More divine shield taunts for Paladin. This one includes a weapon to help clear a small minion that might be used to pop the shield. Pairs up nice with the libram that heals and summons the 8/8.
This might be a good DH card. Outcast cards are common enough that you could get several buffs on this, but you would most likely have to sacrifce the outcast effect. I like the idea of DH having to make decisions on their game play.
Feels like a good spell to run with Kael'Thas but there are other spells that will be better. Is the 8-drop pool still the sweet spot for best value minions that it used to be?
Saves a turn against minion damage and targeted burst. As long as there isn't guaranteed face spells happening this will help stall for that one more draw Ialways seem to need.
I think mage got the better option when compared to the shaman elemental battlecry card. It has the corrupt requirement, but that can be fulfilled and redeemed any time instead of on consecutive turns. I think this one is much better.
I hope they remember to remove this spell from the pool of spells that can be discovered by it. Also, I presume that it would end up discounting the discovered spell since it should go to hand before the discount is applied.
This might be a good enough mech for hunter to include in a N'Zoth deck. Otherwise, it is too easy to remove and the distributed deathrattle damage feels less effective.
This looks like either a cheap enabler of combo effects or a way to double up some of the better battlecry minions. I'm not sure which would be better.
More divine shield taunts for Paladin. This one includes a weapon to help clear a small minion that might be used to pop the shield. Pairs up nice with the libram that heals and summons the 8/8.
This might be a good DH card. Outcast cards are common enough that you could get several buffs on this, but you would most likely have to sacrifce the outcast effect. I like the idea of DH having to make decisions on their game play.
Feels like a good spell to run with Kael'Thas but there are other spells that will be better. Is the 8-drop pool still the sweet spot for best value minions that it used to be?
One arms men, but here's a shield as well? Maybe dude paladin will make a comeback in standard.
We are going to want this to be bigger than just summoning two. But how spoiled are we that summoning two 8/8 minions feels bad?
4 mana, deal 4 damage and play two semi random secrets, over two turns. I'm not sold on this one. Feels bad man.
Saves a turn against minion damage and targeted burst. As long as there isn't guaranteed face spells happening this will help stall for that one more draw Ialways seem to need.
Yay, more ways for DH to get healling so they can continue to hit face and ignore damage you manage to get in.
THis should be easy enough to make consistent guesses about. I think it will be run a lot.
Mad Scientist but with a one mana extra cost to upgrade the deathrattle to a battlecry. I think this makes secret decks possible.
Conditional echo with the 'if it dies' requirement. This and pen flinger could be a frustrating combo.
I think mage got the better option when compared to the shaman elemental battlecry card. It has the corrupt requirement, but that can be fulfilled and redeemed any time instead of on consecutive turns. I think this one is much better.
I've said it many times before, but I'll say it again, rush warrior shenanigans incoming.
Basically, this is adding 'deal three damage to a minion' to any spell you already plan on playing. Not too bad.
I like both the eclipse spells. I would be terrified to see this somehow get palyed with some of their 10 cost spells.
Rogue gets some decent single target removal tools now. Decent synergy with the other cards they have that add cards to the deck.
I hope they remember to remove this spell from the pool of spells that can be discovered by it. Also, I presume that it would end up discounting the discovered spell since it should go to hand before the discount is applied.
This might be a good enough mech for hunter to include in a N'Zoth deck. Otherwise, it is too easy to remove and the distributed deathrattle damage feels less effective.
Those eclipse cards look pretty good. Mana discounts and double effects are nothing to sneeze at. This one will find a good home in many decks,
This looks like either a cheap enabler of combo effects or a way to double up some of the better battlecry minions. I'm not sure which would be better.