randomfan
LV.9Elemental
Comments
744 totalI don't think this has much of a future. 10 mana, kill three minions, do nothing else seems steep. Interesting result off evolve mechanics though. And by interesting, I mean could be amazing or could be meh.
I don't know about this one. Seems like the become a copy of mechanic is almost an add on with the silence being the main draw to it. Since it does silence the target it would have to be mainly …
This one looks destined to become the next frustrating priest card. The corrupt requirement is simple enough and even the normal statline can help against aggro decks.
This one looks to be good. It is an odd cost card and costs low enough that it can be played the same turn other dudes come out. Wild odd Paladin gets some (unneeded) buffs here.
"For the rest of the game" effects can be either broken or just unecessary. Can you play this card in time for it to matter?
Card draw and secret synergy, this almost has to get slotted into secret mage in wild. Potentially a replacement for Aluneth with a bigger immediate payoff and less of a long term downside. I'm sure there will be some good …
I've always underestimated token generators, both to hand and on board. This will probably end up better than what I expect.
Just watched a clip of Kibler run this in an evolve Shaman deck. I've always loved that archetype, so this will be one of my first cards have a go with. After trying the (new) Old Gods of course.
I haven't ever tried to do all the comments before, but now that there is a list that I can see what is left...my completionist nature almost forces me to try.
It was bad enough queuing up against a mage running all the casino spell glory, but now we have to put up with rogue doing it too? Are replays from HSReplay allowed in the forum? https://hsreplay.net/replay/9t9iqJ5Ly29c2aXqW6qJai
This expansion is killing me. I've had some of the absolute worst luck in opening packs, 86 so far and only three legendary minions. None of them have been good. I've been messing around for the first week trying to …
You will always get your first legendary in the first 10 packs. Blizzard introduced a new mechanic where the first packs of an expansion have a legendary pity timer of 10. After that it reverts to 40. I think I …
I'll be the guy who replies without an amazing luck story. I opened 65 total packs, no preorders. I bought 60 with gold and had monthly rewards plus the first day of quest packs. I only pulled 3 legendary plus …
More questions on the deck tracker. I don't see anywhere on the site with details on specific card's from a set. I only see the one page with a bar representation and a #cards owned/#cards in set. I was hoping …
It took me 65 packs to get two copies of all rares. It looks like you are on the same pace.
This is not a complaint thread, more of a commentary and attempt at a neutral analysis of my pack opening.
First off I need to set the stage. I am 100% free to play and typically save up at …
Love the deck tracker support. I'll be installing that plugin as soon as I am done working for the day and start on my packs.
The theorycrafting streams are just fine. They are all speculating on possible deck combinations, but with no way to validate them. As others have mentioned earlier, it is god for those of us who aren't strong at deck building to …
This is how hand disruption should work, there is a chance that it whiffs. But it should be neutral, not class specific. There is no reason to even run this as long as [card]Glide[/card] exists.
This needed to be a neutral card, not DH exclusive.