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RandomGuy

Lv.8
270 / 600 XP
Joined May 2019 614 posts 3,270 XP 430 achievement pts

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Very good stand alone card. Synergy isn't there for it now, but it's eminently playable in a highlander deck.

6 years, 1 month ago · on New Paladin Spell - Air Raid
Quote From AngryShuckie
Quote From doingtheobvious

I have to wonder because the text does not specify, does it mean any 2 drop minion or just neutrals? Cause this could swing any which way imagine-able if it's any 2 drop minion.

 

I hope this clears it up for this and any future …

6 years, 2 months ago · on New Priest Spell - Dark Prophecy

A DS/IF deck might play this. Indeed, it might be pretty reasonable in that deck.

6 years, 2 months ago · on New Priest Spell - Dark Prophecy

Cute but meh.

It's 100% metagame dependent...and even then, I'm not sure this is a good option.

6 years, 2 months ago · on New Warlock Minion - Chaos Gazer

This is a pretty easily a 4 or 5 star card.
Great effect.
Great mana cost.
Good stats.
Great typing.

This kind of stuff doesn't win you games, but it does so much work in the early game, that it helps you get there.

6 years, 2 months ago · on New Paladin Minion - Shotbot

IMO the main thing this does is eliminate the bullshit swing turn from Galakrond into Scion. Which is great. That swing turn is fucking bullshit.

It also Reduces the turns where you play 3 copies of Scion or 2 copies of scion and copy them twice. Those have never felt as bad. But I suppose it doesn't hurt.

6 years, 2 months ago · on Card Nerf - Scion of Ruin

I actually think the deck is fine. Ancharr can still replicate itself with Pillager. And Upgrade and Greenskin aren't going anywhere.

It's definitely a big deal to draw 1 less card but I think there's a non-zero chance that the deck is still fine. It just moves a tad more midrange and cuts the bad pirates.

6 years, 2 months ago · on Card Nerf - Ancharrr

Should have happened the first time

6 years, 2 months ago · on Card Nerf - Dragon's Pack
Quote From YourPrivateNightmare

 

Now the Frog build is essentially pointless because there's no good 1-mana spell to replace this to fuel the train, meaning without the draw power it all goes back to running Mana Tide Totem and hoping to draw into your powerplays in time before your opponent'S snowball you to death.

6 years, 2 months ago · on Card Nerf - Invocation of Frost

Surprisingly, this was actually the best card in the deck. I didn't realize it until I tried to figure out why it was nerfed.

That said, it wasn't the best card in the deck in the way Ancharr or Apothecary were. It's win% was in line with things like Flame Imp. But I guess they had to target something.

6 years, 2 months ago · on Card Nerf - Fiendish Rites

This card might be dead now.

6 years, 2 months ago · on Card Nerf - Necrium Apothecary

It should also make qualifying for Grand Masters more reasonable.

Highlander Mage is a perfectly fine deck, but the meta is not kind to it. Like flux said, a few changes to the meta could definitely help Mage, without any unnecessary buffs.

6 years, 2 months ago · on Mage Needs Buff

I'm curious what your thoughts are on Vicious Syndicate's opinion of the druid deck you have posted. They don't like Blessing of the Ancients or Soul of the Forest because they require boards to be successful. And statistically, those cards do have the worst drawn win rate. I don't know if what they decided to play instead (Ziliax, SN1P) is …

Glad to hear it! I know sometimes the bad ones will appear, but I'm happy to know you'll be on top of it.

Just want to say I have zero issue with ads so long as they're not overly invasive or break the site (like when Hearthpwn would occasionally fail to load at all, or when you can't read vS because the pop up closes your mobile browser). You guys need to make some money in order to keep the site working.

For practical purposes, mill is incredibly difficult to balance. In most CCGs, it's either trash or broken. That's probably why it's rarely implemented in standard anymore.

Has Schrutebucks come back?

Quote From Rippy
Quote From ArngrimUndying

I'm not sure you can do this kind of "analytics" with the methodology you briefly describe. Mainly because cards aren't created in a vacuum and the stronger cards tend to be highly synergistic with strong decks and/or in relations to standing/future "counter-cards", regardless of their overall "face strength".

To …

6 years, 2 months ago · on The Balance in HS
Corrupt Elementalist probably should have always cost 6. I still think it's a good card at 6. It was just incredibly overtuned at 5.
Sludge Slurper nerf was unexpected, but a good call. The difference between a 2/3 taunt and a 1/3 taunt, or a 3/1 rush and a 2/1 rush is very significant in …
6 years, 2 months ago · on 16.0.5 Update