wild decks to make this worth running for the mana discount.
This one is tough, card draw, but for both players. Not many tools to support mill in standard and Coldlight is better in wild. Druid has run cards that give both players mana before, so maybe someone finds a use for it. Maybe a combo heavy deck that wants to pull it's pieces fast.
I think the Paladin spell pool has been diluted with too many low cost spells. I don't see this getting much value in the current meta. Are there many big ones that Paladin would even like to discover?
A little bit of extra draw is good. Do you run it in place of or alongside of Secret Passage? If you are running C'Thun in the deck and don't run many spells, this might be a good tutor for the pieces.
This fits in with historic Rogue mechanics. Rogue does have decent draw to force some of these out so I think it could see some play.
This is an interesting card, but I don't see it happening right now. You would have to have the right minions available to buff and have the weapon. I know there are weapon tutors, but I dont think those three minion types are going to have a good deck that they would all be in.
After seeing all the rush synergy and ETC, I had to upgrade my initial rating of this card. I think rush warrior really starts doing things this expansion.
I don't see this going into many current Rogue decks. They have other tools that they want to use multiple combos on. I just don't see this one doing much right now.
More help for a warrior rush deck. I think this sees some play there. I don't know if it is good enough to want to run in other decks with just the occasional rush minion.
We've seen spells with this effect and minions with a similar effect get run. This will be automatic it warlock decks. It helps enable that other card to draw and discount demons.
I don't get the murloc/dragon synergy thing. I think this is the second murloc that has a dragon effect for paladin. So strange. Paladin doesn't run many dragons right now due to the strength of librams, but maybe something new pops up.
Far Sight for Priests? I guess if they are running big minions with some early control spells. Run this with Polkelt? That could be real trouble.
When does Warlock want to limit the opponent's mana while replaying their own mana on the next turn? Is it aggro or midrange?
I like this to update the Stealth Rogue list. Maybe I'm partial to that deck since it got me my first legend, but I would like it to make some resurgence.
I don't know for sure where this would go, but a middle mana all minion type will have to be good somewhere. Right? It doesn't have an effect of its own, so it would need buffs to do anything.
Love this for more face hunter nonsense. There is almost always going to be something small enough on board to get some kind of payoff on the effect.
This will be a staple in aggro decks. Low cost minion buffs on a stick will always get run. Does it get slotted into token druid?
This will be lots of fun for various disruption effects. N'Zoth decks or the potential resurgence of ressurect priest may be enough to make this a staple even if you aren't running the full evolve package.
More healing for Warlock. I don't see many right now, so maybe this helps bring them into some play. Was healing what they were missing or was it more a lack of a specific win condition?
This could work in a demon centric deck. Are there enough in standard to make that work? There might be enough demons in some wild decks to make this worth running for the mana discount.
This one is tough, card draw, but for both players. Not many tools to support mill in standard and Coldlight is better in wild. Druid has run cards that give both players mana before, so maybe someone finds a use for it. Maybe a combo heavy deck that wants to pull it's pieces fast.
I think the Paladin spell pool has been diluted with too many low cost spells. I don't see this getting much value in the current meta. Are there many big ones that Paladin would even like to discover?
A little bit of extra draw is good. Do you run it in place of or alongside of Secret Passage? If you are running C'Thun in the deck and don't run many spells, this might be a good tutor for the pieces.
Rush always gets some play and this one has divine shield. I think it goes in several style decks. One more tool for the new rush warrior burst play?