I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:
So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):
1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)
2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?
3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)
4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.
Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.
In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.
These complaints are identical in most/all auto-chess games.
Also, this is still in beta. It just needs to be a good starting point. Not a perfectly polished, Intricately balanced version of it.
Other modes are not going to happen at this point. Hearthstone is dead in the water, at least to Blizzard, and this half baked attempt at an autochess competitor is an attempt to inject more people back into Hearthstone. They simply will not develop other game modes unless it earns them more money, but they cannot see that player happiness = more money + more players.
The Battlegrounds is an attempt at finding new players and bringing back old players, and it will not work in the financial way they want. People who do end up enjoying battlegrounds likely will spend little to no money on Hearthstone, because it’s not even tied to your collection. This is simply Blizzards way of saying “sorry we tried” as HS dies.
This is my first go at a Galakrond Zoolock. I tried to keep it in the realm of competitive. I think there could be potential for things like Jumbo Imp or Plague of Flames, but I think those come in to target specific metagame things. Ditto to the rusher Invoker.
I think Veiled Worshipper is crazy powerful, but with it's condition, only 4 Invokers, the natural Warlock hero power, and Solarium, I wouldn't be surprised if 1 is the correct number.
That list looks really all over the place. Also, Ragnaros will have rotated out at that point.
I don't think the deck wants cards that are terrible if they don't cost 0. That seems to be a really inconsistent approach. Living Monument, Maly, Colossus.
I don't want this in Rogue (better removal) or Priest (bad hero power), but I probably want it in Warlock (where it becomes a 4 mana 2/2 rush and 2 1/1's). Maybe in Warrior because Town Crier synergy exists.
I would guess that this is probably a staple in Galakrond Zoo but never played anywhere else.
Primordial Drake was severely under appreciated when it was revealed. That was better than this card, but not by too much. There are classes that are traditionally weak at removal (druid, priest) that want things like this.
It's a card I think you're happy to see generated from other effects. You'd have to be a fairly dedicated dragon deck to want this. But it's a really fine card.
I wouldn't be so hard on this card just yet. The hero power has a lot going for it. And right now, warlock has very little going for it. Card like Plague of Flames and Grim Rally become a lot more interesting when you are Baku Paladin.
I expect Galakrond Warlock to replace Zoo because Zoo has been underwhelming for a while now, and Galakrond gives it value.
I think it's more likely this card is played as a generated card than something you put in your deck. In general terms, Quest Shaman wants minions, not spells, even considering the chances of Dragonic Lackey.
Unless there are one or two real, competitive, Battlecry Dragons for shaman. Then obviously, this becomes pretty nuts. (At this point, I'm not sure I'm playing Twin Tyrant in a Quest Shaman simply to support this card.)
Maybe there's some more competitive version of "Big Shaman" this time around. Plus we haven't seen Hagatha's Galakrond. This could fit there. But hard to see that deck being preferred to the Quest deck in most circumstances.
Don't compare Corridor Creeper to evergreen cards. Nerfed for different reasons.
What is unclear about Monday or Tuesday. It means monday or tuesday.
These complaints are identical in most/all auto-chess games.
Also, this is still in beta. It just needs to be a good starting point. Not a perfectly polished, Intricately balanced version of it.
*In a thread about a new game mode*
"They will simply not develop other game modes."
Okay, bud. Good talk.
lol can't believe I forgot it. It's fixed now.
This is my first go at a Galakrond Zoolock. I tried to keep it in the realm of competitive. I think there could be potential for things like Jumbo Imp or Plague of Flames, but I think those come in to target specific metagame things. Ditto to the rusher Invoker.
I think Veiled Worshipper is crazy powerful, but with it's condition, only 4 Invokers, the natural Warlock hero power, and Solarium, I wouldn't be surprised if 1 is the correct number.
That list looks really all over the place. Also, Ragnaros will have rotated out at that point.
I don't think the deck wants cards that are terrible if they don't cost 0. That seems to be a really inconsistent approach. Living Monument, Maly, Colossus.
It's fine.
I think it depends on the particular Galakrond.
I don't want this in Rogue (better removal) or Priest (bad hero power), but I probably want it in Warlock (where it becomes a 4 mana 2/2 rush and 2 1/1's). Maybe in Warrior because Town Crier synergy exists.
I would guess that this is probably a staple in Galakrond Zoo but never played anywhere else.
Primordial Drake was severely under appreciated when it was revealed. That was better than this card, but not by too much. There are classes that are traditionally weak at removal (druid, priest) that want things like this.
It's a card I think you're happy to see generated from other effects. You'd have to be a fairly dedicated dragon deck to want this. But it's a really fine card.
Will Dragon/Galakrond Control Warrior replace Mech-Boom Control Warrior? Maybe.
This card is actually pretty fine. Not good, but possibly good enough because Warlock needs something to do.
This card is perfectly reasonable.
I think Galakrond Warlock is a deck that's good enough. So I think this card is very good.
I wouldn't be so hard on this card just yet. The hero power has a lot going for it. And right now, warlock has very little going for it. Card like Plague of Flames and Grim Rally become a lot more interesting when you are Baku Paladin.
I expect Galakrond Warlock to replace Zoo because Zoo has been underwhelming for a while now, and Galakrond gives it value.
I think it's more likely this card is played as a generated card than something you put in your deck. In general terms, Quest Shaman wants minions, not spells, even considering the chances of Dragonic Lackey.
Unless there are one or two real, competitive, Battlecry Dragons for shaman. Then obviously, this becomes pretty nuts. (At this point, I'm not sure I'm playing Twin Tyrant in a Quest Shaman simply to support this card.)
Maybe there's some more competitive version of "Big Shaman" this time around. Plus we haven't seen Hagatha's Galakrond. This could fit there. But hard to see that deck being preferred to the Quest deck in most circumstances.
The only think that I don't like about this card is that it isn't a turn 1 play. Otherwise, it's really reasonable.
of the potential "dragon decks" rogue would probably be my bet to be the least likely simply because Rogue does so many other things so well.
That said, Rogue could probably generate enough dragons on average to make this playable without much/any support besides Waxadred.
I wouldn't be shocked if this card is played as maybe a 1-of.
Pretty reasonable include when Swashburgler rotates. Assuming the Vendetta package is still good...which it almost certainly should still be.